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Seahawk72s
April 26th, 2016, 15:34
http://www.sim-outhouse.com/sohforums/images/misc/quote_icon.png Originally Posted by Ferry_vO http://www.sim-outhouse.com/sohforums/images/buttons/viewpost-right.png (http://www.sim-outhouse.com/sohforums/showthread.php?p=115816#post115816)
Bill Lyons has done a very nice S-43 as part of the Golden Hawaii package, which is now available for free at Avsim (cc8ghf.zip). While there, get the C-130 by Jens Kristensen as well (m130_v10.zip). Mike Stone did a freeware B-314 without VC, and there's one payware B-314, available in two versions:

http://secure.simmarket.com/pilots-b...nline-v2.phtml (http://secure.simmarket.com/pilots-boeing-b314-the-clipper-online-v2.phtml)

And the 'light' version: http://secure.simmarket.com/pilots-b...-version.phtml (http://secure.simmarket.com/pilots-boeing-b314-the-clipper-online-le-version.phtml)

George Diemer did a nice Sikorsky VS-44, which you can find at Flightsim.com (vs44aat.zip and vs44aea.zip)

He also did the S-40, but without a VC, try 's40nc80v.zip', also at Flightsim.com.

:)



Is there any information on a payware B314 that was once for sale...? And does it work in FSX..?

Thanks...

DaveB
April 26th, 2016, 15:37
AFAIK.. the PILOTS B314 Clipper was modified for FS9 (v2) but it never made FSX.

Neither of the links for Simmarket work I'm afraid.
ATB
DaveB:)

Seahawk72s
April 26th, 2016, 18:56
AFAIK.. the PILOTS B314 Clipper was modified for FS9 (v2) but it never made FSX.

Neither of the links for Simmarket work I'm afraid.
ATB
DaveB:)

Thanks for the product name as I was able to at least find some reviews with screen shots.

CanadaKen
April 27th, 2016, 06:35
Stone's B314 was tweaked for FSX. I believe I got all the files required from both AVSIM and Flightsim.com. When I tried my FSX B314 in P3D v2
it was a bust. NEVER got it to work. I have begged a few builders to make a B314 but they all give me the same respounse. "Not a large enough
customer base". Plus the fact they would have to build some scenery to fly from & to.

I'm the guy who begged Mike Stone to build the B314 and the guy who begged Ken Mitchell to build the fantastic panel. Then for FS9 I built the
Pacific PanAm bases for a buddy and me. I tried them in P3D and they are a complete mess. :-) Bad enough it would be easier to start over
which is not going to happen. :-)

But on the whole I agree with you....considering the B314 was MAJOR aviation building landmark it has been forgotten by the aircraft modelers.
I believe Aerosoft was disappointed in the sales of their Catalina. They have no interest in porting it to P3D.

CK

thunder100
April 27th, 2016, 09:26
I bought a year ago B314 Pilot and tweaked it endlessly to FSX

http://www.shop.aerosoft.com/eshop.php?action=article_detail&s_supplier_aid=10154


Its OK now-->No support got no answeres no nothing-->So if somebody has It I can share how to tweak

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=37500&stc=1
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=37501&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=37502&stc=1

Still some parts will never be todays quality

Even Treasure island works somehow but could never get rid of the flicker

It fly's but fully loaded its a beast to get it going

Roland

thunder100
April 27th, 2016, 09:26
ahttp://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=37503&stc=1

arrowmaker
April 27th, 2016, 22:23
I've always found it surprising that in all the years that FSX has been out no one has ever created a native B314.

The Pilots version was okay, back in the day, but it was originally created for FS2002. There hasn't been another payware version since. Like I said really surprising.

mal998
April 28th, 2016, 04:22
I'm attempting to re-work the flight model. No easy task as so many of the original numbers were written for earlier sims. Also, I don't have any of the manuals for the B314 so I'm missing all

the original specs. But I'll give it a shot. If I can get it to fly OK, I'll post it here.

And yes, she's pretty dated. Way too much shine on the aluminum, not to mention the ancient VC.

Also, just to set the record staright, the Boeing Model 314 was never referred to as the "China Clipper". She was simply klnown as the "Clipper."

