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  • Fibber's Avatar
    Today, 11:51
    ... have set up several theaters and have just seemed to come across a small problem and wondering if anyone else had it. It seems that, except for the original Pacific theater, when I try to run the generic training flights (carrier take-offs and landings) I get the old " improper format...blah..blah...blah. I tried changing the planes and ships through Mortons utility and even straight editing of the mission in the missions file.(date, plane, ships, etc) all met with neg results. Again the original PTO runs fine just the add-on theaters.:dizzy: Anyone else hit this?
    0 replies | 2 view(s)
  • PeteHam's Avatar
    Today, 11:41
    Yep, I was a bit concerned there for a while. Pete.
    21 replies | 692 view(s)
  • aleatorylamp's Avatar
    Today, 11:32
    Hello Ivan, I wonder if you would know the origin of a strange SCASM error message. I also donīt know how to substitute Jump instruction with insufficient range for a longer range Jump instruction. The error message says: -> destination ":L009CF0" out of range (33030), source line 1662 Scasm compilation status: error(s) 1 Line 1662 says:
    77 replies | 2349 view(s)
  • PhantomTweak's Avatar
    Today, 11:27
    Yup. You can still get Ab in some restaurants, Especially in California. There are people that actually have ab farms going. The sad thing is, they've been so badly over-fished, like so many species humans like, that the biggest ab you can find any more are about 4" across. Even free-diving, which is the only way you can legally fish ab, you can't find any of the big ones we used to get for our beach parties. Heck, 10"-12" was about average when I was pulling them up for parties. Now, if you find a 5" ab you're lucky. And of course, the hardest part of cooking them is all the pounding you need to do to them :D The legal size in California for free-dive caught ab is 7", so finding legal size ones is a LOT harder than it used to be. You have to measure them before you pry them loose,...
    14 replies | 279 view(s)
  • boxcar's Avatar
    Today, 11:25
    4 replies | 372 view(s)
  • hairyspin's Avatar
    Today, 11:18
    I'm glad to hear the T-6A is legit freeware. Panic over!
    21 replies | 692 view(s)
  • boxcar's Avatar
    Today, 11:11
    Of course Sim-Outhouse freezes. It's been cold everywhere in the northern hemisphere lately. There's even water pipes bursting in Louisiana right now it's so cold. :stung: <--- stung cold ​.
    14 replies | 279 view(s)
  • heywooood's Avatar
    Today, 11:08
    heywooood replied to a thread Low and Slow in Other Hobbies
    Great bit of work and storytelling. Thanks Willy
    1 replies | 43 view(s)
  • henrystreet's Avatar
    Today, 10:28
    I have both the T-6A and T-6B working in P3Dv3 and v4. Some slight modification of the panel.cfg file to swap out the 32 bit sound gauge with the updated 64 bit was all that was needed. Pam, your FDE for T-6A is still one of the most accurate to POH I've ever seen. Don't know if you did the T-6B but it is very close too, although not so much at the high end of the power curve (pretty typical for an FSX FDE).
    21 replies | 692 view(s)
  • warchild's Avatar
    Today, 10:19
    We had issues with the T-6B in P3d as well.. David blamed it on me and it contributed to my leaving Iris.. Not sure what it is about that plane..
    21 replies | 692 view(s)
  • blanston12's Avatar
    Today, 09:45
    Found the T6a on simviation, and installed it. I recognize it as the same T6a that was included in P3D v3 but not carried forward to V4. It works fairly well in v4 except for one issue that a number of maneuverable FSX aircraft have in P3d which is when in a vertical loop it tends to loose control when pointing straight up. This makes me want to pull out my old system that had v3 on it and see if I can move it over. A project for this weekend
    21 replies | 692 view(s)
  • henrystreet's Avatar
    Today, 09:44
    There were 2 major versions of the Iris PC-21 (and a few minor versions of each one of the major versions). The earlier 1st version was on the market for about a year. Then it was replaced by a 2nd different version. Not sure how you could tell them apart if you only have one of the versions. But, if you back to the store where you bought it and re-download, you will probably get the second version.
    73 replies | 18700 view(s)
  • Manschy's Avatar
    Today, 09:44
    Hi NC, doesn't seem to be a graphics setting issue but a not compatible texture. What aircraft are you using (FSX/native P3D/native)? Texture issues occur when not v4 compatible aircraft are used in this sim. This seems to be a wrong added afterburner effect. So please give us some more informations about the used Skyhawk :wavey:
    1 replies | 103 view(s)
  • Manschy's Avatar
    Today, 09:38
    Manschy replied to a thread P3D v4 Screenshots in Prepar3D V4
    She's on my list for sure, thank's for link.
    370 replies | 37764 view(s)
  • herorok's Avatar
    Today, 09:36
    Please share.
    73 replies | 18700 view(s)
  • jankees's Avatar
    Today, 09:33
    you find it here.
    83 replies | 6091 view(s)
  • simondix's Avatar
    Today, 09:09
    simondix replied to a thread P3DV4 set up in Prepar3D V4
    Thanks I will try that. Went on Avsim and Lockheed Martin and most people seem to have upgraded their cards. Very little on GTX770s at all.
    7 replies | 190 view(s)
  • aeronca1's Avatar
    Today, 09:06
    aeronca1 replied to a thread F1 Cult Heroes in Racer's Paddock
    Please don't insult hammers. They have a double digit IQ unlike Mansell.:biggrin-new:
    5 replies | 127 view(s)
  • aspen31's Avatar
    Today, 09:06
    Hi all I probably know the answer to this already but does anyone know if the BAC 1-11 originally by Dave Maltby and and expertly modified for FSX (and many versions of P3D) by Bjoern will function in P3D V4? Thanks Warren
    0 replies | 80 view(s)
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