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  • HalfSaw's Avatar
    Today, 09:54
    Menef: I made the switch to FSX:SE about two years ago, and have been so pleased with the decision that I would never consider FSX boxed again. Like you, I use a small laptop for FSX, and I do not usually go online to fly. The good news is that, one you have installed the Steam client and downloaded FSX, you can fly offline and not really have to link to Steam again, as long as the client is running in the background. In the Steam client, click on "Steam" then "Go Offline...". The bad news is that one has to be online whenever one opens the client. As to add-ons, every one of the dozens of payware add-ons I have works with FSX:SE except for the PMDG Jetstream 41, which can be made to work in Steam if you're willing to fuss with it. Most of my add-ons are not the Steam version. ...
    3 replies | 37 view(s)
  • kiki's Avatar
    Today, 09:53
    I am not a fan of the Carenado, quite opposite. But at least they know there is a gap on the market (Fokker 50 and S340 in development).
    7 replies | 360 view(s)
  • warchild's Avatar
    Today, 09:51
    It's really going to depend on your priorities. Gold isnt attached to steam, which has its positives and negatives. Owning your own copy is owning your own copy which is always nice, but it also means that if anything goes wrong, its up too you to fix it. Steam on the other hand has a lot of advantages such as the ability to check files every day if you wish and it'll automatically reinstall any file thats become corrupted ( that was a part of the original steam install that is ), and lets you delete and reinstall the entire game with just the push of a button. Surprise to me was that my copy came with REX Texture on demand with softclouds, as well as other nice DLC ( although i really dont like RAAS ). Downside is, unless your in offline mode, steam has to be running for the game too...
    3 replies | 37 view(s)
  • wellis's Avatar
    Today, 09:48
    Thanks for chiming in on this. The weathering on the P-70's is in fact based on photographs and paintings of black-painted night fighters in the Pacific. The deserts of North Africa were very hard on paint jobs as well, particularly with those operated by the USAAF as many were originally RAF contracts diverted to the AAF and paint jobs were hastily applied in-theater. Fading was especially severe in some cases. That said, I am sure I can come up with a compromise that will hopefully make most users happy. :-)
    177 replies | 14188 view(s)
  • hairyspin's Avatar
    Today, 09:42
    Gold will install just fine, I bunged it on my new rig a month or so ago. Steam edition can be run offline too, and is easy peasy. Your choice!
    3 replies | 37 view(s)
  • Daveroo's Avatar
    Today, 09:36
    another great video of Ken Block doing what he does best,plus there is a video out there i saw last night that talks about this car and Block stated it will be in a driving sim/game he has something to do with,but i missed the name of it.
    0 replies | 8 view(s)
  • Daveroo's Avatar
    Today, 09:32
    hats really a shame,Bubba is a really good driver as well.if i had the billions im due,HA!! id sponcer him myself.put Kauffman Plumbing on the car,or something...this guy NEEDS to be in a full time cup ride.
    1 replies | 46 view(s)
  • warchild's Avatar
    Today, 09:32
    Welll, at least in respect to the pacific based P-70s, I would have too disagree.. Now I like clean and purdy as much as anyone, but in the south pacific, you didnt get purdy, except for the girls. There was the sun, which at 120 dgrees in the shade, bleached anything you put into it, including that black the planes were painted in, and the army never did develop a successful formula for black paint that could be used on the night fighters, including the P-70. Cyclones would pop up that would pick up and whip around so much sand, that it literally sand blasted the aircraft, leaving them mostly bare metal.. The planes were almost regularly pulled into the shop for another paint job, just to keep them black, or mostly black because in the sunlight, the paint would fade to a grey within just...
    177 replies | 14188 view(s)
  • menef's Avatar
    Today, 09:23
    Hi mates, my brand new PC is coming and I'd need as usual some wise suggestion : 1- I've chosen to stay with FSX, mainly because I've tens of payware addons for FSX . 2- I've both Windows7 and 10 licences included in the New machine so the old FSX Gold could be installed but I don't know if it is still possible having MS ceased the support for this product. By the other side, FSX Steam seems to require Internet connection every time you run it and this is a problem because I don't have internet ( only to activate new software I use an internet USB key) on the PC for my virtual flights. Of course I have internet but only on a small laptop. The best thing for me should be manage to install the old FSX Gold
    3 replies | 37 view(s)
  • Milton Shupe's Avatar
    Today, 09:18
    Thanks. The VC is done. What does "a lot of work" mean to you? Just curious. :-)
    6 replies | 536 view(s)
  • Milton Shupe's Avatar
    Today, 09:16
    Thanks. There is no fuel panel, just a window place holder. I am working to finalize the fuel gauges window popup now. It will be in the final release.
    177 replies | 14188 view(s)
  • noddy's Avatar
    Today, 09:12
    noddy replied to a thread Project Cars 2 in Racer's Paddock
    1 replies | 80 view(s)
  • Bjoern's Avatar
    Today, 08:56
    Interesting that the detail1.bmp is simply ignored when used by a third party scenery. I thought it was always loaded into the VAS. Want to give Bill's Kodiak a try on the field, but I need to fix it up a bit first.
    146 replies | 14757 view(s)
  • blanston12's Avatar
    Today, 08:50
    Hi Milton, I worked out a fix for myself using the window_size and window_pos properties instead if the pixel_size property. I worked out a solution for myself that I can post back tonight if you like. One thing I forgot to mention is that the fuel 2D panel does not open for me. BTW, I tested this on P3Dv4
    177 replies | 14188 view(s)
  • Bjoern's Avatar
    Today, 08:47
    Hope it will trade some looks for a bit of brain and feel.
    7 replies | 360 view(s)
  • CIMOGT's Avatar
    Today, 08:45
    testing the model complete in P3D v3
    4 replies | 308 view(s)
  • wellis's Avatar
    Today, 08:43
    Thanks for the input guys. I will back off on the weathering for the final on the paints I have done for the package. As Milton has noted, the weathering is easily muted/removed in the paint kits so this will be easy.
    177 replies | 14188 view(s)
  • noddy's Avatar
    Today, 08:42
    332 replies | 33887 view(s)
  • big-mike's Avatar
    Today, 08:14
    big-mike replied to a thread Sea Fury Surprise in Prepar3D
    Now i have the throttle issue again. Had it too in FSX,but don`t remember how to fix it. Throttle axis is not recognized by my TM Warthog Throttle. Any idea? Thank you Mike
    22 replies | 638 view(s)
  • Milton Shupe's Avatar
    Today, 08:00
    Thank you Gordon. Yes, this particular aircraft pushed the poly limits for FS9 mainly due to all the extra ordinance and the crew figures at their stations. I had to strike a balance to allow for all these permutations. Although not an issue for the FSX model, I am still in the mode of FS9 and FSX shared development. And although shared, the models are very different between the sims and the load out feature not being available for FSX required a lot of redo, and thus, a lot of extra models to handle ordinance options. That left a lot of models to maintain and therefore more work and room for error. I'll be happy to get this last project in the books and back to some mind numbing Shupe inventory FSX native conversions. :-)
    177 replies | 14188 view(s)
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