The original "China Clipper" was the Martin MB-130 Flying Boat.

http://www.airlinereporter.com/wp-content/uploads/2013/06/1051112027_02e9b722ce_o.jpg

vortex
April 28th, 2016, 09:26
Also, just to set the record staright, the Boeing Model 314 was never referred to as the "China Clipper". She was simply klnown as the "Clipper."

But with a number of specific Clipper names:


Model B-314

NC-18601 – Honolulu Clipper
NC-18602 – California Clipper
NC-18603 – Yankee Clipper
NC-18604 – Atlantic Clipper
NC-18605 – Dixie Clipper
NC-18606 – American Clipper

Model B-314A

NC-18609 – Pacific Clipper
NC-18611 – Anzac Clipper
NC-18612 – Cape Town Clipper

mal998
April 28th, 2016, 10:29
Yes, of course. :applause:

Seahawk72s
April 28th, 2016, 14:37
I bought a year ago B314 Pilot and tweaked it endlessly to FSX

http://www.shop.aerosoft.com/eshop.php?action=article_detail&s_supplier_aid=10154


Its OK now-->No support got no answeres no nothing-->So if somebody has It I can share how to tweak

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=37500&stc=1
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=37501&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=37502&stc=1

Still some parts will never be todays quality

Even Treasure island works somehow but could never get rid of the flicker

It fly's but fully loaded its a beast to get it going

Roland

Does anyone know of a US source to buy this CD...?

CanadaKen
April 29th, 2016, 07:03
I'm attempting to re-work the flight model. No easy task as so many of the original numbers were written for earlier sims.

There is an FSX flight model update floating around out there somewhere. I "think" Mike Stone used a tweaked DC-6 or DC-4 flight model for his original B314.

After reading everything I could find online I realized the B314 flew WAY better than it should. I think I made the props smaller. I finally got it so with full fuel
and load I had to fly at 100 to 200 feet until I burned off fuel and could climb higher. Just like the real thing.

When I moved my FSX tweaked B314 into P3D v2 there were tons wrong. It sat way down by the nose.....not sure why P3D would use the contact points
differently but it seems to.

CK

mcanx
April 29th, 2016, 08:25
Hello Thunder I also tweaked my B314 to work in FSX-SE. Every thing works great except I cannot make the beaching gear to go away. I click on the switch but nothing happens. All other switches are clickable and work. What is the secret and how did you get yours to disappear? Thanks Robert

mal998
April 29th, 2016, 09:30
Here is a very preliminary set of contact numbers. If nothing else, these should get her riding correctly in the water. Remember, the beaching gear works off the landing gear keystrokes. Watch out for some of the gauges which were built for FS98. They will not work on FSX. It's possible that one of those gauges was for the landing gear. If so, it wll not function.

[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)

//GEAR <0=none,1=wheel, 2=scrape, 4=float>
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
point.0= 1, 19.0, -7.50, -12.15, 1800, 1.00, 1.50, 80.0, 0.65, 0.90, 0.90, 0.50, 0.50, 1.00, 30.00, 30.000
point.1= 1, 19.0, 7.50, -12.15, 1800, 2.00, 1.50, 80.0, 0.65, 0.90, 0.90, 0.50, 0.50, 1.00, 30.00, 30.000
point.2= 1, -3.0, -7.50, -12.60, 1800, 1.00, 1.50, 80.0, 1.60, 0.90, 0.90, 0.50, 0.50, 1.00, 30.00, 30.000
point.3= 1, -3.0, 7.50, -12.60, 1800, 2.00, 1.50, 80.0, 1.60, 0.90, 0.90, 0.50, 0.50, 1.00, 30.00, 30.000

