Activity Stream - SOH Forum

Activity Stream

Filter
Sort By Time Show
Recent Recent Popular Popular Anytime Anytime Last 24 Hours Last 24 Hours Last 7 Days Last 7 Days Last 30 Days Last 30 Days All All Photos Photos Forum Forums Articles Articles Blog Blogs
  • mongoose's Avatar
    Today, 17:06
    Hmmm! Well it would seem that might be the limitation WRT making them only show to either a friend or enemy. I hate to go the spawn route as that is difficult, not to mention lots of spawns and work!
    11 replies | 1190 view(s)
  • heywooood's Avatar
    Today, 16:47
    lol - they went after a number of small issues...which made for a not so small update patch...is that better? I like it - Flying over Las Vegas in the Baron was possibly smoother just now than last night. Is anyone else though having issues with switching the ATC on or off to reply to or call out and then momentarily losing control inputs? I sometimes have to mouse over to the ATC window and close it that way because the keyboard 'tab' key loses functionality - along with the stick I thought at first i was inadvertently activating the auto pilot but that isn't it at all - it seems to be a bug but I haven't seen anyone mention it.
    2 replies | 107 view(s)
  • Ravenna's Avatar
    Today, 16:43
    Hi Marty, I'll have a go at replacing the currently listed crew with the latest WW1 crew figures.
    2 replies | 400 view(s)
  • jeansy's Avatar
    Today, 16:27
    All NATO ammo is standard across the board for all small arms including 12.7mm (.50) It was 1 in 5 for stock ammo 4 ball 1 tracer, or 2ap 2api 1apit is the other readily used combo. Ive used plenty of US ammo for 12.7mm over yrs and the only thing that's different across all nations is how lot numbers are identified by the manufacturer. However you learn about them and the differences
    8 replies | 698 view(s)
  • T Square's Avatar
    Today, 16:27
    This may be a stupid question, but will it work in FSX or just FSX-SE ?
    1 replies | 148 view(s)
  • MajorMagee's Avatar
    Today, 16:26
    Using SGSSAA can go a long a way toward making wires look like wires, but there are some models where it's just not enough. I've learned to live with the limitations of the game engine trying to render a few poorly modeled objects as long as I can make everything else look really good, and SGSSAA does that pretty well most of the time. If the straight edges of the aircraft (window framing, antenna masts, etc.) look smoothed by AA, but the wires don't, then it's being driven by how the wires have been modeled. If the aircraft looks stair stepped as well then the AA is not working effectively. The technology behind SGSSAA is that the game is calculating everything at a 2x, 4x, or 8x higher resolution virtually (not unlike DSR), and then downscaling back to native resolution to show...
    4 replies | 417 view(s)
  • sdsbolt's Avatar
    Today, 16:24
    well they are like guns in that they aim at enemy aircraft but I'm assuming they don't use a muzzle blast effect for the light
    11 replies | 1190 view(s)
  • musterpilot's Avatar
    Today, 16:23
    musterpilot replied to a thread P3D_V5 Screenshots P3D V 5 in Prepar3D
    589 replies | 44281 view(s)
  • musterpilot's Avatar
    Today, 16:21
    musterpilot replied to a thread P3D_V5 Screenshots P3D V 5 in Prepar3D
    589 replies | 44281 view(s)
  • Mario Donadon's Avatar
    Today, 16:13
    wow, I didn't know this project
    471 replies | 125852 view(s)
  • stovall's Avatar
    Today, 16:07
    Very nice Rich, hope to be able to download and install. The DCS F-14 is a work of art. Four years in development.
    2 replies | 104 view(s)
  • Maxstuka's Avatar
    Today, 16:05
    I re load the MS_B5N2_KATE, It had some bombs stuck, small configuration error of the weapon profile. I fix this.
    0 replies | 19 view(s)
  • mongoose's Avatar
    Today, 15:56
    Ah! Maybe that's it. You are correct in that tow_search_white.dds is used by tow_searchlight_white.M3D. In fact it seems all those kind of lights have dds related files in their m3d files. So strictly speaking they are not like guns at all??
    11 replies | 1190 view(s)
  • BendyFlyer's Avatar
    Today, 15:55
    BendyFlyer replied to a thread P3D_V5 Screenshots P3D V 5 in Prepar3D
    Lancaster WU15 French Aeronavale - out of Tontouta. Sure is hard to find details or history of these Lanc's in the Pacific, New Caledonia or Tahiti.
    589 replies | 44281 view(s)
  • fsafranek's Avatar
    Today, 15:54
    Downloads are all good now. Two different schemes. Thank you. :ernaehrung004:
    19 replies | 2247 view(s)
  • YoYo's Avatar
    Today, 15:08
    YoYo replied to a thread P3D_V5 Screenshots P3D V 5 in Prepar3D
    589 replies | 44281 view(s)
  • Ivan's Avatar
    Today, 14:37
    Hello Aleatorylamp, The EJ Airacobra project was a serious learning experience in flight modelling. It is a great example of how things changed between FS98 and CFS AIR files. The center of lift offsets were meaningless because everything was done via moments. It took a lot of effort to get the instability where I wanted it to be..... Regarding the mistakes in A-20 drawings and specifications: The problem came about because of the design of the aircraft..... Everything is the same length from Station Zero on back, but the dimensions changed depending on the nose that was fitted and THOSE varied a lot in dimensions. The manual would often list a single overall length but the drawing that accompanied that specification did not match the length that was listed because the attack...
    26 replies | 4460 view(s)
  • Klein's Avatar
    Today, 14:07
    Many thanks for all this work, Stuart, our little WWI world is better fitted day after day! Keep safe and take care, cheers Martin :ernaehrung004:
    13 replies | 737 view(s)
  • BendyFlyer's Avatar
    Today, 13:58
    BendyFlyer replied to a thread P3D_V5 Screenshots P3D V 5 in Prepar3D
    Nice shots Noddy. This sim just gets better and better.
    589 replies | 44281 view(s)
  • Odie's Avatar
    Today, 13:49
    :encouragement::encouragement: Love those black-nosed F-14s!!! Looks good, Rick!
    2 replies | 104 view(s)
More Activity