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  • Aharon's Avatar
    Today, 16:45
    Okkkayyyyyyyyyyyyyyyyyyyyyyy Made another testing flight abroad R5D!!! Had it climb after take off and flew it using different methods which was to reduce propeller control levels to 70 percent and reduce the mixture levels to 70 percent. That improved the climb speed from 130 kt to 140 kt, improved the climb rate from 200 fpm to 400 fpm, and improved the cruising speed from 154 kt KIAS to 166 kt KIAS. But that falls short of 180 kt KIAS cruising speed and 800 fpm climb rate.
    50 replies | 3622 view(s)
  • Aharon's Avatar
    Today, 16:40
    Thanks to all I will try to make heads or tails out of it and try to figure it out! All I need is to move the smokes back at same horizontal level and then move the smokes up very little Regards, Aharon
    4 replies | 192 view(s)
  • PeteHam's Avatar
    Today, 16:10
    Thanks for your input. Pete.
    2 replies | 594 view(s)
  • PeteHam's Avatar
    Today, 16:09
    I may be able to help. This is a new addition in our museum, waiting on a team to assemble it. While the cockpit canopy is closed until we're allowed to open it , I may be able to get suitable close up pics of the interior. Pete.
    4 replies | 77 view(s)
  • Bomber_12th's Avatar
    Today, 16:08
    Continuing to make progress on the "Russian Spitfire", PT879 (G-PTIX). After doing a lot of trial and error this morning, I finally figured out how to properly edit and properly re-save the Normal Maps, so that I could add the wing walkway non-slip tape on this particular restoration (adding the height/volume detail). On this restoration, part of the non-slip tape is black, where it was original during WWII, while the other, narrower area of non-slip is modern and painted over in the same paint as the airframe camouflage to hide it a bit. I am still working on the Complete Map (PBR) for the fuselage/tail, and haven't started on it for the wings yet. Lots of other little tasks still to do too. Once all that is done, then it will be a matter of finally adding all of the stenciling, and then...
    262 replies | 14797 view(s)
  • falcon409's Avatar
    Today, 15:13
    Found it Henry, but unfortunately while I did find descriptions of a few things I was curious about, none of the manuals had good illustrations of any of the cockpit components like I was able to find when working on the AMX. So the search continues. Thanks!
    4 replies | 77 view(s)
  • falcon409's Avatar
    Today, 14:59
    Henry I went through the site a bit ago (I rely on it quite a bit when drawing avionics and gauges) "Folland" wasn't listed.
    4 replies | 77 view(s)
  • henrystreet's Avatar
    Today, 14:44 has several manuals for the Gnat. You can either view the manuals for free or pay a small subscription fee to download pdf.
    4 replies | 77 view(s)
  • falcon409's Avatar
    Today, 14:32
    Recently I decided to have another go at the Folland Gnat. Six Years ago I was apparently on the cusp of releasing an extensive update for the Gnat and then for some reason I stopped and never finished it (found the original thread from that time). Anyway. I am at a point where I am replacing the fuzzy avionics art that was in it with crisp replacements and there are some gauges that I cannot find (The Trim System for one) and I was hoping that "Avialogs" would surely have plenty on the Gnat. . .not a single page, lol. I've tried looking through images using every search wording I can think of. No one takes close-up photos of cockpits, they seem to prefer what I call "Artsy Fartsy" glamour shots. . .of no use at all unless you want to see what a cockpit looks like from 20' away, lol....
    4 replies | 77 view(s)
  • bpfowler's Avatar
    Today, 14:11
    Hi all,Starting to learn more about painting in XP11, so thought I would try some baremetal on the Aeroworx c-47, based on my favorite plane from Manfred Jahn. Went to download the paintkit here at SOH, but the link has been removed. if anyone knows of a link that works, I'd appreciate access to the file. Im away from my home storage drives for 2 months.thanks.
    0 replies | 56 view(s)
  • gecko's Avatar
    Today, 14:04
    gecko replied to a thread .bdp file ? in CFS3 General Discussion
    The bdp is a file that the sim creates for each aircraft using information from the aircraft's other files. Some of its contents are a bit of a mystery, but some of it you can plainly see. Generally speaking though, that isn't the file you want to edit. In your case, the file you want to edit is the xdp, which can be opened in a basic text editor. After you make edits, you should always delete the bdp, so that it will be regenerated with the changes you made in the xdp.