;point.4= 4, 33.00, 0.00, -13.7, 1600, 0.00, 0.00, 0.00, 1.70, 2.50, 0.70, 0.00, 0.00, 0.00, 0.00, 0.00

point.4= 4, 32.00, -2.00, -5.50, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 //fwd fuselage L
point.5= 4, 32.00, 2.00, -5.50, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 //fwd fuselage R

point.6= 4, 5.00, -6.60, -6.00, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 //mid fuselage L
point.7= 4, 5.00, 6.60, -6.00, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 //mid fuselage R

point.8= 4, -15.0, -6.60, -5.40, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 // aft fuselage L
point.9= 4, -15.0, 6.60, -5.40, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 // aft fuselage R

point.10= 5, -16.0, 0.00, -5.50, 800.0, 0.00, 0.00, 60.0, 0.80, 2.50, 0.70, 0.00, 0.00, 9.000, 0.000, 0.000 //Water rudder

point.11= 2.000, 33.200, 0.000, -2.000, 1600.000, 1.000, 0.000, 360.000, 0.000, 0.000, 0.650, 0.000, 0.000, 7.000, 0.000, 0.000
point.12= 2.000, 2.000, -76.000, 10.500, 1600.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 2.000, 0.000, 0.000
point.13= 2.000, 2.000, 76.000, 10.500, 1600.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 3.000, 0.000, 0.000
point.14= 2.000, -59.300, 0.000, 5.000, 800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000

static_pitch= 1.000
static_cg_height= 5.000
gear_system_type=1

mcanx
April 29th, 2016, 11:52
Hello Mal that set of contact points did the trick. Only had to tweak your fwd fuselage settings a little bit to raise the nose or my engines would stop and flame out. Anyway thanks so much for the fix. Man I love SOH some one always has the answers. Robert

mal998
April 29th, 2016, 16:17
Hopefully more to come as I just picked up 2 B314 manuals. But the balance of this model is tricky, so we'll see whether or not I can improve on the flyability.

Naismith
April 29th, 2016, 22:51
Looking forward to more fixes, just reinstalled the Clipper in anticipation.. :adoration:

Seahawk72s
April 30th, 2016, 05:53
I just ordered a copy through EBay in Germany...

http://www.ebay.de/itm/B-314-night-over-water-FS2004-Add-on-fuer-FS2004-NEU-OVP-/160856203034

thunder100
April 30th, 2016, 07:33
sorry was off a while-and you solved prblem of beachgear allready

I would love if somebody could make 1 ( one) better more FSX adequate outer texture-->can send a zip with todays textures

Thanks Roland

TeiscoDelRay
May 1st, 2016, 09:03
I have the original model of this and need some help in getting it to work in FSX and P3D. Black props and black no window vc plus other problems. I want to work with the textures and see what can be done.

GunnyG
May 1st, 2016, 12:01
Has anyone else been to the Flying Boat Museum in Foynes Ireland? They say it's for "kids" but their sim pits are set up for a Boeing 314 and launch from the River Shannon estuary
http://www.flyingboatmuseum.com/wp-content/uploads/2013/08/QS-Flying-Boat-yankee-clipper.jpg

https://lh3.googleusercontent.com/-g2fmybzJQa4/Rr4f2HXNvdI/AAAAAAAAAOQ/KDTtfFFbGh8gp_Gb3BV0XIulWHhZYwBSACCo/s1152/DSC_3139.JPG

I was thinking that they used Mike Stone's FS2004 model (http://www.calclassic.com/b314.htm)

vortex
May 1st, 2016, 15:36
Has anyone else been to the Flying Boat Museum in Foynes Ireland? They say it's for "kids" but their sim pits are set up for a Boeing 314 and launch from the River Shannon estuary

Went there about 5 years ago - it's a fascinating place. I especially liked the full-sized "model" outside. It really gave an impression of just how big the B314 was. They didn't have any of the sims running when I was there but they had some unique movie footage of flying boats operating off the Shannon. Well worth a visit if you're in that part of the world.

thunder100
May 3rd, 2016, 05:06
Dear all
the "Pilot" 314 gets better due to strong effort by TeiscoDelRay (http://www.sim-outhouse.com/sohforums/member.php?87778-TeiscoDelRay)

these are 2048 textures in FSX SP2

It is with and without light on-on the lights still some work need to be done


Best regards

Roland


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=37619&stc=1

napamule
May 3rd, 2016, 23:06
I have a 3 min video showing the B314 Clipper (Mike Stone, for 2004). I converted it to turbo prop. Has reverse. Floats have turning capability available all the time, so no need for water rudder 'key' press. Will go on land (taxi and beach - not real, but beats slewing). Takes off LEVEL (no need for trim or pull of elevator) and not nose up or tail strike. I edited out a lot of video parts when nothing was happening to keep it brief. FDE's? Payware? Link: http://youtu.be/F1NB2aQXggc . Ok, so I am showing off. It's from August 2015, and so the title: 'Last Year's News' (hehe).
Chuck B
Napamule

