Today, 11:40
Correspondence with Blackbird now. Less turbulent. I've let them know the problems, and provided images. Yet to know if anything will be done to fix the polygons/verticies yet, but being treated now like I know what I'm talking about. We'll see...
Holister56 that looks great!
The reflection is controlled by the COMP texture as it relates to the ALBEDO. If you open the ALBEDO in PS and look under the Layers section on the right, you see that the image is split into 3 layers. Red, Green, Blue. In MSFS, Red is used for Ambient Occlusion ( shadow how it relates to the light direction in the sim) , Green for the smoothness (reflection), Blue is used to control the metallic ( white is pure metal, black is painted surface). So if you want less shine, you would have to lighten the grey...