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  • ZsoltB's Avatar
    Today, 02:43
    ZsoltB replied to a thread Screenshots in MSFS (FS2020)
    6585 replies | 1118482 view(s)
  • rince33's Avatar
    Today, 02:10
    I spent some time this morning on the landclass city version of this mod. I Trimmed down a few cities and towns to 1940 represent standards. This action should also benefit fps. There are some techniques using mos textures that could neaten the edges of cities and remove clumps of stray buildings between texture changes. The main issue with the town and city mos/facility placements is that they pop in and out at a distance whereas the landclass cities don't, depending on your scenery budget. My mesh, scenery and texture budgets are set high to get the most out of this mod. The landclass cities look pretty good at altitude though villages next to airfields like Tangmere look better with mos/facility building placements.
    175 replies | 10987 view(s)
  • FAC257's Avatar
    Today, 02:03
    FAC257 replied to a thread Screenshots in MSFS (FS2020)
    Don, The DC-3 is from this livery pack on the Marketplace. The rest are from the FlightsimTO library.
    6585 replies | 1118482 view(s)
  • rince33's Avatar
    Today, 01:44
    175 replies | 10987 view(s)
  • Roxane-21's Avatar
    Today, 01:42
    Wow, what a great surprise with a much needed variant!!! :redfire::redfire::redfire: Great job as usual! Thank you so much!!! :wavey:
    13 replies | 1307 view(s)
  • Roxane-21's Avatar
    Today, 01:39
    This looks awesome! :redfire: Excellent! Will she come with various skins covering the different theaters (PNG, Rabaul, Philippines, Formosa, Japan Homeland, etc.)? :engel016:
    13 replies | 582 view(s)
  • Roxane-21's Avatar
    Today, 01:32
    Great improvement over previous models! Thank you!!! :very_drunk:
    16 replies | 732 view(s)
  • Roxane-21's Avatar
    Today, 01:30
    Thank you!!! :applause: This sounds promising!!! :redfire::redfire::redfire:
    5 replies | 495 view(s)
  • Roxane-21's Avatar
    Today, 01:29
    Beautiful! Thank you!!! :applause:
    6 replies | 267 view(s)
  • Roxane-21's Avatar
    Today, 01:28
    Roxane-21 replied to a thread Well That Sucks! in Racer's Paddock
    "Racing Bulls" is not half bad TBH.
    4 replies | 153 view(s)
  • Cazzie's Avatar
    Today, 01:24
    Ta Da! Thanks Bomber, that explains it. Time for Asobo/MS to get off their buttocks and catch up on the times with their flight sim scenery. Cazzie
    4 replies | 184 view(s)
  • jankees's Avatar
    Today, 00:15
    jankees replied to a thread Screenshots in MSFS (FS2020)
    Eyja(00002) by JanKees Blom, on Flickr Eyja(00008) by JanKees Blom, on Flickr Eyja(00007) by JanKees Blom, on Flickr Eyja(00009) by JanKees Blom, on Flickr Eyja(00010) by JanKees Blom, on Flickr
    6585 replies | 1118482 view(s)
  • jankees's Avatar
    Today, 00:12
    Eyja(00005) by JanKees Blom, on Flickr
    85 replies | 3159 view(s)
  • zswobbie1's Avatar
    Yesterday, 23:13
    Thanks, Shessi, looking forward to this!!:jump:
    1 replies | 73 view(s)
  • ZsoltB's Avatar
    Yesterday, 22:57
    ZsoltB replied to a thread Screenshots in MSFS (FS2020)
    6585 replies | 1118482 view(s)
  • WesCov's Avatar
    Yesterday, 20:49
    I don't to bore any one with my experiments but my current setup is: OffsetSpring=14 RotationSprint=18 OffsetResponse=2 And I set the gunsight ranges to 0.25|0.50|0.75 Question: do the range values just represent the size of the reticle or do they represent the convergence point of the bullets? Smaller reticle means farther out?
    7 replies | 168 view(s)
  • wombat666's Avatar
    Yesterday, 19:26
    wombat666 replied to a thread Well That Sucks! in Racer's Paddock
    Sainz fired the first shot in Ferrari's team battle with great effect. STR (I refuse to use the stupid name) gave us another clash of 'teamates' that was amusing when Yuki demonstrated how immature he is. And McLaren will have a few squabbles between Lando and Oscar. The only reason I watch is because there are two Aussies on the grid. :australia:
    4 replies | 153 view(s)
  • WesCov's Avatar
    Yesterday, 19:19
    Shift+ rotates through the entire sight range so the "*" in the range just extends the range and is not a second dimension. Someone said that CTRL+ changes the brightness of the reticle but I did not find that to happen, at least for the k14. I've been playing with the headshake, offset, and rotation parameters and the reticle is dynamic now. I don't really like the head shake but looks like I have to have it to get the dynamic reticle. I'm surprised how the parameters are functioning. I was thinking that I was trying to move the reticle to where the bullets are going due to g's, but it looks like the parameters actually change where the bullets are going along with the reticle. That seems a little like cheating! I am working on a getting a set of values that allow the aimpoint...
    7 replies | 168 view(s)
  • msfossey's Avatar
    Yesterday, 19:09
    Thank you Team Daedalus, your work is always excellent. Can't get enough of the 109. msfossey
    5 replies | 495 view(s)
  • Bomber_12th's Avatar
    Yesterday, 18:28
    Bomber_12th replied to a thread Screenshots in MSFS (FS2020)
    And something a bit slower, with Ant's Tiger Moth - one of the greatest treasures in my virtual hangar.
    6585 replies | 1118482 view(s)
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