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  • SSW1's Avatar
    Today, 07:26
    SSW1 replied to a thread vACMI almost for all in Prepar3D V1-3
    Apologize, for some reason my bookmark pointed to this P3D 1.3 not to P3D v4. I have now copied the thread into P3D v4 forum. /SSW
    5 replies | 115 view(s)
  • Rami's Avatar
    Today, 07:26
    Good morning, Still plugging away... "title_string"=Battle of France (RAF) - Will the Blenheims show up? "summary_string"=To your fighters! Blenheims are getting ready to cross the North Sea to bomb German vehicles near Cambrai, and you will be their escort! Your task is to keep them safe. If the bombers do not make the rendezvous point, you may branch out on your own initiative and look for vehicle columns near Arras. Either way, let's make sure these German columns pay a heavy price! "objective_string"=This is a quasi-historical amalgam of two missions on 20 May. The morning mission saw Hurricanes of 3 & possibly 85 Sqns strafe German vehicles south of Arras, destroying four fuel & two ammo trucks, & shooting down a Hs-126 of 3(H)/41 nearby. The other mission has eleven...
    196 replies | 24848 view(s)
  • SSW1's Avatar
    Today, 07:25
    SSW1 started a thread vACMI almost for all in Prepar3D V4
    HOW TO vACMIFY ANY AIRCRAFT IN P3D V. 4.x The latest version of vACMI allows you to make any aircraft capable of dropping bombs on ground targets, firing cannons against ground or air targets or launching missiles against aerial targets. The procedure is very easy and does not require having programming knowledge. The procedure requires: 1. edit the panel.cfg file 2. possibly modify a vACMIfied.xml file changing some parameters or accept the default ones without modifying anything. 1a. In the panel.cfg file you need to add a 2D window to open the vACMI client window
    0 replies | 1 view(s)
  • Dev One's Avatar
    Today, 07:20
    After that the Civvy version - Consul? Keith
    15 replies | 389 view(s)
  • Moparmike's Avatar
    Today, 07:17
    Yup. Have done it many times in the past. Not only in PS or PSP, but I do it at work in Rockwell FactoryTalk View Studio too. Having been a die-hard PSP user for so many years, I've just gotten so used to having "F12" as a one-key Save As... shortcut that I will remap to that key on any program that allows remapping. Yeah, I know Ctrl+Shft+S is an easy one-hand command but one key is easier to do and rememeber than a three-finger-salute. :) I'm a "chronic saver"...even with an auto-backup feature I save my work excessively often. If I always use the Save As..., the pop-up dialog for filename/type is an easy reminder to double-check if I've been merging down layers or changing formats for export. If no change, just hit enter again to go ahead with the current name/type. ...
    13 replies | 362 view(s)
  • Dev One's Avatar
    Today, 07:14
    Well deserved Milton, & thank you for all the help you have given me. Keith
    9 replies | 371 view(s)
  • scotth6's Avatar
    Today, 06:49
    scotth6 replied to a thread vACMI almost for all in Prepar3D V1-3
    There won't be any conflict NC. I have both installed as the SSW models can use either Tac Pack or vACMI. You set the desired weapons engine in each aircraft's ini file. As to whether you need both of them, the only real way to tell is to try them both. They are both basically weapons engines for flight sim but being separately developed they obviously have their differences. I can't really go in to specifics just because I don't know enough about them. Cheers,
    5 replies | 115 view(s)
  • jeansy's Avatar
    Today, 06:45
    jeansy replied to a thread vACMI almost for all in Prepar3D V1-3
    No conflicts observed with vacmi and tacpack in the same platform However vacmi is the freeware but limited lil brother You can get the tacpack 3rd party config files for any aircraft at vrs that does the same thing with more options if your concerned about conflicting code
    5 replies | 115 view(s)
  • boxcar's Avatar
    Today, 06:44
    Outstanding, Rick, very photo-real. :cool: The sole bits of constructive criticism to offer is: The numbers and word spacing on tail and fuselage are spaced a bit wide here and there, one example being the 3 in FU-513 has more spacing between it and 1 than do the other numbers/letters. The 24513 number would have been spray painted on with a stencil, and U.S. Air Force on the tail would be a little larger, taller font. Just depends how much realism you're after and how fussy you want to be, as it's already a top-shelf livery. . .
    22 replies | 537 view(s)
  • Mick's Avatar
    Today, 06:42
    The perennial on my list is the original Vought Corsair series, O2U/O3U/SU, which I now have some reasonable hope of seeing at some indeterminate point in the future. I'm with Stoney on the Travel Air R and the Pitcairn Mailwing, and a Laird Solution would be great to go with Scrubby's Super Solution. In the same vein, a Wedell-Williams would be nice to have, and maybe a Keith Rider. The whirlybird I most wish for is a Sikorsky S-56/HR2S/H-37 Mohave. (A new H-21 would be great too; we have one but it seems to be overscale and towers over other aircraft and buildings when it's on the ramp.)
    15 replies | 389 view(s)
  • jeansy's Avatar
    Today, 06:38
    jeansy replied to a thread helis in 4.2 in Prepar3D V4
    No its nemeth i have the other one, it was thier first fsx native @ expat did you install content along with the cilent?
    5 replies | 114 view(s)
  • Mick's Avatar
    Today, 06:31
    Tony LeVier dd a traveling road show like that with the P-38 when pilots started getting shy about the Lightning's single engine performance.
    4 replies | 166 view(s)
  • Mick's Avatar
    Today, 06:29
    Sweet! Recognition well deserved! :ernaehrung004:
    3 replies | 136 view(s)
  • wombat666's Avatar
    Today, 06:06
    I think I'll hang back on this for a while, not quite my Carenado type. :encouragement:
    4 replies | 563 view(s)
  • Navy Chief's Avatar
    Today, 05:31
    I have TacPac for V4. Do I need vACMI as well? And if I install it will it conflict with TacPac? NC
    5 replies | 115 view(s)
  • aleatorylamp's Avatar
    Today, 05:27
    Hello Smilo, So it was the Dp files that weren´t functioning properly! That´s also why only the Cannon were working, not the MG´s. How strange, thanks a lot! It wouldn´t have occurred to me! It just goes to show, two minds work much better than one! I´ll take it from there. I´ll wait for the rest of your "more later" report, and then I´ll download the Lancaster and use those Dp files, adapting the boxes and bombload, and adding 2 lateral firing guns
    166 replies | 4861 view(s)
  • txnetcop's Avatar
    Today, 05:21
    Thanks Denny it is an amazing demo of things to come...
    4 replies | 692 view(s)
  • scotth6's Avatar
    Today, 04:32
    scotth6 replied to a thread vACMI almost for all in Prepar3D V1-3
    Awesome! Thanks for the heads up and for the great planes and programmes. Cheers,
    5 replies | 115 view(s)
  • beepee's Avatar
    Today, 03:40
    Thanks UT and Wolfi for this nice addition Beepee
    7 replies | 285 view(s)
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