    1 replies | 65 view(s)
  • Scorch00's Avatar
    Today, 13:35
    Yes it will be required, but not just for P3D, FSX as well. The update is an aircraft.cfg update, AIR file update, additional airtanker operator liveries, some optional effects added, and new sounds. The update is planned to be a drop in replacement of the stock files listed above for either FSX or P3D versions of their Remastered Neptune. No models, panels, or core files like that. I have this setup for the new firebomber versions included in their remastered release of them. But the only thing that would really need to be done would be to adjust the Navy version's operating weights to make the .cfg fit the Navy variants. And maybe rename the payload station I added if you so wished. In theory this update would likely even work with their old FSX/FS2004 models as far as I could tell...
    3 replies | 178 view(s)
  • Shadow Wolf 07's Avatar
    Today, 13:34
    Good work! And thank YOU, _486_Col_Wolf for the tip and link. :applause::applause::applause: SW07
    6 replies | 1068 view(s)
  • CapnScurvy's Avatar
    Today, 13:31
    I'm wondering where the game get's it's information for the aircraft .bdp file.....especially after you delete the original? I've made a skin for the PTO RS B-24J model and tried to edit the information showing in-game describing where the plane came from and it's history etc. (you'll find the info in-game when you select a plane from the Aircraft list as a pull out menu). However, using a Hex editor on the .bdp only messed up the file apparently (I had to remove it since I was getting a lockup when loading the game......"Mission file not loading" is what the error message said). When I removed the entire newly made aircraft folder, the game loaded fine. After removing the newly edited .bdp file in the new plane folder, the game loaded and I could find the new plane, start a QC with it,...
    1 replies | 65 view(s)
  • jankees's Avatar
    Today, 13:28
    A new entry has been added to Add-Ons Library, category FS 2020 - Military repaints - WWII Description: This folder contains a repaint for the FG-1D Corsair by Milviz, in the colors of F4U-1D #114 of VMF-216 aboard USS Wasp (CV-18) in February-March 1945 during the attack on Iwo Jima. Repaint by Jan Kees Blom. To check it out, rate it or add comments, visit Goodyear FG-1D Corsair VMF-216 #114 The comments you make there will appear in the posts below.
    0 replies | 60 view(s)
  • jankees's Avatar
    Today, 13:27
    A new entry has been added to Add-Ons Library, category FS 2020 - Military repaints - General Description: This folder contains a repaint for the FG-1D Corsair by Milviz, in the colors of F4U-5N 3-A-201 (BuNo 124705) of 2a Escuadrilla Aeronoval de Ataque, Fuerza Aérea Argentina, based on the carrier Independencia, 1959. Repaint by Jan Kees Blom. To check it out, rate it or add comments, visit Goodyear FG-1D Corsair Argentinian Navy 3-A-201 The comments you make there will appear in the posts below.
    0 replies | 56 view(s)
  • Curtis P40's Avatar
    Today, 13:14
    Been a fan of steveo since I came across his youtube channel. Definitely has a dream job, just not too sure what it really
    1 replies | 382 view(s)
  • lefty's Avatar
    Today, 11:21
    Something different - a (very) large sesquiplane, which happens to be a floater also.
    22839 replies | 3886702 view(s)
  • pomme homme's Avatar
    Today, 11:08
    Well done :icon29:, Mike. It is the one and only SO.3050. Over to you.
    22839 replies | 3886702 view(s)
  • MrZippy's Avatar
    Today, 10:50
    XXX, YYY, ZZZ X numbers for forward to aft of aircraft (0.00 position) is starting location or center of gravity or whatever the developer is using. Usually more positive number moves aft and more negative moves forward. TRIAL AND ERROR Y numbers for center of aircraft to left or right wingtip depending on plus or minus Z numbers for up or down depending on more positive number or more negative. Looks like you have smoke for a 4 engine aircraft. Smoke.0 and smoke.3 for the outer engines smoke.1 and smoke.2 for the inner engines.
    4 replies | 192 view(s)
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