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  • 33lima's Avatar
    Today, 02:25
    Will be great to have this improved campaign for the BoB mod. I finished a short RAF campaign in the BoB mod (fireballed on landing after wrecking my engine through over-use of emergency power - or maybe it was Stuka return fire) and while fun, the Huns always seemed to come in at under ten thousand and in penny packets. In my final mission the Stukas climbed rapidly up to contrail height, which was weird while I struggled to catch them. I must add the new contrails to the Stukas, in case it happens again!
    15 replies | 2875 view(s)
  • stansdds's Avatar
    Today, 02:24
    Because of the way Windows Vista/7/8/X handles security and protection of the operating system files and folders, absolutely do not install flight sims to the default C:/Program Files directory. Installing to the C: drive is fine, but create a separate directory for sims, games, programs, etc.
    5 replies | 618 view(s)
  • pomme homme's Avatar
    Today, 01:51
    Thank you, Uli ..... and your libation, before I forget. :guinness::icon29::icon29: Now here's a curious wee bird that shouldn't take someone long to name!
    21436 replies | 3434543 view(s)
  • edakridge's Avatar
    Today, 01:50
    Richard and Cees, to the best of my knowledge ModelConverterX is unable to add animations to a model and this seems to be what is needed to get back aboard. (An animated elevator of sorts) This would need to be done in GMax/Max/Blender and the merged with the model in MCX.
    16 replies | 2357 view(s)
  • Shessi's Avatar
    Today, 01:19
    Shessi replied to a thread Normandy in CFS2 General Discussion
    DD, Re-dark area around village. I think you'll find that it is either the flatten or the scenery is too low for the mesh. You can see the same in my pics of the cliffs, where the rear of the bgl cliffs are below the land/mesh, and you get that effect. It is accentuated at different times of the day. Try lifting either flatten or scenery a little. Tell me what else item-wise ie boats/tanks/LCMs/beach obstacles/wrecks etc you really need? And if non-destructable then exact location co-ordinates for a bgl. Cheers
    41 replies | 6128 view(s)
  • Cees Donker's Avatar
    Yesterday, 21:40
    This is all known to me how to do this! What I expected was a way to get the plane on the ship! And back on the ship after landing! You haven't got that one figured out? Cees
    16 replies | 2357 view(s)
  • mrjmaint's Avatar
    Yesterday, 20:22
    Can anyone tell me what causes the square sun? Link to screenshot: It is on my dropbox. I was unable to upload it with the insert image. Thanks.
    6 replies | 2358 view(s)
  • MaskRider's Avatar
    Yesterday, 18:14
    Yes Ravenna, they are. The two pictured above are anyway. Right here in the good 'ol SOH library! Just search for "boomerang" under CFS2 I saw them earlier today when I was looking around for those Otto Router boomerangs. Cheers, MR
    699 replies | 135565 view(s)
  • Ravenna's Avatar
    Yesterday, 17:57
    MR, very atmospheric screenies of a nice set of boomerangs. I've lost track of Morton's repaints for the Boomerang. Any idea whether they are still available?
    699 replies | 135565 view(s)
  • fsafranek's Avatar
    Yesterday, 17:17
    This might be of interest. Poor Man's VR in MSFS :ernaehrung004:
    86 replies | 3761 view(s)
  • Ravenna's Avatar
    Yesterday, 17:13
    Ravenna replied to a thread Normandy in CFS2 General Discussion
    Lee, Just a long shot but the dark corners around the village bases may disappear if you switch off ground shadows.
    41 replies | 6128 view(s)
  • Penzoil3's Avatar
    Yesterday, 15:05
    Thanks TuFun. Neat.
    1 replies | 627 view(s)
  • Daiwilletti's Avatar
    Yesterday, 15:02
    Rest assured, 33lima, the balance is much better with the beta package I am testing! Spawns are not so manic, even in a CAP mission. The CAP missiontype in CFS3 always came with inbound aircraft close to the airbase. So if you choose that CAP option, there will be enemy aircraft close to your airbase. That being said, the balance is better in the BoB package compared to the ETO spawns which were knocked up in a couple of hours some months ago. You can probably appreciate that refining spawning events for campaign missions is a never-ending project. That being said, the current batch is much improved. The Intercept missions which were the mainstay of the RAF are not too molested by enemy aircraft until you get some way towards the interception point. My recent efforts are more...
    15 replies | 2875 view(s)
  • MZee1960's Avatar
    Yesterday, 14:44
    Well said, Thomas. I agree one hundred percent. FSX was built on an old platform and once the Aces team disbanded, essentially left out in the cold to eventually die off. It was only the constant interest by the flightsim community which had helped to improve it through developer's addons and countless 'tweaks' to get the best performance and visuals from this dated 32bit platform. All of this tweaking and addon business led to many agonizing hours which often produced minimal improvements in both visual quality and performance. More often than not, this came at a cost of something else 'breaking' in the sim and eventually led me to where I started from. Spending countless weeks trying to improve a sim which no longer had developer support was hard. There were texture addons for...
    9 replies | 556 view(s)
  • Scorch00's Avatar
    Yesterday, 14:37
    I'm through most of the clean up process, now I'm just testing the added new features and writing the "procedures" if you will for those added features. These will have 2 stock P3D features added to it, those being the working hoist system and movable FLIR camera (with working point & track). The last feature I added is a Helicopter Autopilot. Which I am testing below with the rescue hoist. Using the AP with these has it's quirks, but those procedures will also be in a readme. Hoping these will be done here soon. I was hoping by this weekend, but not sure I can make that happen just yet. Lots to still go over.
    12 replies | 1229 view(s)
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