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  • Captain Kurt's Avatar
    Today, 18:56
    Sorry, sounds like it would be great, but that would be a bridge too far for my meager modeling skill. :p87:
    8 replies | 549 view(s)
  • Tom Clayton's Avatar
    Today, 18:17
    I think the only way to make something like that work would be to use something like FSUIPC or similar to make the controller axis report more than the normal 0-100% range. Thrust reverse in the sim is done by telling the core code that the throttle is below 0%. This is most commonly done by holding the Reduce Throttle key - as in F2 back in the FS9 days. So you'd have the axis somehow report a range from -25% through 100%, with 0% calibrated to match the idle detent. While theoretically possible, I suspect this would be a tedious undertaking to get right. Asobo could also add the option to report below zero in the sensitivities menu, but I suspect that would cause even more confusion there than is already present. What I have on my setup is a button by my throttle thumb bound to...
    1 replies | 30 view(s)
  • pbearsailor's Avatar
    Today, 17:26
    :applause:
    125 replies | 6585 view(s)
  • tgycgijoes's Avatar
    Today, 17:22
    I spent most of the day on a texture for the C-37 I won't go into why just say the simple texture had something to be desired. I do finally have it under control and understand it. Secondly though, in doing that I discovered that the model is NOT FSX native and maybe not even a port-over. It DOES work nicely in FSX(A) but at this time there is no VC. The panel that says it has a vc is missing the textures so its black when you open it. I installed G. Munro's 2D panel and it is really impressive, virtually a realistic G550 panel with all the functions. My one complaint is that to set the altimeter you have to use the mouse right and left clicks and mine rolls off the knob and clicks STD frequently while trying to set it. All the other buttons and switches work great. Like the...
    13 replies | 527 view(s)
  • MajorMagee's Avatar
    Today, 16:32
    Dynamic reticles for various Bf110 aircraft: FS Bf110C3 <Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="0.001" PosZ="1.530" PosY="1.0275" Pitch="89.5" MinVel="-999999" MaxVel="999999"/> ETO_Bf110E1, ETO_Bf110c6, ETO_Bf110c4, ETO_Bf110c4, ETO_bf110c3, ETO_bf110c2, ETO_bf110c1 <Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="-0.001" PosZ="1.875" PosY="1.0325" Pitch="89.5" MinVel="-999999" MaxVel="999999"/>
    290 replies | 181835 view(s)
  • RL_201's Avatar
    Today, 16:26
    Here it is Milan; https://flyawaysimulation.com/downloads/files/18898/fsx-flight-simulator-water-configurator-v315/
    1 replies | 59 view(s)
  • Flamingskull5000's Avatar
    Today, 16:21
    Welcome back!
    2 replies | 63 view(s)
  • Milton Shupe's Avatar
    Today, 16:21
    Thanks Brian; I will look into that. EDIT: Gun Textures - guns.dds ; beacon - beaconlens was missing, (just a small square dark red 64X64 texture); landing light textures was revised later and that is another story. I found that I did not in fact upload the latest version. My Bad! I have the last version and will update it with missing gun and beaconlens textures before uploading to replace the one I uploaded earlier. The latest version will supercede yours, and I will indicate that in the revised description. I will need a couple hours to complete the necessary tasks.
    6 replies | 1303 view(s)
  • mikew's Avatar
    Today, 16:14
    Thanks GO... I did get and email, obviously missed it! Mike
    49 replies | 1269 view(s)
  • GO_Navy's Avatar
    Today, 15:27
    You should've gotten an email from Justflight with a discount code this last week. If you haven't, just email them, they would look up your info and send you the code.
    49 replies | 1269 view(s)
  • dvj's Avatar
    Today, 15:26
    I could not help but notice in the video, a thin white outline around the aircraft against some of the ground textures/shadows. Seems to be more pronunced against a very light background. Do we know what is causing this? -d
    49 replies | 1269 view(s)
  • aleatorylamp's Avatar
    Today, 15:23
    Thanks Mike, its definitely an interesting project!
    2 replies | 96 view(s)
  • Brian_Gladden's Avatar
    Today, 15:01
    Couple of missing minor textures. The Beacon,Guns and Landing light textures are missing. I was able to pull the needed textures from the Ventura except for the beacon...
    6 replies | 1303 view(s)
  • Ravenna's Avatar
    Today, 14:57
    Kurt, Is the rear gun animated? Your pic shows it with the butt in the stirrup (great detail) so will it move into the firing position, along with the gunner? probably a silly question.
    8 replies | 549 view(s)
  • GO_Navy's Avatar
    Today, 14:54
    GO_Navy replied to a thread Legacy Aircraft in MSFS (FS2020)
    Metal2Mesh Mirage 2000.
    341 replies | 25869 view(s)
  • mikew's Avatar
    Today, 14:53
    I have the P3D version. How do you get the discount? What am I missing? Any help is appreciated. Mike
    49 replies | 1269 view(s)
  • Ravenna's Avatar
    Today, 14:45
    Kurt, Is the rear gun animated? Your pic shows it with the butt in the stirrup (great detail) so will it move into the firing position, along with the gunner? probably a silly question.
    8 replies | 549 view(s)
  • Ravenna's Avatar
    Today, 14:38
    Coming along nicely Stephan. Thanks:encouragement:
    2 replies | 96 view(s)
  • Daiwilletti's Avatar
    Today, 14:34
    Hi, this is just that you need to uncheck Dual Pass Render in the cfs3config.exe. I recommend that once you have the configuration settings right, you make the configoverrides.xml "read only" so that it does not get changed. The configoverrides file is in your AppData.
    75 replies | 38619 view(s)
  • Motormouse's Avatar
    Today, 14:30
    New at flightsim.com, Sikorsky s-92 in UK coastguard colours Ttfn Pete
    0 replies | 46 view(s)
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