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  • cavaricooper's Avatar
    Today, 11:54
    Dear Admins- I have seen multiple Administrators active on the Forum since this thread was started. I have asked several times for it to be stickied (like other release announcements). Is there a reason my requests are being ignored? I believe this to be a superlative release and would like it to be noteworthy here, as this is one of my very favorite stops on the inter-webs. Ta! C
    84 replies | 8812 view(s)
  • Naismith's Avatar
    Today, 11:54
    That is very nice too - I will seek it out.
    10 replies | 707 view(s)
  • Worthless's Avatar
    Today, 11:33
    What a nice present for Memorial Day weekend. Thanks Shessi!
    3 replies | 73 view(s)
  • MrZippy's Avatar
    Today, 11:07
    I downloaded and installed the TDS 737 Max8 and used the from penz's post. This what I see: Click on the pic to make bigger! Portside Starboard side The popup panel...Shift+8, I think!
    58 replies | 40692 view(s)
  • Navy Chief's Avatar
    Today, 10:59
    Only showing 4 exits, but service door (opposite of main door) does not open. There is no popup panel to operate..... NC Maybe TDS FB page would help, I dunno. number_of_exits = 4 exit_rate.0 = 0.10 ;Percent per second exit_rate.1 = 0.12 ;Percent per second
    58 replies | 40692 view(s)
  • Navy Chief's Avatar
    Today, 10:53
    Found the problem and fixed it! Before I uninstalled Orbx and other sceneries, I took another look at all the sceneries in the list. I found that the following were unchecked (do not know why). I checked them, and VOILA! Terminals now appear! Thanks all! NC
    11 replies | 184 view(s)
  • Butcherbird17's Avatar
    Today, 10:46
    Chief, No need to unistall all of your orbx/ftx stuff. Just go into the scenery library and disable all the orbx stuff. Then go back and check the effected airports and see if the buildings returned. If they do then you know it was and orbx product, then just add back the orbx stuff one by one (after checking the scenery) to find the culprit. I would also disable all your add-on scenery and do the same thing. I've a feeling that it is an afcad that has an exclude in it and that it's not an orbx one. Joe
    11 replies | 184 view(s)
  • Navy Chief's Avatar
    Today, 10:46
    Got it! Missed that! NC
    2 replies | 28 view(s)
  • Navy Chief's Avatar
    Today, 10:45
    Whoo hoo! GO Dino, and GO NAVAIR! NC
    24 replies | 1635 view(s)
  • DLB's Avatar
    Today, 10:38
    Here's a few more.. :) These ones are taken in P3D v4.5 with various shaders. I'll upload some more over the weekend. :) Enjoy.
    11 replies | 279 view(s)
  • Navy Chief's Avatar
    Today, 10:31
    Thanks for your reply. I went to read the explanation at the link you provided. I got about 1/2 way through it, and got frustrated. I think I will uninstall all Orbx and see what effect that has. I wish there existed a simple program to arrange things without so much problems. NC
    11 replies | 184 view(s)
  • Craig Taylor's Avatar
    Today, 10:18
    Chief, The Scenery Library works in layers, with the pieces at the top of the list getting the highest priority in terms of display. The sim can display some unusual visuals when things are out of order. This link below has a good explanation for how the scenery library works, and in what order everything should be in, generally. I've used it as a reference in the past when troubleshooting my own system (raised/sunken taxiways comes to mind). It says it's for FSX, but P3D works the same way. http://c-aviation.net/fsx-scenery-library-order-orbx-global/ Have you tried going into the Scenery library and disabling all of the other addon scenery you have except the affected airports? If the terminals show up, then one of your other addons might be the culprit and you may be able to...
    11 replies | 184 view(s)
  • zsoltquack's Avatar
    Today, 10:14
    12589 replies | 2609924 view(s)
  • Dino Cattaneo's Avatar
    Today, 09:47
    Since I have not posted anything about this project here lately, I thought it was time to share some updated pictures... The modeling is almost finished, the flight model is in place and I am proceeding with systems programming (which is relatively simple...afterall this aircraft was designed to be simple also in real life)...
    24 replies | 1635 view(s)
  • MrZippy's Avatar
    Today, 09:45
    Post your from the aircraft.cfg. I don't remember if this has a popup panel for door exits, or not! Shift+e+3 or Shift+e+4?
    58 replies | 40692 view(s)
  • odourboy's Avatar
    Today, 09:43
    I've been using direct input pretty much since it became available as an option, and I have to agree with you. Just because a few can fly it (yes, I managed a few complete flights yesterday) doesn't make it right. However, I'm not a RW pilot so I'm not in a position of authority. None the less, I get the feeling the 737 Max MCAS software snuck in. LOL :a1310:
    49 replies | 963 view(s)
  • MaskRider's Avatar
    Today, 09:40
    Awesome, Shessi. Thanks very much. On my way n0w to download! MR Update: Got 'er!
    3 replies | 73 view(s)
  • Shessi's Avatar
    Today, 09:38
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - German Description: A new build of the original old Ju-88A model by K.Malinowski and J. McDaniel's for CFS2/3. Re-modelled into this rare version with new crew, multi-LOD, new 900lt drop tanks. Along with an excellent new 2D panel, flight manual and effects by Papi. Shessi To check it out, rate it or add comments, visit Junkers Ju-88h-1 CFS2.zip The comments you make there will appear in the posts below.
    3 replies | 73 view(s)
  • hschuit's Avatar
    Today, 09:23
    Virtavia has a large treasure box called Virtavia Freeware Site : http://www.virtavia.com/Freeware/index.php?dir=/Paint%20Kits I see a file there called ALPHA_Neptune_Paintkit.ZIP, not sure if it is compatible with P3D but I guess it is worth to take a look? Henk.
    2 replies | 28 view(s)
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