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  • Sarg Willy's Avatar
    Today, 20:31
    Not trying to high jack your thread Col Wolf , but Alen posted cfg fltsim 0-1 , and I half to ask a really dumb question, Can you even make a mission file to call fltsim 1 aircraft , from MB ???? I thought it was only available as a free flight option ,, Novice MB user here , and I guess I never tried to before ,
    7 replies | 163 view(s)
  • Marty's Avatar
    Today, 19:39
    I was using Rami MTO PDF and downloaded all 22 files with the exception of Mesh Fix and link said not there. Does the file need to be in the DEM Mesh LOD 8 folder? if so where can I get it. Thanks this has been one big download for me. :encouragement::encouragement::encouragement: :dizzy::pop4:
    1 replies | 45 view(s)
  • mongoose's Avatar
    Today, 18:18
    LOL! I would leave it at that if SOH allowed it!:biggrin-new:
    28 replies | 767 view(s)
  • rbp71854's Avatar
    Today, 17:22
    Good point Tom. If you have someone build the new system you could make them agree that the system will run both win 7 and 10. Here is another method which I recently came across which has possibilities.
    14 replies | 254 view(s)
  • fsafranek's Avatar
    Today, 17:21
    Glad to help. :encouragement: :ernaehrung004:
    34 replies | 3569 view(s)
  • modelr's Avatar
    Today, 17:12
    What I stated in my post about Portland was what my installer said. I haven't had a chance to check out the area, yet. I also had the previous version, but never visited it. I had forgotten it was the free version. Also, had not yet visited it. I think the reason the original was not compatible was because of some of the modeling not being V5 compatible. My memory getting kind of mushy, also. Edit: After reading the info for the free version, I noticed it is for use with NA PNW, which I have installed, along with the Portland freeware. As mentioned, I had not visited it, yet. (I also have it installed in V4.5, also not visited, yet.) Quoted from the TE Oregon user manual "The city of Portland has been completely transformed" this is where my recollection came from.
    30 replies | 672 view(s)
  • Scorch00's Avatar
    Today, 17:03
    I have fixed the issues with the -10 model. Wing animations, landing gear, VC display issues, and a minor texture correction have been applied. Link will be also posted here once upload is complete on SOH. Hotfix link will also appear in this file's description and vise versa. HOTFIX;
    8 replies | 282 view(s)
  • avi8tor4321's Avatar
    Today, 16:26
    Just working on another at the moment, P-51D "Lady Alice". In the latter stages, will upload once completed.
    19 replies | 935 view(s)
  • Jafo's Avatar
    Today, 16:19
    Oh,'s a case of '****'... At least it's not "have you tried turning it off and turning it on again?" Thanks, mate....;) Edit....forgot that wouldn't work ....shall try 'Read The Fine Manual'....;)
    34 replies | 3569 view(s)
  • Daiwilletti's Avatar
    Today, 15:55
    A white-knuckle mission, 33Lima! One thing that the multiple BOB global layers will offer, is I've set up unneeded RAF airbases with flags ="isFactory". This opens up the possiblity of flying as a German bomber pilot, attacking airfields. Not sure how comfortable you would be switching sides in such a treacherous manner :mixed-smiley-010:
    78 replies | 998 view(s)
  • Daiwilletti's Avatar
    Today, 15:44
    @ MajorMagee I hope Mongoose sees those reticle stats, he is looking for the 110c positions! :medals:
    19 replies | 526 view(s)
  • Daiwilletti's Avatar
    Today, 15:42
    Amazing. Must take great dedication and focus :ernaehrung004:
    28 replies | 767 view(s)
  • Daiwilletti's Avatar
    Today, 15:40
    Hi 33 Lima, What is not explained fully, is that there is still an option to fly for country=British, because the great majority of aircraft are still British. It may be that flying the basic Allied campaign as a British pilot (Option 1) will work best for a bombing career - I could add missions specific for the bombers to the Allied version of the campaign. There are specific campaigns to use for careers as 10 Group, 11 Group or 12 Group pilots. I have added fighters with specific skins to 10 Group, 11 Group, and 12 Group. I've left the original models of BOB hurris and spitfires, so as not to create problems for the missions. I've simply created new aircraft where there are Group-specific skins. At present, there are only a single spitfire, hurrican and blenheim for each...
    19 replies | 526 view(s)
  • MajorMagee's Avatar
    Today, 15:21
    FS Bf110C3 <Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="0.001" PosZ="1.530" PosY="1.0275" Pitch="89.5" MinVel="-999999" MaxVel="999999"/> ETO_Bf110E_1 <Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="0.001" PosZ="1.672" PosY="0.972" Pitch="90" MinVel="-999999" MaxVel="999999"/> BoB_110c4_ZG26, BoB_110c4b_ER210, BoB_110c6_ER210, W40_bf110c <Effect Type="Track" EffectName="GR_OKL_Revic12d-_gunsight" PosX="0.000" PosZ="1.525" PosY="1.035" Pitch="89.0" MinVel="-999999" MaxVel="999999"/>
    19 replies | 526 view(s)
  • fsafranek's Avatar
    Today, 15:12
    Sorry for not getting back here. Had a major PC crash. Lost boot drive (everything on the desktop) and main program drive (documents folder was the big loss). Backups were not complete so slowly rebuilding everything. What I'm looking for is the AoA bracket symbol that appears when the gear is lowered. It is a vertical one sided rectangle that helps you align with the touchdown area of the runway. Someone had made a small freeware utility that added this to an existing HUD. But I can't remember who now. :ernaehrung004:
    2 replies | 259 view(s)
  • Skyhawk18's Avatar
    Today, 14:49
    Skyhawk18 replied to a thread P3D_V5 Screenshots P3D V 5 in Prepar3D
    408 replies | 18705 view(s)
  • stoney's Avatar
    Today, 14:07
    Say Ian, I have no runways or PSP parking? I do have all of your wonderful sceneries and don't have this problem. What am I missing/ Steve
    3 replies | 120 view(s)
  • PhantomTweak's Avatar
    Today, 14:07
    Yes, that's the one. Try lowering to 0.75. If still to abrupt, lower it a tenth. 0.65, for example. You want it set to where the nose gear stops a little short of the end of the deck. Enough to turn back onto the rest of the carrier, if you see my meaning. Another possibility, and this is useful if the plane veers too easily to one side or another when it catches the wire as well, is to move the hook's longitudinal position rearward some. Use 10 foot increments, and shorten to zero in on the correct setting. The farther aft it is, the less it will veer in an off-centerline trap. You don't want TOO much, or it will allow the plane to run off the end of the deck. And never veer off centerline, no matter where on the wires it catches, left/right. The below settings were the result of...
    4 replies | 494 view(s)
  • Shessi's Avatar
    Today, 14:05
    Thanks for the thought guys, and all valid. Yes Jamie, that may be the answer, that would have to rely on the aircraft.cfg which has all the spec data, to tell the sim where the ac datum points are. A bit experimentation and then ve vill see! Cheers Shessi
    3 replies | 140 view(s)
  • hairyspin's Avatar
    Today, 13:16
    That's certainly the way to avoid the Boolean Police, Dave. (nobody expects the Boolean Police...!!) ...I never said nuffin', you never saw me :very_drunk:
    28 replies | 767 view(s)
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