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  • Gerdoner's Avatar
    Today, 00:51
    Great work Rotorhub, looking forward especially to the cargo version. BTW, the link for the paintkit is down, any chance of uploading it here to the library?
    166 replies | 10950 view(s)
  • hairyspin's Avatar
    Today, 00:47
    As Gordon says. Itís really easy to put together a pc and so long as you do your homework youíll wonder afterwards what the fuss was about. Check sizes for memory modules in case they sit under big heatsinks like a cpu cooler and donít buy a full size motherboard for a microATX case! This is my second build Iím posting from.
    37 replies | 2599 view(s)
  • bearcat241's Avatar
    Today, 00:46
    I'm missing something here. What are these "pac4a10m files" mentioned and why is their removal important to this installation? I only see one file named specifically as "pac4a10m.bgl" in my SCENEDB\world\scenery folder. The term "pac4a10m files" implies a plural set, yes?
    58 replies | 2015 view(s)
  • bearcat241's Avatar
    Today, 00:32
    Akemi's...none of his models have breaks.
    4 replies | 280 view(s)
  • gastonj's Avatar
    Today, 00:31
    Hi, No doubt but it is very distinct skills. One refers to a technique that everyone can acquire (modeling 3D), the other is more art and requires some talent. JMC
    25 replies | 1513 view(s)
  • hairyspin's Avatar
    Today, 00:27
    Itís asking for the total area of the ailerons. I understand the flight model does calculations as if there were one aileron, one elevator, one flap etc but itís definitely working with the total areas in each case.
    1 replies | 364 view(s)
  • captmercy's Avatar
    Today, 00:27
    Thanks to Allen’s release of MDLC 2.0 stick and rudder now netural on P80A. So simple now even a Caveman can do it!
    8 replies | 363 view(s)
  • Allen's Avatar
    Yesterday, 23:18
    What P-39 is this?
    4 replies | 280 view(s)
  • lefty's Avatar
    Yesterday, 22:54
    Everything points to the Yak-12 except that rear fuselage profile, which is too deep ? Could it be the Yak-10G ?
    18732 replies | 2721922 view(s)
  • heywooood's Avatar
    Yesterday, 21:59
    lol - looking forward to season 3...
    131 replies | 17219 view(s)
  • e.a.wicklund's Avatar
    Yesterday, 20:29
    Most cool. I will try that. Thank you. Though I think I'll look to see if Maxstuka has made a breaking parts version.
    4 replies | 280 view(s)
  • FlyingsCool's Avatar
    Yesterday, 20:27
    Hi Milton, So I loaded up your CDF model tonight. It looks to me like it would make the perfect model for a TS-2A, except, as you know, it's missing the tailhook and MAD boom that it seems the TS-2A retained after conversion. Interestingly, FWIW, when I load it into ModelconverterX, it's looking for fuseinnerrear.dds. I can't find that texture in any of the S-2's I have loaded. Also, none of the control surfaces show up in ModelconverterX(?). As I said, I use it for checking my repaints. BTW, I just started using the paintkit for the S2F-1. Wow, that's really great, thank you for that. Tom
    118 replies | 28867 view(s)
  • Threedp's Avatar
    Yesterday, 20:04
    Mongoose, I'd like to get in primarily the B-29 and its weapons, with the B-17F a close second. I know Firepower did a bit of an overhaul of the basic game, but I'm guessing a lot of that has been superseded by ETO and such. Nevertheless, I'd like to get as many of the planes in as I can.
    8 replies | 390 view(s)
  • FlyingsCool's Avatar
    Yesterday, 19:53
    I think many of you may find this interesting. And I bet there's more of them out there. This is the USS Randlolph 1966 Cruise book covering VS-34 and their S-2E's and other aircraft, lots of great pics. https://www.navysite.de/cruisebooks/cv15-66/index.html
    118 replies | 28867 view(s)
  • MaskRider's Avatar
    Yesterday, 19:48
    Sounds good, Stuart! Glad you got it sorted. :ernaehrung004: Until later, Chris
    58 replies | 2015 view(s)
  • alcanallen's Avatar
    Yesterday, 19:35
    I have the same problem with BoB_Alpha,the missions runs perfectly but the Campaign BoB Allied add on crashes as soon as i take off,methinks something is missing,perhaps someone can put some light on this odd problem! alcanallen.
    1 replies | 183 view(s)
  • stuart277's Avatar
    Yesterday, 19:33
    Hi MR Thanks for that. I just went back, got rid of all the old pac4a10m files etc Put in the DEM5 mesh. And Bob's your Uncle (means all is well, tested two airfields) I did not install Rhumbas Watermasks. I should have tested your exclude before I wiped out the old pac4a10m files. Cheers Stuart
    58 replies | 2015 view(s)
  • grover1's Avatar
    Yesterday, 19:17
    HI all, Is there a way I can see what's causing CFS3 to crash after 2 or 3 free flights? Similar to a log file included with AnKor's .dll? Thanks!
    1 replies | 183 view(s)
  • MaskRider's Avatar
    Yesterday, 19:11
    So, it sounds as though you are maybe running a bit of a hodge podge? A mix of stock and Rhumba? I am guessing that all those lines(river, shorelines and roads) that you are seeing are the stock lines? Yes? My set up has Rhumbas masks and mesh- and no shorelines, rivers or roads at all. I add all the rivers, shorelines and roads required when I build the scenery. And yes, if you still have the stock rivers and roads installed and activated then they will show at all locations in the Gilberts scenery pack.
    58 replies | 2015 view(s)
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