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  • SgtT's Avatar
    Today, 08:18
    Thank you Shessi. Could you tell me which 4 installs you have? Thanks, Rob
    2 replies | 41 view(s)
  • tgycgijoes's Avatar
    Today, 08:15
    I'll see if perhaps next week we can get together on TS again and go through this. Thank you. Have a great rest of the week.
    14 replies | 985 view(s)
  • Shessi's Avatar
    Today, 07:34
    Hi Rob, Basically unlimited. As CFS2 is self contained, you can completely copy one install...and paste..and paste...and paste...then rename and set up to what era you want. The only thing to consider is if you are making/compiling missions (not actually using one), the MB will point to your first/original install, and you will have to change the path manually to get it to use/compile in the other versions. Other than that QB, Missions etc work in each install. You can also make a centralised scenery libarary ,including other folders, and get all the versions to point to that, which cuts down on space (if it's an issue!). I've got 4 installs, had 6 and just deleted 2, as I didn't need them. Cheers Shessi
    2 replies | 41 view(s)
  • lefty's Avatar
    Today, 07:30
    Yes indeed, although it ain't the Mississippi !
    24467 replies | 6122120 view(s)
  • falcon409's Avatar
    Today, 07:04
    Ok, also sometime we need to get on TS and chat about how you are actually doing these compiles. In most cases I use SBX to do my compiles. The more in depth sceneries I use a work folder and the resample file to merge everything. It's been my experience that if you are using SBX to compile you cannot edit the inf file because it simply reverts back to it's default settings once you close it after making changes. There were also other things you mention in your post that may cause you the problems you're having.
    14 replies | 985 view(s)
  • tgycgijoes's Avatar
    Today, 06:43
    thank you for the quick reply. I said that I remembered that pure white in PR turns red. I tried to overlay it with a light gray overlay but didn't work. I will try the null value and see if that works.
    14 replies | 985 view(s)
  • falcon409's Avatar
    Today, 06:36
    Richard, as we talked about previously. . .recompiling with the added night texture is actually all that you needed to do to have the night texture incorporated. If it didn't work then you missed something in the process. Yes, you can alter the inf file if you are working out of a work folder rather than allowing SBX to handle your compiles. Also, we spoke at one time about the "red" in winter textures, it's because solid white (255,255,255) is interpreted by the compiler as red. This can be corrected either by loading your winter texture into PSP and slightly lowering the brightness level as that the white is less than 255. . .or adjusting the "Null Value" in the inf file.
    14 replies | 985 view(s)
  • pomme homme's Avatar
    Today, 06:24
    Judging by the 'wedding cake' sternwheeler on the extreme left of the photograph, I presume that your water baby is in the good ol' US of A!
    24467 replies | 6122120 view(s)
  • tgycgijoes's Avatar
    Today, 06:24
    For the last three days I have been trying to enhance the photoreal background with night textures and winter textures. After following an online instruction on how to create the night texture and help from Falcon409 on Teamspeak3, I was able to get the night texture created. Problem was now that I got it I thought that all I had to do was recompile the photo01.sbx and the night texture would be incorporated but that was NOT the case so I went back to hunting on the internet for help. I found a topic on night textures and winter textures that said I had to MANUALLY edit the photo01.inf and gave me an example that when I followed it merged the photo01_N.bmp perfectly into the new Photo01.bgl it created and I'm good. Now to W for winter texture. I found a video which in 3 minutes...
    14 replies | 985 view(s)
  • SgtT's Avatar
    Today, 06:18
    Good Morning and greetings from IL. I this question over in the CFS3 forum. So I'm slowly getting back into my different simulators. My question is how many installs could we have for CFS2. For example, Korea, Vietnam etc. Thanks, Rob
    2 replies | 41 view(s)
  • lefty's Avatar
    Today, 06:16
    Thank you Mike. Here's a water baby -
    24467 replies | 6122120 view(s)
  • SgtT's Avatar
    Today, 06:15
    Good Morning and greetings from IL. So I'm slowly getting back into my different simulators. My question is how many installs could we have for CFS3. For example, BOB, MAW, OFF etc. Thanks, Rob
    0 replies | 28 view(s)
  • ZsoltB's Avatar
    21 replies | 665 view(s)
  • falcon409's Avatar
    Today, 05:06
    I emailed Rob again to see if he'll allow me to upload the installed version to the Warbirds Library. That way it's here with his other works and available for everyone.
    21 replies | 665 view(s)
  • ZsoltB's Avatar
    Today, 03:38
    I am grateful to you! :ernaehrung004: Zsolt
    21 replies | 665 view(s)
  • Cees Donker's Avatar
    Today, 03:33
    I can do that. I'll PM you when i'm done! :wavey: Cees Zsolt you got a PM!
    21 replies | 665 view(s)
  • pomme homme's Avatar
    Today, 02:47
    Yes, absolutely right, Mike. Lovely, but sad. Wasn't Beagle a perfect example of all that was wrong with the British aircraft industry and its management in the post-war decades? But enough of this. Over to Scotland.
    24467 replies | 6122120 view(s)
  • lefty's Avatar
    Today, 01:30
    Lovely. To think this was nearly 60 years ago - G-ASTX -the one and only Beagle B.242X It was brave of them to attempt to compete with the Cessnas and Pipers of the world. Good-looking machine, though.
    24467 replies | 6122120 view(s)
  • pomme homme's Avatar
    Today, 01:09
    Thank you, Uli. Here's something that is a little more and looks a lot more modern than the Cri-cri. And its designation shouldn't vex lefty!
    24467 replies | 6122120 view(s)
  • ZsoltB's Avatar
    Today, 00:59
    Thank you, but not the package I am looking for!
    21 replies | 665 view(s)
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