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  • Bomber_12th's Avatar
    Today, 16:44
    Awesome screenshot, Bob, I love it! The prop effect looks superb too. Just like there weren't two shark mouths in the AVG exactly alike, it seems that each checkerboard nose in the 78th was individually unique, as clearly illustrated by that gathering. (I need to finish up my updated version of "Buzzin Cuzzin" to join the group.) ; ) I did a little re-currency flight out of Duxford today in the mighty "Buch" (note the Catalina is getting ready for winter hibernation):
    12843 replies | 2706705 view(s)
  • Victory103's Avatar
    Today, 16:38
    Welcome, I had to do the same last year with a new gaming rig allowing me to run both DCS and P3D. Immersion is key and even without VR yet, just Track IR I love taking the Tomcat to the boat and having to re-learn USAF style tanking in the F-16.
    3 replies | 98 view(s)
  • Phantom88's Avatar
    Today, 16:32
    :jump:Excellent !! Great to hear you have a Rig that can run DCS at a enjoyable rate
    3 replies | 98 view(s)
  • Victory103's Avatar
    Today, 16:29
    These guys were up around KSBP shooting approaches last week.
    5 replies | 362 view(s)
  • sixstrings5859's Avatar
    Today, 16:20
    Can't wait ! Hopefully before Christmas and i'll be happy for sure.:jump: A awesome screen shot ! Love your graphics! Regards,Scott
    92 replies | 15103 view(s)
  • stuart277's Avatar
    Today, 16:11
    Hi Aleatorylamp Thanks for another great WW1 addition.:applause::applause::applause: Cheers Stuart
    147 replies | 15189 view(s)
  • Greenhouse357's Avatar
    Today, 14:57
    78th near Duxford
    12843 replies | 2706705 view(s)
  • docjohnson's Avatar
    Today, 14:09
    That's impressive, I've been flying the A/B-26 in FS2004, FSXA, and now P3D and this is the best its ever been.
    469 replies | 90841 view(s)
  • Daiwilletti's Avatar
    Today, 13:44
    hi Ankor, a chap named Rob Bruce used to run a blog about is terrain creation efforts for CFS3. These comments may be of use/interest for you: "Creating a terrain mesh for CFS3 is relatively easy once you have source dem data. I use a spreadsheet to calculate the approximate bounds of the terrain data. The only numbers that ers2tiff.exe requires is the theatre origin, image pixel dim, image stride, max height, outX1, outY1 (terrain extents) and the number of images in the X and Y axes. The ers2tiff tool calculates the actual extents and theatre boundary from this information. This tool will automatically clip the supplied terrain to the appropriate size given the theatre minimum extent and the theatre origin. In CFS3 geographical co-ordinates are relative to the theatre origin i.e....
    11 replies | 332 view(s)
  • bazzar's Avatar
    Today, 13:43
    Spitfire 40 was my first flight sim. Played on a tape drive Amstrad. Couldn't wait for the tape to stop graunching away and I could see the pea green screen with a flock of tiny dots coming my way. A straight single line for a runway. Hitting the dots gave a surprising amount of satisfaction...
    34 replies | 2049 view(s)
  • 000rick000's Avatar
    Today, 13:36
    The reason the the AMD CPU and 570 chipset are so amazing, is that the CPU is stays cooler with a modular design, and it offer access to PCIe 4.0. Which basically doubles the bandwidth available....You can now open the flood gates from the CPU to a video card that can handle it.
    3 replies | 98 view(s)
  • pilto von pilto's Avatar
    Today, 13:25
    The term skinner comes/came from my background in software. You skin an application. Heck theyre called winamp skins. UI developers will skin an application in UX widgets. It's not a literal use of the word. Either way the takeout is that in future a paintkit will be wires and ID. A repainter is going to be fine with that. A skinner might not but there are great sources on the internet ( Marcel here might be able to help plus the youtube video in this very thread ) that will help you paint from this point. And guess what you might enjoy it more as the outcome is purely yours and not some amalgam. You may even find that you'll find it more liberating.
    44 replies | 3252 view(s)
  • Worthless's Avatar
    Today, 13:18
    Going to get them now. Thanks Capt!
    5 replies | 136 view(s)
  • Daiwilletti's Avatar
    Today, 13:05
    That really is a tasty screenshot, threedp!
    2077 replies | 474937 view(s)
  • huub vink's Avatar
    3 replies | 127 view(s)
  • dhasdell's Avatar
    Today, 12:40
    No trick, but there's an edit for the aircraft.cfg. I'll see if I can find it.
    20 replies | 1378 view(s)
  • TuFun's Avatar
    Today, 11:29
    Currently, there is only the KN628 model that takes advantage of the new PK 4K layout. Sent the PK files to Manfred and will see if anything needs developing further. Oh, reskinner or repainter or digital painter or artwork developer or graphics designer... :biggrin-new:
    1164 replies | 74863 view(s)
  • jankees's Avatar
    Today, 11:19
    A new entry has been added to Add-Ons Library, category P3D / P4D Add-Ons - Jankees Civilian Description: This folder contains a repaint for version 3.14 of the Douglas C-47 by Manfred Jahn and colleagues in the colors of C-47A-20-DK VP-BAP of Bahamas Airways was built as 43-93226 and became NC47259 after the war. It went to Jamaica Airways as VP-JAP and then to Bahamas Airways in 1947. Later it was painted in a pseudo BOAC scheme when BOAC bought an interest in Bahamas Airways. It was later sold to BWIA and became VP-TBF. Repaint by Jan Kees Blom for Manfred Jahn's C-47 version 3, based on the paint kit by Gordon Madison. To check it out, rate it or add comments, visit Douglas C-47 VP-BAP Bahamas Airways.zip The comments you make there will appear in the posts below.
    0 replies | 36 view(s)
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