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  • RobM's Avatar
    Today, 17:02
    I purchased the Viscount for FSX way back when, but I hadn't tried moving it to P3Dv4 yet. I just copied and pasted the SimObject folder over, and it works ok. In my own opinion, the plane itself is ok, but the textures inside and out are starting to show it's age. If you want an idea, try the default P3Dv4 Lockheed Constellation, also by Just Flight from around the same time. There are some strange artifacts on a couple of the warning lights in the vc, little black lines moving over the surface of the lights, making them look like they're flashing on and off when they're not. The outside of the plane also has a strange artifact where light and shadow meet: in certain light at certain angles, there's a series of black dots running along the boundary between the light and the...
    2 replies | 39 view(s)
  • Devildog73's Avatar
    Today, 17:02
    Done and remedied.... Looking GOOD! I did have to modify the starting position by backing up to -90 feet to get fully loaded Corsairs off the deck without getting wet. Also modified the FDG2 Corsair's aircraft config to: power_scalar = 1.01
    22 replies | 770 view(s)
  • Devildog73's Avatar
    Today, 16:55
    Thanks Rami!
    2 replies | 65 view(s)
  • Ivan's Avatar
    Today, 16:52
    Hello Aleatorylamp, Regarding Cats and modern medicine, there are more nuances than we are going to properly cover here. Let's leave it at that. If you look at the SCASM code, you will see how things really work. I believe you will be shocked and disappointed.
    160 replies | 3165 view(s)
  • Devildog73's Avatar
    Today, 16:45
    Actually, No, I didn't know.... But just downloaded it. I will have to go in and remove Xavier's Kure seaplane port, which I was going to do anyway; it doesn't fit with Richard's mesh. I'll load Kure up and let you know. Lee
    13 replies | 767 view(s)
  • mongoose's Avatar
    Today, 15:39
    I have been trying to get the position correct on the ETO_bf110c3 (and also some fouteman Bf110s withe the same virtual pit) using the effects <Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="0.001" PosZ="1.672" PosY="0.972" Pitch="90" MinVel="-999999" MaxVel="999999"/> Now I seem to have adjust the y position but it seems the z is incorrect as it appears that the reticle is in front of the sight as this picture would indicate. Now I have tried for over an hour to increase and decrease the z value but so far no joy!:banghead:
    0 replies | 10 view(s)
  • mongoose's Avatar
    Today, 15:33
    Removing the alpha plus erasing all background did the trick! operating
    17 replies | 325 view(s)
  • PhantomP's Avatar
    Today, 15:28
    Hi Rob link is not working anymore can you please fix it. Thanks
    270 replies | 40229 view(s)
  • Victory103's Avatar
    Today, 15:14
    Great repaint. There are a few antenna you could remove if you needed to spare some polygons, the left side HF antenna is not on the MH-60S.
    9 replies | 395 view(s)
  • Rami's Avatar
    Today, 15:01
    Devildog73, You do realize that I did this a while back for Talon, right? This is a consolidation package of GSL Ports released by Talon for the Pacific theatre. In this package, you will find two separate folders which contain the following modifications. This Post-2008 folder, uploaded in memory of Talon, contains a total of two major Japanese wartime GSL ports that he created for various missions and campaigns that he did over the years, and one American harbor attacked by the Japanese just prior to the Midway raid. The GSL ports found in this folder are Rabaul, Truk, and Dutch Harbor.
    13 replies | 767 view(s)
  • jagl04's Avatar
    Today, 14:59
    The project goes on. Now with new textures
    9 replies | 395 view(s)
  • jagl04's Avatar
    Today, 14:58
    12170 replies | 2377092 view(s)
  • aleatorylamp's Avatar
    Today, 14:35
    Hello, Ivan! Cats are smarter. They got the Egyptians to treat them as gods, and that was long ago. In the Dark Ages cats had a hard time however. The ruling class installed witch hunts and inquisition, with the resulting anti-cat paranoia. Cats would have stopped the Bubonic Plague, but they were being killed off. Then, the same ruling class decimated native tribes and their Chaman wisdom throughout the whole New World, so now we have modern medicine to kill us off slowly while we continue being good slaves spending our money on medicines, but that´s getting a bit off the topic of cats... Anyway... From what you are saying, when I finish the canopy-glass component, for the moment at least, I´ll leave that area as it is, and resume the bleed-battle with the propeller in the under-nose...
    160 replies | 3165 view(s)
  • Ravenna's Avatar
    Today, 14:04
    No Dice, Your scenery objects look great and a lot of them are proving very useful in all theatres. Many thanks for all your work. Can you tell me the scale of your bag wall? Cheers, Michael
    1009 replies | 208650 view(s)
  • Navy Chief's Avatar
    Today, 14:03
    Ok, I am doing something wrong by missing how to install this. I think all I need is the Navy C-40 paint, but what the download you link to includes a complete model, which is not showing up in the P3D menu. If I select it, the sim crashes. NC
    20 replies | 395 view(s)
  • blanston12's Avatar
    Today, 14:03
    I just saw that ad also and am interested, more interested about the comet than the viscount, but both have some interest. I am not certain about either but the Viscount, being an Aeroplane heaven design I expect it would.
    2 replies | 39 view(s)
  • gaab's Avatar
    Today, 13:48
    JustFlight "propose" this aircraft at half price in July (less than 10 €). I am tempted... It is an FSX model (like the JF DC-6b - Legends of Flight, which works nicely under P3D V4)). Did someone tested it under P3D V4 ? Are there some 32bits gauge which will not work under P3D V4 (except the usual sound gauge quite easy to substitue..) Thanks for your feedback. :) Gérard
    2 replies | 39 view(s)
  • expat's Avatar
    Today, 13:36
    Hey there NC, glad to hear you are making progress. Clipper paint should be in the flightsim download link in my post # 10 above + here:
    20 replies | 395 view(s)
  • delta_lima's Avatar
    Today, 13:23
    Thanks gents, Good point on the CS model's own stores configurator. If no one posts up their VC coordinates, I'll put up mine tonight when I'm done. cheers, dl
    35 replies | 2406 view(s)
  • MajorMagee's Avatar
    Today, 12:50
    If you created the +nlight file from the original texture dds without deleting the alpha channel, it may have unexpected results.
    17 replies | 325 view(s)
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