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  • dombral's Avatar
    Today, 08:19
    A new entry has been added to Add-Ons Library, category CFS 2 Ships repaints Add-Ons Description: Repaints for French Battleships: Bretagne 1939, Lorraine 1939, Lorraine 1940, Lorraine 1944, mesure 21 & 22. Merci à Stuart277 pour ces modèles très réussis et originaux. To check it out, rate it or add comments, visit Skins for Stuart 277 French Navy Bretagne The comments you make there will appear in the posts below.
    0 replies | 0 view(s)
  • warchild's Avatar
    Today, 08:10
    Ooooo.. Jar designs, DDen and FFS, LES. Dont get me drooling. Wait.. Rudder trim?? Aileron trim?? What do you mean these planes dont fly on rails?? Oooo sadness,, I might have to learn how to fly ::LOL::
    14 replies | 508 view(s)
  • lefty's Avatar
    Today, 08:06
    I'm going to give this to Carlo for sheer persistence, also because he at least got the manufacturer right ! Those gentlemen are Bolivian, and it's a Vickers Vespa, of which they had four, I think. Over from a wet Fife to, I imagine, a slightly sunnier Tuscany...:very_drunk:
    17684 replies | 2489270 view(s)
  • warchild's Avatar
    Today, 08:01
    I'm not so certain that i can provide anything "enlightening". And, topping that, I have no contradictions to state. Thats in part due to the fact that i know very little of the inner workings of either dcs or XP. I DO know that after looking at XPs FDE worksheet just one, I flat out refused to ever attempt and fde for it, and that still stands. I'm amazed at your timing Rick, specifically in the realm of getting to know an aircraft. I was just now working on the X-3. Now heres a plane that can only be described as a work of madness. No one who just flies it will ever understand, just how mad it is. Like any man made monster, it borderlines on absolute genius. The way its designed, indicates that after the X-1, the X-3 was designed to allow a plane to fly at mach two, without any of the...
    14 replies | 508 view(s)
  • Daube's Avatar
    Today, 07:53
    I just bought it as well, but I won't be able to install it before a few days. Since I reinstalled my P3Dv4, I'll also have to reinstall the S-55 and the Gazelle. Can't wait to make a few flights in the Alps :jump:
    3 replies | 233 view(s)
  • pomme homme's Avatar
    Today, 07:53
    I have to say that I found myself thinking Spanish Civil War republicans - which, if so, would open a veritable Pandora's Box when one has regard to the aeroplanes which they used!
    17684 replies | 2489270 view(s)
  • IanHenry's Avatar
    Today, 07:48
    IanHenry replied to a thread Oculus Go ? in Prepar3D V4
    Oh, thanks Daube, that's not much use then! Regards, Ian
    2 replies | 30 view(s)
  • roger-wilco-66's Avatar
    Today, 07:43
    When I went to Oshkosh in 2016 Lockheed had T-50A simulator, cockpit and all, on display, which also could be flown by the audience. Judging by the graphics the simulator definitely ran on P3D. Cheers Mark
    14 replies | 508 view(s)
  • Baragouin's Avatar
    Today, 07:39
    My last try Vickers Type 178 Mk.III Valpa raiso built in Portugal with Gnome-Rhone Jupiter engine Cheers Carlo After all the scruffy gang looks awfully portuguese!
    17684 replies | 2489270 view(s)
  • b52bob's Avatar
    Today, 07:24
    b52bob replied to a thread Robert Wickens... in Racer's Paddock
    One of the worst I ever saw. A tribute to the safety built into these cars. i really hate Pocono. The races are uninteresting and there have Benny’s some devestating crashes there. Almost as boring as Michigan. Bob
    3 replies | 64 view(s)
  • b52bob's Avatar
    Today, 07:21
    Check out the screenshots in the XPlane forum to get an idea of some of the aircraft available and what the sim looks like. Bob
    14 replies | 508 view(s)
  • therealjambo's Avatar
    Today, 07:16
    I too think this is a great helicopter, been flying it a lot.
    6 replies | 607 view(s)
  • Fireball6's Avatar
    Today, 06:53
    I am not sure why there is so little interest in this heli - it deserve a bit more in my humble opinion. While there is no official paintkit at the moment, i create my own and start a few repaints - also, i find a way to remove the basket from the SLING-Model and now i have 5 different models. Here are a few pics of what i have done so far ....
    6 replies | 607 view(s)
  • Daube's Avatar
    Today, 06:51
    My understanding regarding flight dynamics is that XP does the things more logically, while P3D/FSX does what it is told to do. This means that FSX/P3D planes are more likely to fly by the right numbers, provided the aircraft creator has specified these numbers in the right way. However, if the aircraft gets out of the normal flight domain (like, extreme manoevers, stalls, spins etc...), it usually performs quite badly, with very few exceptions. On the other side, XP will probably have a much more believable behavior in these situations, but might have such precise behavior in the normal flight domain. So each one has its pros and cons :) The good thing with XPlane 11 is that is has a free demo, which lets you download the area around Seattle and fly for 20 minutes before you loose...
    14 replies | 508 view(s)
  • BorekS's Avatar
    Today, 06:50
    no problem, mate ;) yeah, any working rocket booster feature would be great to have in CFS3. imagine Me 323 Gigant takeoff, for example ;) unfortuantelly I didnt found any way how this could be simulated in CFS3. we can have unguided rocket missiles, bombs or drop tanks, but any kind of such mixture not. yet the effect emitter node usage for weapons seem is very limited. so, to simulate the RATO boosters at CFS3 physically we would need to set the airplane as three or four engined airplane where after 30 seconds we would need to stop the RATO engines - boosters - manually. the detachable pods we would need to drop out then manually as fuel tanks for the visual effect. this solution, which offers gecko, could/would be guided by autoscript.
    186 replies | 28036 view(s)
  • mongoose's Avatar
    Today, 06:48
    Really looking forward to this. I also wish I could get my scenery to look so good. You'll have to tell me your exact setup there. Still have a way to go for good LW oppo!:wiggle:
    1691 replies | 383223 view(s)
  • scotth6's Avatar
    Today, 06:48
    660 replies | 128349 view(s)
  • Daube's Avatar
    Today, 06:40
    Daube replied to a thread Oculus Go ? in Prepar3D V4
    I might be mistaken but I believe the Occulus Go is only intended to watch movies, not to play video games.
    2 replies | 30 view(s)
  • 000rick000's Avatar
    Today, 06:19
    I greatly respect all the responses so far. I'm also on the cusp of getting XP11. I've only ever used XP8/9. Didn't like them too much at the time. But I've heard that 11 is major improvement and so far it actually looks like it is. One thing to remember, just because you can get the X-plane key to make your sim a certified FTD with the appropriate hardware, doesn't mean it's superior. If you've ever used a FRASCA instrument FTD you'll know that certified doesn't mean realistic. One other thing to consider, P3D is being used in simulators as well. Adam Breed (LM P3D project manager) said everything other than "The F-35 simulators are powered by P3D" in his latest interview. It was completely inferred. And honestly P3D if you are talking more accuracy is capable of being more...
    14 replies | 508 view(s)
  • IanHenry's Avatar
    Today, 06:11
    Hi, I've also posted this in the P3D area. Can the Oculus Go be used with DCS World? Thanks, Ian
    0 replies | 13 view(s)
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