Today, 11:36
My test was in Golden wings. Now as I understand to simplify making a gazillion airports look period, some taxiway/apron textures were deleted or changed in GW. This is what leads to scenery developers having to sometimes release GW specific Afcads depending on which surface textures they utilise. SW does not do this as it is a halfway house between GW and stock, utilising other features of GW, etc, but not all the airport texture changes. This might be something to do with the differences between both results. If the textures are present in both, I would suggest looking at their alpha channels.