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  • CIMOGT's Avatar
    Today, 11:55
    The animation of the flag and the texture were added
    40 replies | 1908 view(s)
  • lefty's Avatar
    Today, 11:41
    Yippee! I had a feeling this one might spark off some Aerofiles trawling - looks deceptively 'colonial'..... Anyway, Mike has the baton - we await with trepidation....:very_drunk:
    16743 replies | 2274626 view(s)
  • alehead's Avatar
    Today, 11:28
    That is not what I meant. I mean the red pins visible on the upper wing surfaces. They need to disappear into the wing when the undercarriage comes up. I see from one of the screenshots that the pins are now down in flight ... A Andrew Entwistle
    21 replies | 1134 view(s)
  • aleatorylamp's Avatar
    Today, 11:08
    Hello Smilo, I was also going to question the utility for a player of having a badly defended auxiliary bomber in CFS1, much worse than it was in reality. Given the limitations we are facing, I wonder if itīs even worth while uploading any of the armed versions if they would only be good for a conversion to be used as an AI target. The padlocked chase mode would work better in an un-SCASMed AF99 model (unmodified VC), no added virtual cockpit elements, and with the
    193 replies | 5284 view(s)
  • Manschy's Avatar
    Today, 10:58
    Okay, feeling like a muppet: Problem 1. is solved (but seems to be strange anyhow): Regarding the grey sky texture, option "volumetric fog" was ticked. Don't know if I did it but can it be possible that any addon (for example FSrealWX I use sometimes) do this by its own? Independently, volumetric fog doesn't look real if the engine simply makes the sky grey.... Problem 2 (dirty dark orange clouds) still exists. I remember they were clear white at the beginning...
    4 replies | 94 view(s)
  • PhantomTweak's Avatar
    Today, 10:58
    Just a note: I had, for quite a while, FSX:SE on two computers at the same time. Same Steam account, namely mine. The only thing was, only one of the two could be online at once. Not a real big problem for me. Essentially, I did it to show my lovely wife the differences between FSX:SE and FS9. After a few months of flying in SE she decided she liked it better, so we purchased an account for her. Essentially, she wanted to fly with the two of us together in MP. Point is, you can have the same FSX:SE loaded on more than one computer at a time, as long as you only want one sim online at any given time. Not the same computer, as far as I know, but I may be wrong on that. You can still run both installs at the same time, just not online or in MP with one another. Mainly, it started out as...
    6 replies | 210 view(s)
  • thunder100's Avatar
    Today, 10:34
    hi Semi stupid question will we get the CIV mopdel in FSX Native as well ? Thanks Roland
    59 replies | 2507 view(s)
  • smilo's Avatar
    Today, 10:32
    i'm sorry to hear about the bulkhead issues. to clarify, i am using the lanc for comparison. seeing the tail, wings, and engines is okay. they give points of reference to the moving target. that said, yes, hud view will work, BUT, not in padlock mode, which we've determined is a modified(?) VC. the problems with using hud; you have to manually track the target by changing the view angles
    193 replies | 5284 view(s)
  • Manschy's Avatar
    Today, 10:29
    No, no shader mod. Meanwhile, I deleted P3d.cfg, deleted shader folder, restore REX textures to time before installing REX - no success so far.
    4 replies | 94 view(s)
  • aleatorylamp's Avatar
    Today, 10:01
    Hello Smilo, Well, I tried removing the virtual cockpit bulkhead, but it was no good. You still see the visual modelīs rear cockpit bulkhead thatīs there to be seen from outside, and it blocks the rear view. You can also see the bleeds of the tail, rear gunner and antenna, which were blocked out before! The only thing would be to remove the builkhead altogether, at the cost of ruining the model.
    193 replies | 5284 view(s)
  • CIMOGT's Avatar
    Today, 09:58
    some of the light added
    4 replies | 390 view(s)
  • mgchrist5's Avatar
    Today, 09:36
    Thanks Dirk. Hopefully!
    10 replies | 1147 view(s)
  • BlueArrow's Avatar
    Today, 09:35
    JSS Transall C-160 with System Test Issues Hello ! Since Christmas I’ve system test issues with the JSS Transall C-160. Until 19th of December everything worked fine, when I wanted to start a new flight on Christmas morning, all system tests failed. I tried to uninstall and re-install the C-160 a few times, but without any success. I informed Mr Swanepoel about the issue. His only suggestion has been to try a new re-install with the earliest installer (without updates 1a -1c). I did, also without any success. Losing any hope, I made a thread within the Virtual German Air Force (vGAF) forum. Meanwhile there are six other members of vGAF with the same issues such as mine. I also think, that there is a greater estimated number of unreported cases within the vGAF...
    0 replies | 30 view(s)
  • Fireball6's Avatar
    Today, 09:25
    No - unfortunately the Icelandair/Flugfelag Islands livery is not included. Maybe Jeansy will have it on his list .... Kind regards Dirk
    10 replies | 1147 view(s)
  • Fireball6's Avatar
    Today, 09:23
    wow - those paints look "mouthwatering" .... :encouragement: All the Best Dirk
    339 replies | 44962 view(s)
  • txnetcop's Avatar
    Today, 09:20
    FSX Steam $6.50 right now https://store.dovetailgames.com/us/product/433188/microsoft-flight-simulator-x-steam-edition, I have it installed on three drives-heck for that price why not? Ted
    6 replies | 210 view(s)
  • Ferry_vO's Avatar
    Today, 09:16
    Ferry_vO replied to a thread Formula 1 2018. in Racer's Paddock
    And the new McLaren MCL33, with the Renault engine and Alonso and Vandoorne as drivers:
    9 replies | 178 view(s)
  • CANAL EMBRAER's Avatar
    Today, 09:08
    are you able to help me? add UVW MAP and END texture !
    2 replies | 131 view(s)
  • Bjoern's Avatar
    Today, 09:03
    Whatever modeling tool you're using should have UVW mapping tutorials available.
    2 replies | 131 view(s)
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