Seahawk72s
May 10th, 2016, 10:10
Dear all
the "Pilot" 314 gets better due to strong effort by TeiscoDelRay (http://www.sim-outhouse.com/sohforums/member.php?87778-TeiscoDelRay)

these are 2048 textures in FSX SP2

It is with and without light on-on the lights still some work need to be done


Best regards

Roland




Are the textures available and are there other recommended tweaks for the B-314...?

(I just received my Pilots B-314 CD)

Thanks,
Tony

TeiscoDelRay
May 10th, 2016, 10:42
Exterior textures will be available soon. Interior texture changes require some gauge work so not sure about them yet. Both screenshots take at 4k resolution.

Original textures, blurry 1024 image

http://i260.photobucket.com/albums/ii22/Warbirds_photos/old_zps7pc39a8c.png (http://s260.photobucket.com/user/Warbirds_photos/media/old_zps7pc39a8c.png.html)

New sharper 2048 textures with all new lettering and emblems

http://i260.photobucket.com/albums/ii22/Warbirds_photos/new_zpsumjpw5pz.png (http://s260.photobucket.com/user/Warbirds_photos/media/new_zpsumjpw5pz.png.html)

Naismith
May 10th, 2016, 14:40
Quite a difference there :encouragement:

Seahawk72s
May 10th, 2016, 18:20
Quite a difference there :encouragement:


Agreed, nice work...!

jmbiii
May 10th, 2016, 18:54
I finally figured out how to order the clipper from EBay.
I, too have one coming now.:applause:

TeiscoDelRay
May 12th, 2016, 18:09
If any of you guys that are getting the newer fs9 version decide you don't like it I am looking for it. I really don't want to use Ebay and buy from Germany and hope to find a copy in the states that I could get. Will pay a premium.

I have the fs2000 version and trying to make that work in fsx is not easy so installed fs9 again and want to try the fs9 version of the Clipper.

I am continuing to improve the textures and interior and vc but need a better example to work from.

TeiscoDelRay
May 13th, 2016, 05:41
Yankee Clipper - Fs9 - 4k


http://i260.photobucket.com/albums/ii22/Warbirds_photos/clipper_zpsxs7wd1vd.png (http://s260.photobucket.com/user/Warbirds_photos/media/clipper_zpsxs7wd1vd.png.html)

Seahawk72s
May 13th, 2016, 13:53
Yankee Clipper - Fs9 - 4k





Very Nice...!

I just installed my B-314 in FSX and have a few questions..?:biggrin-new:

Is there a way to remove the beaching gear? The panel switches have no effect...

Besides the throttle and mixture gauges not loading it looks as though most of the engine gauges don't work in FSX either.

If someone could just confirm that is the case..?

I am guessing there is no master FSX tweaks for getting the 314 up and running..?

Thanks, Tony

TeiscoDelRay
May 13th, 2016, 14:07
The Clipper does not like Fsx and really hates P3D. I gave up and installed Fs9 to at least get half the things working.
Sent you a Pm as well.

Seahawk72s
May 13th, 2016, 15:21
Very Nice...!

I just installed my B-314 in FSX and have a few questions..?:biggrin-new:

Is there a way to remove the beaching gear? The panel switches have no effect...

Besides the throttle and mixture gauges not loading it looks as though most of the engine gauges don't work in FSX either.

If someone could just confirm that is the case..?

I am guessing there is no master FSX tweaks for getting the 314 up and running..?

Thanks, Tony



My bad...! There is an alternator sync switch on the FE panel that gave me the power for my flight instrument and it looks like all
engine gauges are working now. :jump::jump:

Seahawk72s
May 15th, 2016, 14:54
sorry was off a while-and you solved prblem of beachgear allready

I would love if somebody could make 1 ( one) better more FSX adequate outer texture-->can send a zip with todays textures

Thanks Roland

Are there other tweaks you did for the Pilots B314 for FSX...?
Did you do anything with the electrics..? Add any other power switches to get instruments to work...?

