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  • Javis's Avatar
    Today, 06:50
    And more here ( don't forget to click the screenies) :
    78 replies | 3593 view(s)
  • fabulousfour's Avatar
    Today, 06:47
    That looks very much like the LWF J-2.
    18365 replies | 2630057 view(s)
  • Daube's Avatar
    Today, 06:43
    Well, on the freeware side, there is the Alphasim former-payware S-55 which is also available in native FSX format. You might want to check it out prior to buying the MP one. There is a payware Seahorse by Dirk Stuck, but I have never tried it, and found little to no feedback at all about it :/
    5 replies | 169 view(s)
  • Martyn's Avatar
    Today, 06:40
    The latest update fixes the issue with the brake parachute door. One danger of constantly adding new functionality is the risk of breaking existing functionality, as happened in this case. Apart from our on-going work to add PBR materials, the vast majority of extra functionality has now been added and the product page and manual have been updated accordingly. Thanks Martyn
    65 replies | 5646 view(s)
  • highpockets's Avatar
    Today, 06:37
    Thanks Rami Got it stored in my CFS 2 A/c files :applause:
    6 replies | 114 view(s)
  • No Dice's Avatar
    Today, 06:36
    I think we have all learned the hard way on that one. See " Modifying Existing GSL scenery" in his instructions on page 10. If you need a copy , I can forward it to you.
    3 replies | 40 view(s)
  • SSI01's Avatar
    Today, 06:03
    Thanks for the replies, everyone! I'm visiting the site for a final check but based on comments, and lack of an S-55 for FSX, will more than likely pick it up. Wonder when anyone will be doing a Seahorse for FSX?
    5 replies | 169 view(s)
  • jeansy's Avatar
    Today, 05:13
    im just wondering, have anyone been adding to Airports files to display dynamic lighting ie ramp lighting etc ive been working on several freeware ones, and wondering if anyone else has been doing the same, and would like to share their mods.
    0 replies | 21 view(s)
  • MaskRider's Avatar
    Today, 04:55
    If you use GSLEdit supplied by Martin Wright adding objects to a GOB already occupied by scenery objects, those pre-existing scenery objects will disappear. Howsomever, if you use MB's built-in GSL editor they won't. What you you need to be mindful of though, when using the MB GSL editor, is that you only want to add the additional objects to a previously "installed" layout and not the already installed layout plus the new objects. Then you will start doubling up on objects and it won't be visually obvious since they will all be sitting exactly on top of each other. MR
    3 replies | 40 view(s)
  • kdriver's Avatar
    Today, 04:53
    kdriver replied to a thread Ship Names in CFS2 General Discussion
    Hi Michael, Yes, MB reads ships' names from their DPs. Kevin
    5 replies | 117 view(s)
  • Rami's Avatar
    Today, 04:52
    Good morning, Here is another... "title_string"=Belgian Air Force - Defend Le Culot aerodrome "summary_string"=Attention, pilots! The actions on 10 May 1940 have weakened our forces, but we still remain resolute. Their coordinated effort to destroy our airfields & aircraft has been averted by our ground crews. You'll guard Beauvechain airfield by intercepting these incoming Stukas, hopefully forcing them to abort! If they break through your defense or you get jumped by 109s, you will land at a secondary airfield. Let's show the enemy we remain unbroken and will continue fighting back! "objective_string"=This is a quasi-historical amalgam of three events on 11 May, 1940. The Belgian airfield of Le Culot was strafed twice that day by Bf-109s, damaging Gladiators & Hurricanes. The...
    286 replies | 42698 view(s)
  • wiekniera's Avatar
    Today, 04:51
    5 replies | 66 view(s)
  • Rami's Avatar
    Today, 04:50
    Rami replied to a thread fdg2 f4u-1a in CFS2 General Discussion
    Good morning, Here is the link, for future reference:
    6 replies | 114 view(s)
  • kdriver's Avatar
    Today, 04:38
    Hi Allen & Robert, Would it then be possible to place objects on top of the mole? Allen, the coordinates for the mole are contained in the layout file which I posted above earlier today. Kevin
    69 replies | 2080 view(s)
  • Rami's Avatar
    Today, 04:35
    Wiekniera, Yes, these missions are designed to be flown manually, without warping. The B-24D "Hail Columbia" has a nice autopilot that you can set for altitude and heading, which leaves you just to manage the engines and throttles. Using the autopilot will also allow you to fly the mission at 4X rate, which cuts the total mission time down to about three hours. During those long stretches over the Med, I usually eat something, take a bathroom break, or put on a movie. :costumed-smiley-034
    5 replies | 66 view(s)
  • txnetcop's Avatar
    Today, 04:31
    I had that same feeling fortunately for me I was given the program and it costs me nothing. Like you I live on a pension and SS so I really can't afford spending much on this hobby now. I will say that the program is everything it advertises to be. The learning curve is tough but well worth it. Ted
    2 replies | 44 view(s)
  • kdriver's Avatar
    Today, 04:29
    Hi hertzie, The AFD file puts you in the water adjacent to the section of the mole where the seaplane hangars were located. Take offs and landings were carried out on the water by seaplanes only. At this stage if you want to drive along the mole you will end up in the drink. Cheers, Kevin
    69 replies | 2080 view(s)
  • Robert John's Avatar
    Today, 04:21
    You can use Airportforwindows and create a landable surface. RJ
    69 replies | 2080 view(s)
  • wiekniera's Avatar
    Today, 03:58
    @Sgt willy & @Rami I use Warp from take off till in the third warp it's already run out of fuel, or should i fly it manually all the way to target? the mission is ploesti and neuer stadt.... :dizzy:
    5 replies | 66 view(s)
  • Rami's Avatar
    Today, 03:52
    Sarg Willy, Actually, it should be 65% throttle, 1,900-2,000 RPM, and about thirty-three inches of manifold pressure. :encouragement:
    5 replies | 66 view(s)
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