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  • wombat666's Avatar
    Today, 18:39
    You're not wrong, DCS only.
    11 replies | 3190 view(s)
  • Daiwilletti's Avatar
    Today, 15:31
    Based on a quick read of your post, I would comment that the gun entry parameters in the sounds.xml are default parameters for ALL guns listed in that section, and where you want different parameters or to change the default parameters you list them with your specific gun, which it looks like you have done. On the vehicles question, you very much need a vehicle so you can tweak the relevant parameters in the gunstations section of the xdp file. Just take a standard flak gun like the 88 and rename the xdp and m3d, not forgetting to edit the xdp with the new name of the m3d file. One thing which might be important is the characteristic of the .wav file. I have a suspicion that if the wav file is recorded in stereo, than it only works with stereo="yes" but I could be completely wrong...
    2 replies | 60 view(s)
  • Daiwilletti's Avatar
    Today, 15:19
    So do you have other versions of the shaders.xml file to compare the problem one with?
    3 replies | 107 view(s)
  • michaelvader's Avatar
    Today, 15:19
    A new entry has been added to Add-Ons Library, category FS 2004 Panels Description: This panel is for the Messerschmitt Bf 110 G4 nightfighter version. The pilots panel has just some minor changes compared to the Bf 110 G2 JaBo version. But the radio station is now equiped with other radios and working radar device. Joined is an alternative aircraft.cfg for the Groundcrew BF110G4. Now she flies at cruise speed (1.1 ata, 2300 rpm) in 6000 m with nearly neutral trim set.
    0 replies | 17 view(s)
  • Daiwilletti's Avatar
    Today, 15:18
    That's interesting, I just kind of assumed that the downlimit was an actual reading. Eg downlimit="85" to keep the gun from panning below 85 degrees.
    3 replies | 59 view(s)
  • RichardLouis's Avatar
    Today, 15:18
    A new entry has been added to Add-Ons Library, category P3D / P4D Add-Ons - General Military repaints Description: Texture for P3Dv4.4+ payware IndiaFoxEcho Visual Simulations TA-4J Skyhawk. It depicting "Chameleon" a TA-4F (BuNo 154334) of the US Navy VA-127 Cyclons in the 80s. The crews gave her the nickname "Chameleon" following the impressive number of different camouflages she received within the squadron. To check it out, rate it or add comments, visit Douglas TA-4 US Navy VA-127 - NJ 712 - Chameleon The comments you make there will appear in the posts below.
    0 replies | 24 view(s)
  • Captain Kurt's Avatar
    Today, 15:18
    Hi Guys, Mav - Thanks for letting me try DP-AFE. Basically it identifies the hex locations for each air file entry, and you can cut and paste other air file entries but not much else - at least that I could figure out. I think it would be helpful if you were hex-editing a file to quickly identify and find specific sections and code lines. UncleTgt - Very comprehensive. I'll have to experiment with some of that. I make almost all adjustments to the air file. I don't like to mess with the .cfg file much because most, though not all, of the effect is on the players aircraft making it a different airplane from the AI. I try to make sure the .cfg and .air file values are matched. It's not universal though, I think there is some cases where the .air file supersedes the .cfg file. A...
    10 replies | 218 view(s)
  • Rami's Avatar
    Today, 15:14
    Maxstuka, I cannot approve the upload in its current form; any files that belong to or were worked on by Tango Romeo are not allowed in the library of SOH per his personal request.
    2 replies | 166 view(s)
  • Daiwilletti's Avatar
    Today, 15:13
    Hi dhadsell, sounds like you know about the terrains2 folder on the CD. @Priller, I assume you are talking about the stock upgrade, not ETO. As for the configdatabase issue, I have never encountered it for this install. Almost sounds like it could be a syntax problem which could be picked up with an xml editor. I think I would have persevered with the setup where you got cfs3 open, but looking horrible. Its generally not hard to fix the look. You get clues like - is the view not at the standard monitor resolution? etc. But really, configdatabase is an odd one. I don't know what could be wrong other than a typo/syntax problem. You could try pulling out the shader package - all you really need to remove are the two d3d8 files and back them up somewhere.
    26 replies | 3541 view(s)
  • Motormouse's Avatar
    Today, 14:28
    You can find one version at Simviation, with panel 'fixed' for FSX by Danny Garnier... or original is on wayback machine , try here https://web.archive.org/web/20060715232700/http://www.theheavenlyhangar.com/ahmembers/specials_OLD.htm Ttfn Pete
    1 replies | 67 view(s)
  • Phantom88's Avatar
    Today, 14:15
    125 replies | 16600 view(s)
  • mongoose's Avatar
    Today, 14:02
    Well I certainly can make a very large facility file just using CFS3 Mission Editor without a ground plane but I think I know why I need one. If I have 6-8 items in 2 rows, or even 1 row, I need some way of changing the orientation of the row(s) I am assuming the ground plane does that? EDIT: No that's not it. I can alter the orientation in the missions file!
    1 replies | 43 view(s)
  • speedy70's Avatar
    Today, 13:53
    Yes great. Please upload it. Cheers chris
    3 replies | 174 view(s)
  • fabulousfour's Avatar
    Today, 13:39
    I think this is the Albert A.110 which was found in a barn less its engine. No Ju 88 this time. :very_drunk:
    20660 replies | 3232114 view(s)
  • RichardLouis's Avatar
    Today, 13:09
    Upload is done. SOH, Avsim and FlightSim. Hope you will like. Richard
    183 replies | 14855 view(s)
  • Ferry_vO's Avatar
    Today, 13:01
    844 replies | 129342 view(s)
  • ian elliot's Avatar
    Today, 12:45
    My bad Huub, 5 is the correct number, all present and correct :encouragement:
    24 replies | 439 view(s)
  • ian elliot's Avatar
    Today, 12:42
    Im flying the Budda13 CFS2 conversion, which is fine, although the flight model is a little tricky, but i cant find the FS9 original and id like to compare. anybody point me in the right direction
    1 replies | 67 view(s)
  • huub vink's Avatar
    Today, 12:27
    This is what I had with the previous traffic file: There are 5 AI aircraft at the airfield: 2 aircraft at the open dispersals (1 and4) from which one aircraft (4)will taxi toward the end of the runway to disappear after a while and 3 aircraft inside the shelters (2,3 and 5). My traffic density is set on 40% Cheers, Huub
    24 replies | 439 view(s)
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