Changes to the Smoke contact points..

Thanks,
Tony

magoo
May 16th, 2016, 14:05
This is nice to see. It's amazing to me how good Pilot's B.314 looks in FSX, especially when you consider that it was carved out for FS2002.

I've been fiddling with it on my own when I read this thread, and I thought that I might pass on some bits of usable data.

One caveat, the VC setup uses gauges from the old A2A/Wop Heavy bombers and Jets commercial addon for FS9/FSX. I remember they sold the B-17 separately, I'll bet you it's the exact same model with the exact same gauges. To user who don't have these addons, my apologies. It's what I've got cooking right now.

The later models of B-17 by A2A with XML programing (I assume) are not the thing, this is the early WoP offerings with old style gauges.

There's a reconfigured flight model for the B.314 that may solve some issues and add some fun (or frustration...), please have force feedback to glean the most from this stuff.

And there's a read-me that saves bandwidth here, and goes into greater detail. Go through it first before doing anything.

These are just config files and do not include any other data, payware or otherwise. If anyone finds them useful or usable, excellent, I'm happy. Those wishing to refine or change these for the better, my blessing applied right here and right now.

Cheers all!

Seahawk72s
May 17th, 2016, 03:07
This is nice to see. It's amazing to me how good Pilot's B.314 looks in FSX, especially when you consider that it was carved out for FS2002.

I've been fiddling with it on my own when I read this thread, and I thought that I might pass on some bits of usable data.

One caveat, the VC setup uses gauges from the old A2A/Wop Heavy bombers and Jets commercial addon for FS9/FSX. I remember they sold the B-17 separately, I'll bet you it's the exact same model with the exact same gauges. To user who don't have these addons, my apologies. It's what I've got cooking right now.

The later models of B-17 by A2A with XML programing (I assume) are not the thing, this is the early WoP offerings with old style gauges.

There's a reconfigured flight model for the B.314 that may solve some issues and add some fun (or frustration...), please have force feedback to glean the most from this stuff.

And there's a read-me that saves bandwidth here, and goes into greater detail. Go through it first before doing anything.

These are just config files and do not include any other data, payware or otherwise. If anyone finds them useful or usable, excellent, I'm happy. Those wishing to refine or change these for the better, my blessing applied right here and right now.

Cheers all!


Hi James,
Thanks for the good info.
I have been trying to trouble shoot why the B314 in FSX has a vacum and electrical problem. Bringing over Ken Mitchell's B314 panel has got me an alternate flyable panel
and also helped with trouble shooting. I too have the A2A B-17 and borrowed the throttles and attitude indicator for the 314 which allows me to fly the original bmps.

In jumping back and forth between aircraft, through no fault of my own, I ended up with working flight and engine instruments for the B314. I was smart enough to save the flight so I have limited success in FSX but can not replicate, yet, what made it work.

I look forward to going through your config work and seeing where this goes. The B314 is a nice aircraft..!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=37988&stc=1 http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=37989&stc=1 http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=37990&stc=1

magoo
May 17th, 2016, 09:14
Hiya SeaHawk72s,

The gauge thing for me was just a quick & dirty fix up to get going. Half the original gauges and all the switches were not responding at all in my setup. The only real fiddling the I did (beyond cut & paste) was a little work to resize the A2A gauges on the VC forward panel. Judging from the images you've posted, you're way ahead on the curve there by maintaining the original graphics. I'm keen to see where this goes. It's a beautiful model that could respond well to upgrades.

I'm hoping the flight model will be helpful. The CoG was way out in PILOTS original setup. The smoke effects need help. (But the beaching gear works now.....) I hope it helps add to the evocation of spirit. Certainly it's a work in progress, anybody wishes to list needed changes to the flight model, I'm happy to revise and post.

One point, I don't think these planes had any hydraulic systems aboard. (purely electric and/or arm-strong?) I can find no data indicating such. Anybody who knows contrary, please let me know?

