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  • bearcat241's Avatar
    Today, 00:32
    Akemi's...none of his models have breaks.
    4 replies | 264 view(s)
  • gastonj's Avatar
    Today, 00:31
    Hi, No doubt but it is very distinct skills. One refers to a technique that everyone can acquire (modeling 3D), the other is more art and requires some talent. JMC
    25 replies | 1496 view(s)
  • hairyspin's Avatar
    Today, 00:27
    Itís asking for the total area of the ailerons. I understand the flight model does calculations as if there were one aileron, one elevator, one flap etc but itís definitely working with the total areas in each case.
    1 replies | 358 view(s)
  • captmercy's Avatar
    Today, 00:27
    Thanks to Allen’s release of MDLC 2.0 stick and rudder now netural on P80A. So simple now even a Caveman can do it!
    8 replies | 350 view(s)
  • Allen's Avatar
    Yesterday, 23:18
    What P-39 is this?
    4 replies | 264 view(s)
  • lefty's Avatar
    Yesterday, 22:54
    Everything points to the Yak-12 except that rear fuselage profile, which is too deep ? Could it be the Yak-10G ?
    18732 replies | 2721871 view(s)
  • heywooood's Avatar
    Yesterday, 21:59
    lol - looking forward to season 3...
    131 replies | 17203 view(s)
  • e.a.wicklund's Avatar
    Yesterday, 20:29
    Most cool. I will try that. Thank you. Though I think I'll look to see if Maxstuka has made a breaking parts version.
    4 replies | 264 view(s)
  • FlyingsCool's Avatar
    Yesterday, 20:27
    Hi Milton, So I loaded up your CDF model tonight. It looks to me like it would make the perfect model for a TS-2A, except, as you know, it's missing the tailhook and MAD boom that it seems the TS-2A retained after conversion. Interestingly, FWIW, when I load it into ModelconverterX, it's looking for fuseinnerrear.dds. I can't find that texture in any of the S-2's I have loaded. Also, none of the control surfaces show up in ModelconverterX(?). As I said, I use it for checking my repaints. BTW, I just started using the paintkit for the S2F-1. Wow, that's really great, thank you for that. Tom
    118 replies | 28845 view(s)
  • Threedp's Avatar
    Yesterday, 20:04
    Mongoose, I'd like to get in primarily the B-29 and its weapons, with the B-17F a close second. I know Firepower did a bit of an overhaul of the basic game, but I'm guessing a lot of that has been superseded by ETO and such. Nevertheless, I'd like to get as many of the planes in as I can.
    8 replies | 382 view(s)
  • FlyingsCool's Avatar
    Yesterday, 19:53
    I think many of you may find this interesting. And I bet there's more of them out there. This is the USS Randlolph 1966 Cruise book covering VS-34 and their S-2E's and other aircraft, lots of great pics. https://www.navysite.de/cruisebooks/cv15-66/index.html
    118 replies | 28845 view(s)
  • MaskRider's Avatar
    Yesterday, 19:48
    Sounds good, Stuart! Glad you got it sorted. :ernaehrung004: Until later, Chris
    57 replies | 2006 view(s)
  • alcanallen's Avatar
    Yesterday, 19:35
    I have the same problem with BoB_Alpha,the missions runs perfectly but the Campaign BoB Allied add on crashes as soon as i take off,methinks something is missing,perhaps someone can put some light on this odd problem! alcanallen.
    1 replies | 174 view(s)
  • stuart277's Avatar
    Yesterday, 19:33
    Hi MR Thanks for that. I just went back, got rid of all the old pac4a10m files etc Put in the DEM5 mesh. And Bob's your Uncle (means all is well, tested two airfields) I did not install Rhumbas Watermasks. I should have tested your exclude before I wiped out the old pac4a10m files. Cheers Stuart
    57 replies | 2006 view(s)
  • grover1's Avatar
    Yesterday, 19:17
    HI all, Is there a way I can see what's causing CFS3 to crash after 2 or 3 free flights? Similar to a log file included with AnKor's .dll? Thanks!
    1 replies | 174 view(s)
  • MaskRider's Avatar
    Yesterday, 19:11
    So, it sounds as though you are maybe running a bit of a hodge podge? A mix of stock and Rhumba? I am guessing that all those lines(river, shorelines and roads) that you are seeing are the stock lines? Yes? My set up has Rhumbas masks and mesh- and no shorelines, rivers or roads at all. I add all the rivers, shorelines and roads required when I build the scenery. And yes, if you still have the stock rivers and roads installed and activated then they will show at all locations in the Gilberts scenery pack.
    57 replies | 2006 view(s)
  • Allen's Avatar
    Yesterday, 19:09
    That is because the DP says that the plane has breaking parts while the model has no breaking parts so the game clone the model. Open the DP with nopepad/wordpad and check every . If you see a number at the end like below in bold. Stock A6M2 Zero ; System = Nose Structure effect.0=10,LIBRARY,fx_smkpuff_s, effect.1=30,LIBRARY,fx_engfire_s, effect.2=60,LIBRARY,fx_engfire_m,
    4 replies | 264 view(s)
  • Rami's Avatar
    Yesterday, 19:06
    Rami replied to a thread For Rami in CFS2 General Discussion
    Good evening, Made it into Minneapolis, and hotellling in Wisconsin. :very_drunk:
    187 replies | 13150 view(s)
  • stuart277's Avatar
    Yesterday, 18:52
    HI MR Thanks for the reply and thanks for all your great work It is Tabiteuea, but similar patterns are found at Tarawa (and probably other places as well) The install is on old one but it has LOD 7 and 8. It still has the pac4a10m files etc (I should remove these) It has Rhumbas watermasks cst4a00m etc. Do I need Rhumbas watermasks with your scenery? Cheers Stuart Do you have Rami's
    57 replies | 2006 view(s)
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