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  • Motormouse's Avatar
    Today, 01:34
    Milan Lisner did one for Fs2002 / CFS2, ( find it here or here ) Nice to see one in Fs9 finally
    2 replies | 295 view(s)
  • ian elliot's Avatar
    Today, 01:09
    Looks good, sign me up for one :encouragement:
    2 replies | 295 view(s)
  • jankees's Avatar
    Today, 00:08
    Gordon, I would love to test your work, I'll even install v5.1 for it if you want. But do I see you saying you'll bring them to MSFS as well? That's even better! Ah, and my obvious question, will you be updating paintkits as well?
    8 replies | 360 view(s)
  • manfredc3's Avatar
    Yesterday, 21:01
    This is fantastic news. I would love flying the B-50, C97 and C_47 Dakota in Prepar3D v5. I managed to get the iconic DC-2 running in v5 (no PBR, but is okay). I don't think I would be of any use as a tester, as I don't have any actual flight experience in any airplane. Looking forward to your releases.
    8 replies | 360 view(s)
  • azflyboy's Avatar
    Yesterday, 20:49
    azflyboy replied to a thread Autopilots in Flight Simulator 2020
    It's worth noting that the latest patch pretty much broke the autopilots for any kind of IFR flying. For whatever reason, Asobo decided to "smooth" the autopilots out by making them massively shallow out the bank angle when they get within about 30 degrees of the desired heading or course, so turns now take long enough that the ATC (which is already questionable for IFR flying) is utterly baffled, and instrument approaches basically require hand-flying if you're doing anything but a stupidly long final on an ILS.
    4 replies | 94 view(s)
  • gman5250's Avatar
    Yesterday, 20:28
    Thank you Alain, All of the models have been rebuilt, repaired, re-mastered or otherwise rejuvenated. All are at beta or very near beta stage, flying in FSX, Prepar3D and Prepar3Dv5 which is an entirely different animal from the others. I will be releasing the betas for testing in a fairly rapid succession. Like everyone else, the Cerveza bug impacted us, so my time has been divided between priorities. Short answer to your can expect to see all of my planes, and eventually my scenery and new projects for Prepar3D and MSFS. List of incoming, all of which are flyable as of this writing. By request from original developer: Manfred Jahn Boeing B-50 Superfortress for Prepar3Dv4, Prepar3Dv5 and MSFS
    8 replies | 360 view(s)
  • gman5250's Avatar
    Yesterday, 20:20
    Thanks Jeansy, I spent about a month in the new MS sim and I think it is a great platform that I will develop for in the future. I also think it is a great "turn key" deal for the money, and for those who prefer the global scope of that platform. That said, and looking at both side by side, I still lean towards Prepar3Dv5 now that we have the full spectrum/four channel PBR tools at our disposal. Add to that ORBX TrueEarth, ChasePlane cameras, Active Sky and other third party enhancements, and V5 is a formidable simulation platform. Of course, I love the idea of having both to pick and choose from. I guarantee I could do video in Prepar3dv5 that the average or above average simmer would never be able to distinguish from the MS simulator. I'll have a look at those flames...:-)
    8 replies | 360 view(s)
  • PeteHam's Avatar
    Yesterday, 20:18
    PeteHam replied to a thread Turbo Connie in Prepar3D
    I'm a happy chappy now that I've got the FSX Turbo Connie up and running. Are you aware of any other civilian textures that will work on this model ? Thanks for your help. Pete.
    15 replies | 738 view(s)
  • PeteHam's Avatar
    Yesterday, 20:11
    Sidney Schwartz did Portland KPDX for FSX. I have it installed and it's good , but with ORBX Vector & LC North America I have airport elevation issues at PDX. Pete.
    6 replies | 431 view(s)
  • Maxstuka's Avatar
    Yesterday, 20:08
    I am writing an overview for all files, but my english is rough as always,I'm going to post it first, so as not to look bad
    5 replies | 1040 view(s)
  • falcon409's Avatar
    Yesterday, 19:19
    Thanks, FSX is all I run now. P3D was no longer interesting once MS2020 was released (although I discovered that my system won't run it) and X-Plane was just a flash in the pan for me.
    6 replies | 431 view(s)
  • Cirrus N210MS's Avatar
    Yesterday, 18:56
    think he ment fsx or p3d on sale
    5 replies | 600 view(s)
  • MajorMagee's Avatar
    Yesterday, 18:23
    This can happen if the texture listed in the m3d file is missing.
    4 replies | 238 view(s)
  • Flamingskull5000's Avatar
    Yesterday, 17:14
    How about when AC lose all their paint?
    4 replies | 238 view(s)
  • BendyFlyer's Avatar
    Yesterday, 16:55
    Grey Eagle - I think the panels have come up pretty damn good actually considering their age and original VC design. Here are 3 screens Captain, Captain looking back to FE and the FE panel pop up. Footnote: If your a Connie fan A2A have made available the V5 of the L049 for P3D. Unfortunately they want you to pay so there is no free upgrade from FSX or early P3D version and it is not cheap. I did anyway just to get my Connie collection back and up in the new sim. I also think the new P3DV5.1.12 is great, no bugs, no issues, runs smooth as silk with all the scenery sliders at max for me and a predominantly ORBX world. On a personal note I actually have no issues with developers charging for upgrades, a small fee is fine by me but the A2A full price was a bit over the top.
    4 replies | 99 view(s)
  • dexthom's Avatar
    Yesterday, 16:51
    Many moons ago I was a beta tester on the FS9 version. Just before release, FSX came upon us! I was a tester for Bill on KACK and I don't think that he made a version for FSX. There should be a version for P3Dv4
    6 replies | 431 view(s)
  • heywooood's Avatar
    Yesterday, 16:46
    working on the R2800 - long long way to go on it
    411 replies | 124061 view(s)
  • Captain Kurt's Avatar
    Yesterday, 16:45
    Hi DR You are right about being able to compile a 3.5 .fsc file using 2.4. I transferred all the work I had completed in 3.5 to 2.24 when I got it. I'm really happier with 2.24. Personally I don't see an advantage in 3.5. The only thing I like about 3.5 more than 2.24's capabilities is the unlimited re-do ability. I wasn't able to get the Boolean operation feature to work at all, it kept throwing errors at me, locking up the program and losing the current work. Cutting a part out isn't really that much more difficult from what I can see (of course I'm not making a modern jet with compound curve windows). In both cases, you still have to manually close up all the openings left by making one poly at a time, which is the most time consuming part. I haven't been able to figure out...
    11 replies | 778 view(s)
  • Flamingskull5000's Avatar
    Yesterday, 16:44
    Thank you MM, so basic I forgot!
    4 replies | 238 view(s)
  • MajorMagee's Avatar
    Yesterday, 16:33
    You need to set <DualPassRender val="n"/> <HighResolutionZBuffer val="y"/> in ConfigOverrides.xml
    4 replies | 238 view(s)
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