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  • kdl's Avatar
    Today, 05:00
    kdl replied to a thread 1U1_Moose Creek in FSX General Discussion
    Thank you for your comments. Due to my English knowledge I could not describe the process exactly. I basically create my small changes the way you describe them. My comment on deleting VECTOR and openLC NA resulted from a misunderstanding. Dieter
    10 replies | 728 view(s)
  • falcon409's Avatar
    Today, 04:55
    Thanks Milton, nice to see you on here. Hope you're doing well.
    8 replies | 1381 view(s)
  • falcon409's Avatar
    Today, 04:42
    You are partly correct. The cause of some of the elevation problem comes from Orbx (Global Vector). You can check the Airport Elevation Correction tab in the Configuration menu in Orbx Central. Another problem arises if someone is using the Free Airports package for North America as those also have their own flattens, buildings and misc objects that can interfere with my scenery. In that case those airports and their bgl's must be deleted (or at least moved to a misc folder for later use). When I produce a scenery where a default airport exists I remove the existing airport backgrounds before I apply the satellite image. Of course that removes whatever flatten information was present with the AB, so I place a new "flatten poly" (not an airport background) to correct any chance of...
    10 replies | 728 view(s)
  • Manschy's Avatar
    Today, 03:49
    Manschy replied to a thread Legacy Aircraft in MSFS (FS2020)
    Guys, how is the jet's behaviour on more high speed? And how is the performance with more detailed scenery with them generally?
    342 replies | 26064 view(s)
  • Klein's Avatar
    Today, 03:33
    I forgot to precise the barrel must be linked to the gun, so the gunner ;) Martin
    10 replies | 616 view(s)
  • Klein's Avatar
    Today, 03:32
    It is not too much complicate in Gmax, and I suppose it might be quite similar in FSDS, you have only to name the scarf ring gunx, where x is the number you give to the relevant one in the dp file, mount section, and name the MG barrelx the same way. It works only in AI use, the ennemy (or friend) gun points in your plane direction, the dp file must be well set up for it to work, the only thing I'm not too much sure is if the axle must be set to the world or to the object for the barrel to point well. As you can see, the result is more or less convincing cause the muzzle flashes start from the original barrel position.
    10 replies | 616 view(s)
  • jankees's Avatar
    Today, 02:52
    jankees replied to a thread Screenshots in MSFS (FS2020)
    jk0867
    1216 replies | 67724 view(s)
  • SSW1's Avatar
    Today, 02:38
    Yes the F/RF/TF 104 G "Starfighter" along with Republic F-84F "Thunderstreak" are on our develop list of 2021 /SSW
    14 replies | 1035 view(s)
  • jankees's Avatar
    Today, 02:10
    jankees replied to a thread Screenshots in MSFS (FS2020)
    jk0850
    1216 replies | 67724 view(s)
  • kdl's Avatar
    Today, 01:28
    kdl replied to a thread 1U1_Moose Creek in FSX General Discussion
    Removing ORBX Global and landclass North America is a too radical measure. The altitude problem mostly lies in the given airport backgrounds (ABP). These are the green flat - often rectangular - areas where the airport is located in. The new created airfield is not compatible in altitude with the existing ABP. The ABP data are in: \ Prepare 3D\Orbx\FTX_VECTOR\FTX_VEXTOR_APT\scenery For example: - ABP_U60.bgl - ABP_ID76.bgl - Etc
    10 replies | 728 view(s)
  • PeteHam's Avatar
    Today, 01:17
    Thank you Milton :applause: :applause: Pete.
    8 replies | 1381 view(s)
  • fabulousfour's Avatar
    Today, 00:46
    I think that is the IMAM Ro.30 with a Jupiter engine.
    22386 replies | 3712110 view(s)
  • lefty's Avatar
    Today, 00:37
    Seems awfully familiar, Kevin.....:friendly_wink:
    22386 replies | 3712110 view(s)
  • Sundog's Avatar
    Yesterday, 23:56
    Virtavia now has 3D models available for developers. I would love to see the Seamaster and Seadart developed for MSFS. I don't have the time to start any modeling work at the moment. They also have models of many of their other projects, but they're expensive.
    0 replies | 66 view(s)
  • Sundog's Avatar
    Yesterday, 23:31
    Sundog replied to a thread Screenshots in MSFS (FS2020)
    1216 replies | 67724 view(s)
  • BendyFlyer's Avatar
    Yesterday, 22:25
    At last downloaded and sucessfully installed the Boeing B314. Looked really good and that is as far as I got, the power supply on my brand new PC chose to fail right there and then, the black screen of death. So it seems now I will wait again until the PC comes back from warranty repairs-rectification - then I might get to enjoy and explore this one. Sometimes you do wonder why is this so difficult? Years of waiting for the developers to make it happen, then more months for them to move it to production, months of tantalising screenshots from you good folk, paints at the ready, VC textures at the ready, sim at the ready, but computer says NO!. Sometimes you do wonder why is this so difficult?
    126 replies | 6663 view(s)
  • Cirrus N210MS's Avatar
    Yesterday, 19:46
    will your f104s be added ? to fs2020 or other american aircaft
    14 replies | 1035 view(s)
  • wombat666's Avatar
    Yesterday, 19:06
    It happens from time to time. I just logged in right now without any problem. :devilish:
    5 replies | 229 view(s)
  • Captain Kurt's Avatar
    Yesterday, 18:56
    Sorry, sounds like it would be great, but that would be a bridge too far for my meager modeling skill. :p87:
    10 replies | 616 view(s)
  • Tom Clayton's Avatar
    Yesterday, 18:17
    I think the only way to make something like that work would be to use something like FSUIPC or similar to make the controller axis report more than the normal 0-100% range. Thrust reverse in the sim is done by telling the core code that the throttle is below 0%. This is most commonly done by holding the Reduce Throttle key - as in F2 back in the FS9 days. So you'd have the axis somehow report a range from -25% through 100%, with 0% calibrated to match the idle detent. While theoretically possible, I suspect this would be a tedious undertaking to get right. Asobo could also add the option to report below zero in the sensitivities menu, but I suspect that would cause even more confusion there than is already present. What I have on my setup is a button by my throttle thumb bound to...
    1 replies | 56 view(s)
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