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  • YoYo's Avatar
    Today, 12:50
    YoYo started a thread P3Dv5 HT2 incoming in Prepar3D
    Still no official news, but few weeks agou I saw post from LM that it will be in next "few weeks" so perhaps in June. See this: Hmm... again lighting? I will have impact for models, skins and sceneries again I think. Maybe too dark cockpit will be solved but Im interested in the rest also.
    0 replies | 7 view(s)
  • YoYo's Avatar
    Today, 12:45
    YoYo replied to a thread P3D V5 VR Framerate in Prepar3D
    Just one thing. About Motion Reprojection - for me I have better result with "Forced ON" not "Auto/ON".
    3 replies | 40 view(s)
  • DennyA's Avatar
    Today, 12:38
    DennyA replied to a thread P3D V5 VR Framerate in Prepar3D
    Thank you for sharing those settings, YoYo! That's exactly what I was hoping to see -- detailed examples from someone who has it running smoothly. I'll try working those in tonight.
    3 replies | 40 view(s)
  • UncleTgt's Avatar
    Today, 12:37
    Couple more completed, Mille & Engebi ... :a1089:
    658 replies | 119241 view(s)
  • RichardLouis's Avatar
    Today, 12:34
    Hi NC, it is ORBX PAJN Juneau and yes it is the Virtavia model. Richard
    1813 replies | 130754 view(s)
  • heywooood's Avatar
    Today, 12:30
    in the process of infilling the lower wing. Once that's done I can install it and then add the belly pan - this needs to be done before I can work on the landing gear struts and get all that installed.
    357 replies | 91418 view(s)
  • heywooood's Avatar
    Today, 12:29
    here's a look at the project to date..
    357 replies | 91418 view(s)
  • Marty's Avatar
    Today, 12:27
    I downloaded this aircraft and the guns work fine. I am having a problem firing the rockets they drop like bombs. does anyone have a dp file that work for this aircraft? Does anyone know of a fix for this? :dizzy::pop4:
    0 replies | 9 view(s)
  • FlyingsCool's Avatar
    Today, 12:26
    Nice :) The year I was born :)
    21 replies | 1094 view(s)
  • Spad54's Avatar
    Today, 12:06
    All GAS models are compatible with V5. That said creating an installer for it using Install Creator Pro is causing an issue with erroring out whereas it does not for V4. If installing for V5 best to create a temp file extract the bits to that and manually add to V5 folders.
    130 replies | 5709 view(s)
  • 33lima's Avatar
    Today, 12:04
    609 Squadron, Chilbolton, evening, 17 July 1940 We've only moved a few dozen miles to the north-west, which is maybe we're back on ops later the same day. We're soon scrambled against a raid in the same general area as the morning show. This time, the rumour factory is telling us that the Huns have finally decided to operate in larger numbers. Is it true? Is it just another rumour? We'll soon find out! There's just time for me to check my own map, before we get weaving.
    98 replies | 2140 view(s)
  • Victory103's Avatar
    Today, 11:58
    Navy CPO, I own both and can confirm that is the Virt model with a few mods in the Maverick toting shot.
    1813 replies | 130754 view(s)
  • FlyingsCool's Avatar
    Today, 11:51
    Yes, I had no idea about either of those two products and I'm interested. Thanks for asking and thanks for the answer.
    7 replies | 320 view(s)
  • jankees's Avatar
    Today, 11:37
    I don't have FSX any more, but I see no reason why mine shouldn't work
    108 replies | 8029 view(s)
  • YoYo's Avatar
    Today, 11:20
    YoYo replied to a thread P3D V5 VR Framerate in Prepar3D
    Check my settings from this topic: https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=137590#p216320 You have similar hardware but less demanding VR HMD so no problem to have stable and good FPS... BUT P3Dv5 is still a little buggy in VR mode, something is wrong here with delivery frame (not all has the same timing). I hope for fix in HT2 (very soon).
    3 replies | 40 view(s)
  • Miggers's Avatar
    Today, 10:52
    Okay,old thread I know but..............I'd like to add sound to a scenery install.ACG's Duxford Airshow add-on to be exact.I have the wav.file @ 16bits,but just how do I make it work so that once parked and engines off,you can hear the sounds?Do I have to make a "sound" folder and a config file like you would with an aircraft ?If so,I can sort out the "sound" folder bit but what about the config file?How do I make it work,say, so that once the ICO is pulled and the engine sounds end the ambient sounds cut in and vice-versawhen I start up again the ambient sound stops and the "normal" sounds cut in,plus naturally,in an outside view you'd want the ambient sounds of the airshow...Any ideas?,if so,please explain simply and fully for,what is in this area of flightsim,a complete dimbo.Miggs
    13 replies | 3115 view(s)
  • huub vink's Avatar
    Today, 10:49
    You don't know what you will find in a thread before you open it. But when the contents annoy you, you do not need to comment. As always, kindness and politeness are always appreciated. Cheers, Huub
    7 replies | 320 view(s)
  • Led Zeppelin's Avatar
    Today, 10:36
    wow, I've never seen this one before!! :icon_eek:
    15 replies | 353 view(s)
  • DennyA's Avatar
    Today, 10:34
    DennyA started a thread P3D V5 VR Framerate in Prepar3D
    Curious as to what y'all do to get the best framerates in P3D V5 VR. I have a Rift S and while I can get a steady 40 fps (1/2 the 80 max) with simpler planes, over really nice scenery I get closer to 20-30 fps in planes like the DC Designs F/A-18E. Flyable, but jerky updates. Turning off automobile traffic helped a lot, and I haven't gotten around to replacing any stock AI yet. Running OrbX PNW and the Drzewiecki Design Seattle City/Airports X. Would love to hear what graphics, detail, etc. settings y'all have found have the most direct effects on P3D V5 framerates. Computer is a Core i9-9900X with an RTX 2080TI, so it's not anemic hardware at fault. :)
    3 replies | 40 view(s)
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