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  • rcbarend's Avatar
    Today, 15:56
    Yes, what you see is indeed the sonic boom cone visual effect, when using the "L" key. Triggered once, but slowly dies out. Suggestion: never use this "AllLightsToggle" function anyway, since it's flawed since FS98 ...LoL Meaning: it doesn't do what the name suggests; instead, it toggles the NAV light switch, and sets all the other light switches to the same new state as NAV lights. But that aside . JP (for Rel.1.2): to avoid this, let's use the SmokeSystem instead of Lights for this effect, to avoid this problem. As for the AB effects in FSX. Allthough if someone would use "I" key (SmokeToggle) , the problem remains the same. Best solution would be to trap both the "L" and "I" keys, effectively disabling these keystrokes.
    307 replies | 26897 view(s)
  • gray eagle's Avatar
    Today, 15:35
    Interesting read here about N19TB - Looks like this bird was later sold to Microsoft cofounder Paul Allen of Microsoft. Didn't know there was a private owned F-8. The parts for it came from a lot of different models in the boneyard.
    496 replies | 60523 view(s)
  • Phantom88's Avatar
    Today, 15:21
    Hi Everyone! Just an extremely quick status update from us to keep you in the loop- Unfortunately, as many of you have heard, there were some personal difficulties which impacted our deliverable goals and planned roadmap in Q1 and through a pretty good chunk of Q2. Even something reasonably quickly resolved (3 weeks) can have a significant impact on timelines on certain parts of a project with small teams. We don't see this as an excusable situation and continued failure to execute is very inappropriate, however we feel obligated to be as transparent as possible and hope to be able to plan for contingencies better in the future. On a positive note, despite some of these difficulties, we've shipped a substantial amount of changes and features! Here's a partial list if anyone has...
    213 replies | 61430 view(s)
  • Navy Chief's Avatar
    Today, 14:46
    Navy Chief replied to a thread P3D_V5 Screenshots P3D V 5 in Prepar3D
    2020-6-2_17-23-48-421 by retnavycpo, on Flickr 2020-6-2_17-19-30-946 by retnavycpo, on Flickr 2020-6-2_17-18-52-21 by retnavycpo, on Flickr 2020-6-2_17-26-25-549 by retnavycpo, on Flickr
    299 replies | 11711 view(s)
  • gray eagle's Avatar
    Today, 14:45
    Thanks for the phantastic improvements to the F-4. I noticed that if I turn on/off the lights with the "L" key then smoke envelopes the aircraft. I find that by clicking on the light switches in the cockpit directly will bypass the smoke effect I get when using the "L" key. Thanks all for info as to where those two folders go during installation. That helped - and I still have that sonic boom and vapor cone effect also. 8-) I see that the light 1 is tied to the sonic boom effect - perhaps that is why I see the smoke when I use the "L" key.
    307 replies | 26897 view(s)
  • Greenhouse357's Avatar
    Today, 14:40
    Thank you, guys. I have some tidying up on the paints and will upload them probably this weekend. FlyingsCool, I look forward to your desert campaigns whenever you get to it.
    111 replies | 14427 view(s)
  • msfossey's Avatar
    Today, 14:35
    Thank you Captain Kurt and Rami. Great addition to this old sim. msfossey
    3 replies | 121 view(s)
  • msfossey's Avatar
    Today, 14:34
    Thank you Achim and Rami. Your work is always appreciated. msfossey
    4 replies | 163 view(s)
  • Daiwilletti's Avatar
    Today, 14:31
    I'll have a rummage around and see if there are any modified xdps/.cfgs from late 2013? All this is only about getting aircraft to survive a low altitude turn whilst loaded with torpedos. It's not something about improving general AI performance. My anti_ship tactics have improved a lot. This seems as important as tweaking an air file or a cfg file. These days in a campaign mission I take the wingmen down to about 350 meters, flying directly away from the target ship formation, and make a gentle turn. Then when flying about 4Nm out from the ships, and waiting for the wingmen to be roughly formated behind me, I assign wingmen to attack specific ships. Most wingmen fly directly in and attack with torpedos. Only a few of them fly directly over the ship formation, and go on to turn...
    43 replies | 4184 view(s)
  • Motormouse's Avatar
    Today, 14:31
    Hey Chief If you don't mind taking a suggestion from this former Royal Air Force 'Sarge'... When you're setting things up, you're not putting fuel in #7 fuselage tank are you? That would put the C of G way out of whack. IIRC (and I'm going back 30 years here) , #7 tank was only ever used for in-flight trim for high speed flight (mach 1 and above) to keep C of G in limits and except for one or two load out configs, NEVER filled on ground before flight. Ttfn
    39 replies | 996 view(s)
  • Daiwilletti's Avatar
    Today, 14:18
    loose lips sink ships, but there is a rumour about that in fact different spawn sets have been tested over the past few days - using a different BoB install, but apparently with some backwards compatability to ETO. Strange effects have been observed, like two 109s flying in a tight pair, and I don't for the life of me know how that happened. It seems that the cfs3 engine gets a bit pushed when asked to spawn three different formations in a single entry in the intercept.spawns table.
    88 replies | 1792 view(s)
  • tommieboy's Avatar
    Today, 14:07
    90 replies | 6193 view(s)
  • cthornburg's Avatar
    Today, 14:03
    From memory I thinks it's a modified Tiger Moth for a movie. Chris
    21101 replies | 3357457 view(s)
  • Postbaer61's Avatar
    Today, 14:01
    The "Virtavia_F-4_Cockpitsounds" and the "Virtavia_F-4_Phantom" folders gets into your gauges folder as they are.
    307 replies | 26897 view(s)
  • Penz's Avatar
    Today, 13:58
    The two folders in the enclosed "Gauges" folder, with all the files in there, must be copied to your FS "gauges" folder, Butch. Sorry if that is unclear from the installation guide. Cheers, JP
    307 replies | 26897 view(s)
  • gray eagle's Avatar
    Today, 13:52
    Question: Does the contents of the folder "Virtavia F-4 Phantom" go to the gauges folder or just the folder. What is the 640/1024 folder about? Does both or one of those go to gauges folder? I'm assuming the contents of the Cockpit sounds goes to the gauges folder.
    307 replies | 26897 view(s)
  • IFlySWA's Avatar
    Today, 13:47
    Love it! :encouragement: So would this model be the pre-crash original aircraft, or the zany contraption the German model builder comes up with after the crash? :biggrin-new: Just kidding. Ha ha. Brian
    90 replies | 6193 view(s)
  • oldmsgt's Avatar
    Today, 13:42
    Here you go... :ernaehrung004: The OMS
    6 replies | 311 view(s)
  • rcbarend's Avatar
    Today, 13:41
    Hi Tom, I have that problem (not being able to quote) sometimes too; not clue why. But now it works. The problem with the core-code of FSX-SP2 is, that it doesn't implement a multistage AB (the variables and auto-AB switching (based on Throttle) as defined in the aircraft.cfg. Meaning that the AB visual effects won't work. But since the visual AB effects (for FSX-Accel) are now switched in a gauge, I could make a "special" of this gauge that works with FSX-SP2 (so a one-stage AB). But it won;t be part of the package; just as a one-off for people that don't have FSX-Accel ("gold" )
    307 replies | 26897 view(s)
  • Sopwith Chameleon's Avatar
    Today, 13:39
    It's not what it seems ..........:mixed-smiley-010:
    21101 replies | 3357457 view(s)
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