Seahawk72s
May 17th, 2016, 13:05
Hiya SeaHawk72s,

The gauge thing for me was just a quick & dirty fix up to get going. Half the original gauges and all the switches were not responding at all in my setup. The only real fiddling the I did (beyond cut & paste) was a little work to resize the A2A gauges on the VC forward panel. Judging from the images you've posted, you're way ahead on the curve there by maintaining the original graphics. I'm keen to see where this goes. It's a beautiful model that could respond well to upgrades.

I'm hoping the flight model will be helpful. The CoG was way out in PILOTS original setup. The smoke effects need help. (But the beaching gear works now.....) I hope it helps add to the evocation of spirit. Certainly it's a work in progress, anybody wishes to list needed changes to the flight model, I'm happy to revise and post.

One point, I don't think these planes had any hydraulic systems aboard. (purely electric and/or arm-strong?) I can find no data indicating such. Anybody who knows contrary, please let me know?


There is a very simple hydraulic system that supports the Gyro Pilot.
A white handle near the throttle when turned on pressurizes the system and shows on a pressure gauge.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=38002&stc=1

jmbiii
May 18th, 2016, 17:37
Woo-Hoo ! Received my B-314 from Germany today.

Seahawk72s
May 18th, 2016, 18:33
Woo-Hoo ! Received my B-314 from Germany today.


You will find that the "Throttle" and "Mixture" gauges will not load as to their being FS98.
I ended up using replacement gauges from other aircraft I own.

The biggest mystery is the "Suction" system. There will be times it will not function. If it doesn't work all your main flight instruments will be frozen.
Switching back and forth between default aircraft and the B314 will get it to work. When that happens hit pause and then save the flight. It gives you a place to start
as to being creative with other flights..... If you see this life is good.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=38030&stc=1

mcanx
May 19th, 2016, 07:22
I think I may have found the fix for this problem. Using FSPanelStudio to check what gauges are installed on this beast. I found that it had an invisible gauge called master gauge in the 2d panel. So I added this gauge to the vc panel also. Guess what all gauges are now working. I only had to swap out the Att gauge because all it said was oil pressure. I installed an Att gauge from a connie I have and now it works. Also I installed a throttle gauge from a B-17 I have to fix that one on the throttle pop-up. I also corrected the smoke parameters so that it works in FSX. For some reason Fs9 smoke shows vertical streams in FSX. Just delete your smoke in each aircraft configuration file and copy and paste my smoke fix to each one. You can leave the gauge files in the panel or move them to the main gauge file if desired. Hope this works for you guys. It did for me.

Seahawk72s
May 19th, 2016, 14:57
I think I may have found the fix for this problem. Using FSPanelStudio to check what gauges are installed on this beast. I found that it had an invisible gauge called master gauge in the 2d panel. So I added this gauge to the vc panel also. Guess what all gauges are now working. I only had to swap out the Att gauge because all it said was oil pressure. I installed an Att gauge from a connie I have and now it works. Also I installed a throttle gauge from a B-17 I have to fix that one on the throttle pop-up. I also corrected the smoke parameters so that it works in FSX. For some reason Fs9 smoke shows vertical streams in FSX. Just delete your smoke in each aircraft configuration file and copy and paste my smoke fix to each one. You can leave the gauge files in the panel or move them to the main gauge file if desired. Hope this works for you guys. It did for me.



Nice work...!!!!!!
Your panel fix works for me, I'm not seeing any suction problems..
As well the smoke placement looks great.

Seahawk72s
May 19th, 2016, 16:01
Has anyone seen any high definition pictures of the main and flight engineers panel...?
Something that clearly shows information plaques and gauge writing.
I've seen the Life Magazine pictures that show an earlier version of the panels.

It looks as though the main and FE panels could use some tweaks and additional gauges to up the realism..

TeiscoDelRay
May 19th, 2016, 18:02
You realize that if enough of us seriously work on this we might come out with a far better Clipper in the end. My end is textures and I have done the exterior in 2048 textures sheets, cleaned up all lines and rivets, re-done all emblems and fonts, text. Also have a new overhead panel and main panel in the works with all new gauge surrounds, warning plaques, text and other items.

