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  • mal998's Avatar
    Today, 07:19
    Can never have too many repaints. Great work, thanks!
    92 replies | 12315 view(s)
  • Thudman's Avatar
    Today, 07:17
    Skin was included in the File titled JW-Fury. They were done by John Whelan and use the Reg_fury_FB10. Don't remember where I got it originally. Had a similar file for the Seafury
    1883 replies | 405526 view(s)
  • Javis's Avatar
    Today, 07:17
    Javis replied to a thread The Heinkels get PBR in Prepar3D V4
    Thanks P. I have installed Substance 1 month free check it out. Looks like that'll take a couple sleepless nights... :teapot: Don't tempt me! Elite first (and second) edition used to be my fav game many,many docks ago. Saw a trailer of this last iteration. Still looks pretty familiar ! ;-) I like what i see with Forza on the tube too (new to me.. i have Pcars and AC) alas not for me, i'm still on W7... :dread:
    18 replies | 773 view(s)
  • Rami's Avatar
    Today, 07:10
    Michael, Just make sure the guns are in the layout but not the GSL file. If guns, ships, or vehicles are in the GSL file, they will not fire. :jump:
    73 replies | 2100 view(s)
  • Rami's Avatar
    Today, 07:06
    Ravenna, Allen, The B24 Guy et al, This looks outstanding, great job!
    73 replies | 2100 view(s)
  • Rami's Avatar
    Today, 07:03
    Ravenna, I have a raised metal warehouse from Wolfi if you need it, Robert John built it for me a few years back. Just let me know, thanks!
    73 replies | 2100 view(s)
  • Rami's Avatar
    Today, 06:58
    Michael, Wolfi's steam engine has a good flat rail car if you need it...
    73 replies | 2100 view(s)
  • Javis's Avatar
    Today, 06:50
    And more here ( don't forget to click the screenies) :
    78 replies | 3599 view(s)
  • fabulousfour's Avatar
    Today, 06:47
    That looks very much like the LWF J-2.
    18365 replies | 2630097 view(s)
  • Daube's Avatar
    Today, 06:43
    Well, on the freeware side, there is the Alphasim former-payware S-55 which is also available in native FSX format. You might want to check it out prior to buying the MP one. There is a payware Seahorse by Dirk Stuck, but I have never tried it, and found little to no feedback at all about it :/
    5 replies | 183 view(s)
  • Martyn's Avatar
    Today, 06:40
    The latest update fixes the issue with the brake parachute door. One danger of constantly adding new functionality is the risk of breaking existing functionality, as happened in this case. Apart from our on-going work to add PBR materials, the vast majority of extra functionality has now been added and the product page and manual have been updated accordingly. Thanks Martyn
    65 replies | 5662 view(s)
  • highpockets's Avatar
    Today, 06:37
    Thanks Rami Got it stored in my CFS 2 A/c files :applause:
    6 replies | 120 view(s)
  • No Dice's Avatar
    Today, 06:36
    I think we have all learned the hard way on that one. See " Modifying Existing GSL scenery" in his instructions on page 10. If you need a copy , I can forward it to you.
    3 replies | 42 view(s)
  • SSI01's Avatar
    Today, 06:03
    Thanks for the replies, everyone! I'm visiting the site for a final check but based on comments, and lack of an S-55 for FSX, will more than likely pick it up. Wonder when anyone will be doing a Seahorse for FSX?
    5 replies | 183 view(s)
  • jeansy's Avatar
    Today, 05:13
    im just wondering, have anyone been adding to Airports files to display dynamic lighting ie ramp lighting etc ive been working on several freeware ones, and wondering if anyone else has been doing the same, and would like to share their mods.
    0 replies | 24 view(s)
  • MaskRider's Avatar
    Today, 04:55
    If you use GSLEdit supplied by Martin Wright adding objects to a GOB already occupied by scenery objects, those pre-existing scenery objects will disappear. Howsomever, if you use MB's built-in GSL editor they won't. What you you need to be mindful of though, when using the MB GSL editor, is that you only want to add the additional objects to a previously "installed" layout and not the already installed layout plus the new objects. Then you will start doubling up on objects and it won't be visually obvious since they will all be sitting exactly on top of each other. MR
    3 replies | 42 view(s)
  • kdriver's Avatar
    Today, 04:53
    kdriver replied to a thread Ship Names in CFS2 General Discussion
    Hi Michael, Yes, MB reads ships' names from their DPs. Kevin
    5 replies | 118 view(s)
  • Rami's Avatar
    Today, 04:52
    Good morning, Here is another... "title_string"=Belgian Air Force - Defend Le Culot aerodrome "summary_string"=Attention, pilots! The actions on 10 May 1940 have weakened our forces, but we still remain resolute. Their coordinated effort to destroy our airfields & aircraft has been averted by our ground crews. You'll guard Beauvechain airfield by intercepting these incoming Stukas, hopefully forcing them to abort! If they break through your defense or you get jumped by 109s, you will land at a secondary airfield. Let's show the enemy we remain unbroken and will continue fighting back! "objective_string"=This is a quasi-historical amalgam of three events on 11 May, 1940. The Belgian airfield of Le Culot was strafed twice that day by Bf-109s, damaging Gladiators & Hurricanes. The...
    286 replies | 42699 view(s)
  • wiekniera's Avatar
    Today, 04:51
    5 replies | 68 view(s)
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