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  • gray eagle's Avatar
    Today, 14:52
    Oh no,,,, I didn't get mine yet. Thought it would be a one time blanket email to all there were interested. Checked my spam/trash box... nada.
    269 replies | 33454 view(s)
  • AusWilko's Avatar
    Today, 14:51
    I'm interested in this as well.
    79 replies | 7453 view(s)
  • docjohnson's Avatar
    Today, 14:46
    docjohnson replied to a thread AI Carrier r2 Question in Prepar3D
    4 replies | 88 view(s)
  • Penzoil3's Avatar
    Today, 14:46
    LOL, how to hijack a thread. Tigercat, to Hammond. Downloading the Tigercat files now. Thanks Sue
    269 replies | 33454 view(s)
  • docjohnson's Avatar
    Today, 14:44
    That's awesome! And I also put a vote in for option 1.
    16 replies | 1637 view(s)
  • TuFun's Avatar
    Today, 14:31
    What's really cool is flying below the clouds and seeing the cockpit shadows change by the clouds blocking the sun. And real reflection in the skin, not static like FSX. Also give PTA a try. Good source of info here:
    38 replies | 4758 view(s)
  • highpockets's Avatar
    Today, 14:28
    I have his Ki-43-1, Ki-44 and Ki-46 in my CBI and all seem to be working OK
    1 replies | 98 view(s)
  • gecko's Avatar
    Today, 14:23
    I've been doing some research on this, the Walter HWK 109-500 rockets weighed 125kg produced 500kg of thrust each, for a total of 1,000kg of thrust. They burned for 30 seconds and were then dropped via static line parachute. The Jumo 004s produced 903kg of thrust each for a total of 1,806kg of thrust. So to make this work, the aircraft will be set up with four engines - 1 and 2 are the main jets, and located accordingly; 3 and 4 will be stand-ins for the the two rocket motors and located accordingly. Since you only get one set of engine parameters, these will be set up for the Jumos. The thrust of the rockets will be adjusted another way. The visuals will be the two rocket pods, set up as drop tanks. They will weigh a total of 125kg each, and this will be divided between the weight of the...
    110 replies | 8997 view(s)
  • Rami's Avatar
    Today, 14:04
    Rami replied to a thread Ships in CFS2 General Discussion
    1 replies | 29 view(s)
  • TeiscoDelRay's Avatar
    Today, 14:03
    A new entry has been added to Add-Ons Library, category FSX Civilian prop skins Description: You are the captain of the first L049 off the assembly line. Your ship is owned by Lockheed and used for promotional flights to major world airports and also to fly high end clients and customers all over the globe. This version depicts a brand new Connie and features modified smoke effects for more volume, exhaust flames at high MP, modified prop textures, matching stairs and stewardess and new period cockpit. Paul Grubich 2017 To check it out, rate it or add comments, visit A2A Constellation Retro The comments you make there will appear in the posts below.
    0 replies | 17 view(s)
  • YoYo's Avatar
    Today, 14:02
    Oh,no. Good find!:applause: I miss it also : D.
    276 replies | 19070 view(s)
  • l'iguane's Avatar
    Today, 14:02
    Uganda Air Force U-510 L'iguane
    19 replies | 1045 view(s)
  • gray eagle's Avatar
    Today, 13:57
    Here is the original entries // out // //tailhook_length= 4.0 //cable_force_adjust= 1.2 //tailhook_position = -14.6, 0.0, -1.1 // //launch_bar_pivot = 3.0, 0.0, -1.0 //launch_bar_lug = 7.0, 0.0, -1.0
    42 replies | 1423 view(s)
  • John Pirnie's Avatar
    Today, 13:43
    Does anyone know where I can find the BSK files? Thanks, John The file that I need is BSKFB. Where do I get it? John Rami I am so sorry, I have the right file. BSK Fishing!!!!! John
    1 replies | 29 view(s)
  • jamminjames's Avatar
    Today, 13:41
    Does anyone know where I can find their freeware F3f-2 and LA-9? Thanks.....
    0 replies | 31 view(s)
  • jankees's Avatar
    Today, 13:33
    Ooops, you're right! Sorry about that! As a stopgap, copy the correct texture from for instance my V15 paint in there, or wait till this weekend when I can fix it..
    276 replies | 19070 view(s)
  • hardlucksam's Avatar
    Today, 13:31
    At age 70, I would appreciate *any* help. Please send link. I am not good at xml language, period. Keep getting this message also. Error ID 3 System cannot find path. File ./Mission/Military/CarrierPractice/Sound/CarrierPractice_21, 22, 23, 24.wav Have to click OK 9 times to get rid of it. Then the flight will continue. Will this dotnet make it stop asking for this Mission thing? Any idea how to get rid of it? Thanks
    4 replies | 88 view(s)
  • Dimus's Avatar
    Today, 13:21
    I know google streetview but it never occurred to me to use it for Locher. :banghead: After I saw it I realized where you sourced your textures from and they are great, really! I have now finalized the runway and taxiway slopes. The basic spec for being able to climb the taxiway and the uphill runway is a 150HP SuperCub. The 172 still can't make it, while a microlight like a Pou de Ciel can. The A2A 182 is marginal while all the metal Pipers (A2A Cherokee, Comanche, JF Arrow) can't make it. It is a piece of cake for the Beaver and all of the turboprops like the Kodiak. I think it makes good sense so I'll now proceed with the rest of the modelling and texturing.
    16 replies | 746 view(s)
  • DaveB's Avatar
    Today, 13:06
    Yup.. these threads are hot as rocks for a while then sometimes die and come back to life later!! You have to be in the right place at the right time!! The FD's talked about in that thread are the ones I posted.. v2.7. It's quite possible that the original uploads at vendors were updated to take the new airfiles and cfgs into account. If the final line on the update list shows v2.7 FDE Update.. you already have the latest files. Do your tailhook and launch assistance entries read like this: tailhook_length= 4.1 cable_force_adjust= 0.95 tailhook_position = -14.7, 0.0, -1.0
    42 replies | 1423 view(s)
  • l'iguane's Avatar
    Today, 13:04
    TNI-AU Indonesian Air Force L'iguane
    19 replies | 1045 view(s)
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