2048 panel in progress (click on pic, takes you to photobucket, click on spyglass in upper section to view full size)

http://i260.photobucket.com/albums/ii22/Warbirds_photos/Image2_zpscbvsear9.jpg (http://s260.photobucket.com/user/Warbirds_photos/media/Image2_zpscbvsear9.jpg.html)

Seahawk72s
May 19th, 2016, 19:29
I agree, it would nice to be able to take this to another level.

I like what you've done with the new overhead. What I don't understand is why magnetos and starter buttons are not duplicated at the FE panel.
Have you ever seen an aircraft flare replicated in FS...?

jmbiii
May 20th, 2016, 06:45
I would really like to help on this, but like TeiscoDelRay, I am only into texturing (nowhere near as good as he).
I've fiddled with gauges and FDE's, but that's just it. Fiddled.

Terry
May 20th, 2016, 08:56
Does anyone know how to fool the Pilot's 314 into loading into FSGW3? Just putting a phony FS9.exe in the directory doesn't work.

magoo
May 27th, 2016, 10:21
As I fly, I twiddle and tweak. Sometimes it can go on for years. There's a certain favorite CR.32 Fiat by Lago that's been flying in FSX lately....still tweaking since FS2002....go figure...

So...here's a further delineation of the B.314 Clipper flight model, refinements in payload and fuel placement, and sundry dynamics, mostly subtle. ( Thanks SeaHawk72s for the answer about hydraulics, the simple form regarding that has been entered, "1."

Thank you to mcanx for the gauge, VC throttle fixes, and working out that odd engine smoke config. You guys are teaching me a lot about were to look for these issues, please read here my expressed glee and gratitude. Your stuff is working great on my machine, your work answered many questions.

I found the default PILOT's engine smoke effect alarmingly dark on my setup, so I changed over to the effect from the Manfred Jahn & Co's C-97. It's a single line of smoke, so using mcanx's laterally abstract number's fix as a guide, I've reconfigured eight lines of exhaust, visually duplicating PILOT's four lines of double smoke. Seems to work.

This config probably should not be tried with the original effects.......mind you the result may be alarmingly spectacular.....

If you wish to retain the original effects, use mcanx's posted configuration.

So...see attached the revised flight model B.314 V1.20. There's a small readme included for clarity. I hope this helps add some fun to the discovery and re-evocation of the Spirit of the Boeing Clipper.

Any users wishing me to alter any or have data that may improve the flight model, please post it here.

Seahawk72s
May 27th, 2016, 13:46
As I fly, I twiddle and tweak. Sometimes it can go on for years. There's a certain favorite CR.32 Fiat by Lago that's been flying in FSX lately....still tweaking since FS2002....go figure...

So...here's a further delineation of the B.314 Clipper flight model, refinements in payload and fuel placement, and sundry dynamics, mostly subtle. ( Thanks SeaHawk72s for the answer about hydraulics, the simple form regarding that has been entered, "1."

Thank you to mcanx for the gauge, VC throttle fixes, and working out that odd engine smoke config. You guys are teaching me a lot about were to look for these issues, please read here my expressed glee and gratitude. Your stuff is working great on my machine, your work answered many questions.

I found the default PILOT's engine smoke effect alarmingly dark on my setup, so I changed over to the effect from the Manfred Jahn & Co's C-97. It's a single line of smoke, so using mcanx's laterally abstract number's fix as a guide, I've reconfigured eight lines of exhaust, visually duplicating PILOT's four lines of double smoke. Seems to work.

This config probably should not be tried with the original effects.......mind you the result may be alarmingly spectacular.....

If you wish to retain the original effects, use mcanx's posted configuration.

So...see attached the revised flight model B.314 V1.20. There's a small readme included for clarity. I hope this helps add some fun to the discovery and re-evocation of the Spirit of the Boeing Clipper.

Any users wishing me to alter any or have data that may improve the flight model, please post it here.


Thanks James, I'll get the C-97 and then see what you've been engineering..

Seahawk72s
May 27th, 2016, 16:05
Why even with the default files do you think the boat floats with a nose down attitude.?

