View Full Version : Diffferent numbers of trees in FSX and FSX-SE
Cees Donker
April 17th, 2016, 04:41
It seems to me there are a lot more trees in FSX-SE than in FSX accelleration. I use them both with same parameters. Can I 'fix' that with something from the Steam install?
Cees
vortex
April 17th, 2016, 05:24
I can't help with a fix but, oddly enough, when FSX-SE was first released there were a number of people who commented that scenery seemed a little more sparse in SE compared to the same settings in MS and wondered if that was what seemed to give higher frame rates in SE.
txnetcop
April 17th, 2016, 07:51
There do seem to be more trees in FSX-SE I noticed that too Cees. One of the chief reasons FSX-SE is so much faster and well-behaved than GOLD(I have both) is the compiler they used in FSX-SE and the bug fixes that were evident.
Default System-Setting Alterations
Increased TEXTURE_MAX_LOAD to 4096 up from 1024
Changed HIGHMEMFIX=1
Increased Vertex and Index Buffers and the number of buffers.
Bugs Fixed
Fix to particle emitter controllers which were not being updated properly.
Fix to flush all levels of detail in terrain cache.
Fix to Texture Composition preventing fail and crash.
Fixed issue where player is able to reserve more slots for friends than maximum players allowed in the game.
Fixed issue where invalid Briefing Room was presented to player when cancelling session creation.
Fixed issue where weather text in the multiplayer briefing room is partially cut off.
Fixed issue where no error message appears when attempting to host a session with the network adapter disabled.
Fixed issue where there is no error message when attempting to host a session with the network cable unplugged.
Fixed issue where host player is frozen after a collision occurs in multiplayer.
Fixed issue where client gets dropped from a multiplayer game after they crash into the host.
Fixed issue where the Host Options in multiplayer/ Free Flight allow a user to have a maximum of 99 player slots.
UIAutomationCore.dll work-a-round is now supplied by default with Microsoft Flight Simulator X: Steam Edition. This fixes a number of crashes relating to UI interaction on 64-bit versions of Windows.
Fixed issue where the application’s taskbar preview window displays no content on Windows 8 and above
Prevent default color mode for Windows 7 and above (enable automatic display composition).
sserife.fon file now automatically supplied and loaded
Post-Release Optimization
Since the initial release of FSX: Steam Edition, Dovetail Games have released several updates consisting of stability improvements, bug fixes, and optimization for the Steam platform. The complete change logs for these can be found below:
Version 62615 (current) (https://fsxinsider.com/fsx-steam-edition-update-62615-now-live/)
Version 62613 (https://fsxinsider.com/new-patch-for-fsx-steam-edition-released/)
Version 62608 (http://steamcommunity.com/games/fsxsteamedition/announcements/detail/231141125830072041)
Ted
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