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  • Sundog's Avatar
    Today, 16:56
    Yeah, I thought that was amazingly great news. Hopefully they'll eventually add electric propulsion to their flight models so we can model one of these. Not to mention all of the eVTOLs on the way.
    6 replies | 367 view(s)
  • TuFun's Avatar
    Today, 16:48
    TuFun replied to a thread Howard in Metal! in Prepar3D V1-4
    This model seems to only work well in P3Dv3 as in reflections. Not able to get GlobalEnv_AC_Chrome.dds to work in FSX-SE or P3Dv3. LOoks like crap! :adoration: Not sure about FSX. Working on getting the bottom wing parts together, rivets, lines, panels redo as time permits. Flaps needs work at the moment. Anyways the actor is Jim Caviezel. He's interview of his latest movie... https://www.youtube.com/watch?v=cOP0FoVMXUM
    2 replies | 121 view(s)
  • Bomber_12th's Avatar
    Today, 16:23
    It's awesome the commitment by Asobo to try and get things right. Looking forward to seeing how different the "feel" is going to be, recreating a true canard-configured flight model.
    6 replies | 367 view(s)
  • Ravenna's Avatar
    Today, 16:17
    :applause::applause:Thanks Stuart. A lovely addition!
    4 replies | 74 view(s)
  • Bomber_12th's Avatar
    2 replies | 21 view(s)
  • Bomber_12th's Avatar
    2 replies | 21 view(s)
  • Bomber_12th's Avatar
    Today, 16:05
    Here are some screenshots I liked from some circuits around Le Sueur, Minnesota this afternoon.
    2 replies | 21 view(s)
  • TuFun's Avatar
    Today, 14:41
    Looks like the depends on the quality... maybe boosting to high? ASUS RTX 3080 STRIXThree 8 pin power plugs High quality...
    72 replies | 2085 view(s)
  • Dangerous Beans's Avatar
    Today, 14:33
    I dont know of a flight plan for the loop but if you Google "mach loop route" you should find plenty of map images of it. I must have flown it thousands of times in every sim from FS9 to FS2020 in just about every plane imaginable. I usually take of from EGOD Llanbedr runway 18 Here a lap I did in Aerofly FS2 after messing with the terrain tools for it
    4 replies | 62 view(s)
  • Allen's Avatar
    Today, 14:32
    I made a inf_hangar_smallb_eu (with out the "s"). It is part of my CFS1 to CFS2 install.
    1 replies | 20 view(s)
  • jmig's Avatar
    Today, 14:28
    Is anyone else having issues getting the camera to work? When I click on the icon it doesn't open the camera window. I thought it was because I was in developer mode, but running the program without developer mode still didn't open the camera.
    0 replies | 21 view(s)
  • ak416's Avatar
    Today, 14:28
    https://www.facebook.com/Indiafoxtecho-594476197232512/
    6 replies | 367 view(s)
  • Snoopy51's Avatar
    Today, 14:19
    WOOF...........ggggggggggggggggggggggrrrrrrrrrrrrrrrrrrrrr
    115 replies | 108027 view(s)
  • Maxstuka's Avatar
    Today, 13:32
    4 replies | 74 view(s)
  • stoney's Avatar
    Today, 13:09
    This hangar is reported missing from my library when I try to fly from Dunkirk. Funny thing is it IS there in my OBJECTS_DP folder but not in my SCENEDB/inf folder. I couldn't find which scenery pack had it. None that I had. Sorry to be such a pain with missing thing guys, but I'm rebuilding my WWI install. Thanks.
    1 replies | 20 view(s)
  • stoney's Avatar
    Today, 12:59
    Well I'll be darned! Sure enough there IS COWS!
    4 replies | 122 view(s)
  • pilto von pilto's Avatar
    Today, 12:54
    I hear you . I too wasnt in the test programme. Just means we're all in the same boat. So the question becomes... do you spend time modifying your stuff to work as ports... or embrace the new paradigm and hope the SDK is fleshed out sooner rather than later ? Or build for both? release one and msfs to come later ? Some devs still arent utilising true PBR for P3dv4+. There is obviously a market for ports however moving forward I cant see backwards compatibility lasting if Asobo need/want a feature that would essentially kill the portover addon. I happen to think it is still very early on in the life of MSFS to think that portovers are locked in. Next patch could change it all again and you need to rethink the process. I'd also argue that the majority of new users to msfs dont even...
    10 replies | 512 view(s)
  • ak416's Avatar
    Today, 12:53
    ak416 replied to a thread Screenshots in Flight Simulator 2020
    I think as long as the gauges are .cab files they will work. I know next to nothing about how gauges work but of all the aircraft I've tried to convert that seems to be the commonality. And while I agree that older models don't take full advantage of the new sim, some of them still look great.
    491 replies | 14895 view(s)
  • TiAr's Avatar
    Today, 12:47
    TiAr replied to a thread P3D_V5 Bugatti 100P: This legend also returns in Prepar3D
    Hi YoYo, After some MSFS trips/adventures I decided to work again on Bugatti 100P and Soloys for P3DV5. Work is going on. I did some approvements on both external and interior models. All swiches and hands/pointers are 3D. Now I have to do most of animations in blender (which is completely new for me). Thomas
    32 replies | 2377 view(s)
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