I too usually lighten all fuel to around 30% but don't change any of the load settings.

I tried your new P1 files and notice the CG has moved forward..?

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=38397&stc=1 http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=38396&stc=1

magoo
May 27th, 2016, 17:10
Lol...ya caught me right at the computer with the flightsim on the back burner.

With your tip, I pulled up a bunch of old images, and certainly she sits level at best, and with nose up/tail down quite often.

I've adjusted the contact points so the B.314 (all variants) sit relatively level, repacked the file and uploaded it. Please refer back to the last attachment (now ends with "rev2") and download to try, see if it works for you.

I'll fiddle it some more to see if I can create a setup that responds better to loading, IE: level attitude on water when unloaded, tail lowers more as load is added. It'd be more realistic to see the Boeing lift it's tail and rise up on step as it gains speed for lift off.

Allow me to fiddle with it.

magoo
June 3rd, 2016, 16:13
It's pretty straight forward to adjust the float points to lift or lower the virtual air frame so that a graphic model will sit with a prototypical attitude. It's something else (though) to achieve that, and still have the points located in a manner that leaves a wake pattern acknowledging the "shape" of the air-frame (as it moves through the virtual water.)

I think that's been achieved, as well as sundry little tweaks throughout the air-frame and engines. Lots of little things. Have fun, Sea-Pilots.

Seahawk72s
June 4th, 2016, 06:21
It's pretty straight forward to adjust the float points to lift or lower the virtual air frame so that a graphic model will sit with a prototypical attitude. It's something else (though) to achieve that, and still have the points located in a manner that leaves a wake pattern acknowledging the "shape" of the air-frame (as it moves through the virtual water.)

I think that's been achieved, as well as sundry little tweaks throughout the air-frame and engines. Lots of little things. Have fun, Sea-Pilots.


Very nice job with the changes in attitude. Much more realistic, it gives a better sense that the ship is floating. :applause:

Seahawk72s
June 4th, 2016, 09:08
Here are some cockpit and external views. See if you want to incorporate them into your aircraft.cfg.
As well let me know if you prefer something different.

magoo
June 4th, 2016, 15:29
....Ahhh. Very well done. I've tried your views....most enjoyable, most certainly keepers. I've added them to each 314 variant for myself. Thank you Seahawk72s.

It's a joy to sweep off the cobwebs and thunder around the tropics in Clipper style.....again.

bennymaeker
June 30th, 2018, 14:15
hello. Can someone change and upload the files please, so she floats like in this photo? Please for all Variants.

http://photonshouse.com/photo/54/54e4a90e67bf658e1eafcc18449f0ddd.jpg

I used the contact points by mal998 (http://www.sim-outhouse.com/sohforums/member.php/4757-mal998), but still nose down attitude.
Then I tried B.314 Flight Model V1.3 June 2016.7z (http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=38649&d=1464999025), but I just want a horizontal attitude like on this photo.

And is there a chance to get the high res textures?

Seahawk72s
June 30th, 2018, 17:50
Hi,
Using the files posted by Magoo in post # 53 this is what I have.
It looks as well as that the model does not quite replicate the real aircraft.
Maybe its just perspective.

DennyA
July 1st, 2018, 00:06
Most of all, has anyone counted the rivets?

bennymaeker
July 1st, 2018, 07:13
When I use the files the tail is too deep in the water and a few seconds after landing on water the B 314 jumps wild around. Only after a few touchdowns on the water surface does she get worried. What I want is the original attitude like in FS2002 and FS2004.

simondix
July 1st, 2018, 13:49
Most of all, has anyone counted the rivets?



Someone will I am sure:highly_amused:

bennymaeker
July 3rd, 2018, 04:37
Hm, I seem to have to wait for the official FSX version of PILOTS. Pity

mal998
July 3rd, 2018, 09:03
Or, you could just open the SDK and learn how to adjust contact points. Then you wouldn't have to wait for anyone to fix the way she floats. Just a thought.

edakridge
July 3rd, 2018, 10:38
But that would require effort!

bennymaeker
July 5th, 2018, 18:24
I had hoped that someone who already has the knowledge will give me the contact points. Not effort, but time and patience. Two things I dont have.