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  • Javis's Avatar
    Today, 18:19
    Trees can grow as high as 400 feet (California redwood stands 379 feet), say a building storey is around 10 feet and the high building in the shot is say 20 storey's ?... that's about 200 feet. Makes the trees look only of average height..
    3 replies | 83 view(s)
  • Milton Shupe's Avatar
    Today, 18:10
    Thanks Joe. After Milan (MZ) tests it, if you guys want to repackage this the way it should be, I am okay with that. Release it and share is fine with me. Thanks
    126 replies | 19825 view(s)
  • Thomas J Wood's Avatar
    Today, 17:56
    I was at a NVIDIA conference three years ago and they told us then that the computers maxed out around 2015, now they are just refining what they got. Its a very interesting read and the reason why so many new games run so well on old computers. The teck now is in the game engine designe, that is the future. https://www.technologyreview.com/s/615226/were-not-prepared-for-the-end-of-moores-law/?utm_source=pocket-newtab
    0 replies | 22 view(s)
  • jmbiii's Avatar
    Today, 17:43
    jmbiii replied to a thread HMS Victory in FSX General Discussion
    Milton, I have been testing the AI HMS Victory file today. The sim.cfg title (VEH_Water_HMSVictory) works with AICarriers very well. However the Aircraft.cfg title (HMS Victory AI Model) does not work for AIBTC (AI boat traffic). The Victory never appears. And it does not work for AICarriers either. After fooling around for a couple of hours (because it takes forever to reload P3D in between changes), I've found that the sim.cfg title works for both AICarriers and AIBTC . This is with P3Dv3, Win 10-64, and various ORBX sceneries. ??? Joe
    126 replies | 19825 view(s)
  • peperez's Avatar
    Today, 17:38
    ALL original CFS2 airfiles have incorrect drag values. Reducing drag values, I succeed to get more range and speed to F4F, F6F and other planes They behave as the real thing. I intended to upload them but my computer crashed. I became so depressed that I decide to give me a little time of CFS2... Maybe I'll redo them. Pepe
    21 replies | 488 view(s)
  • mongoose's Avatar
    Today, 16:39
    Well I have a sort of solution to the last post. 1. I took out all the Lorenz ILS 'sound' gun vehicles from the airbase facility and made them a separate facility; in fact 2; one for each end of the runway; but keeping the same item positions as they were in the airbase facility. 2. Then I thought; could I put them in the gsl as facilities with the same coordinates, etc., as the relevant LW airbase but call them 'British'? Somehow I doubted that would work; so... 3. I put the relevant one for the direction I was landing in the mission file as a British facility BUT then edited the mission xml so that the ILS facility had exactly then same co ordinates and angle as the relevant LW airbase I was landing on! It worked!:wiggle: Now it's a bit of a pain in the butt, as basically I...
    2 replies | 55 view(s)
  • czinger's Avatar
    Today, 16:15
    Thanks for the reply. No editing at all. I tried with all the varations i could, patch and expansion wise. So i was thinking since only the base game with no patches it only works. I'm going to copy the "campaign" file and then install the patches and "Firepower", and apply the old file.Edit: Didn't work.
    2 replies | 72 view(s)
  • gaucho_59's Avatar
    Today, 16:12
    Available as usual... comments welcome... Could be a nice livery for the new B-24 in the works for FSX... G. https://www.flickr.com/photos/106421158@N06/49597933036/in/dateposted-public/
    1016 replies | 228101 view(s)
  • Shessi's Avatar
    Today, 15:55
    Hi Steve, In a nutshell..No. Native FSX ac have a seperate interior to exterior, which obviously Fs9 doesn't. I've just looked and the model is tiny...so hold yer horses....zer are veys...we'll see. Cheers Shessi
    1 replies | 36 view(s)
  • Steven KLein's Avatar
    49 replies | 5529 view(s)
  • Shessi's Avatar
    Today, 15:41
    Luverly-jubbly! :encouragement: Thanks again Ian..don't burn out now! Cheers Shessi
    1 replies | 50 view(s)
  • MZee1960's Avatar
    Today, 15:39
    I have Orbx's Pago Pago scenery and have noticed there is absolutely no water 'launch point' for watercraft, floatplanes etc. over near NSTU. Currently I select the watercraft, pick NSTU runway as launchpoint, then 'slew' over to the Pago Harbour nearby to start the trip (not the most user-friendly way). I have come across a .bgl file (AFX_L21.bgl specifically) in Bob's HMS Bounty AI traffic file download here : http://www.sim-outhouse.com/sohforums/showthread.php/94239-Five-HMS-Bounty-AI-Traffic-Files-zip which supplies a very handy startpoint at Two Harbours for either starting a trip, or following the AI Bounty in a watercraft (without slewing over from Catalina KAVX airport). This file just installs to Addon Scenery folder in FSX (copy & paste). Has anyone come across any...
    0 replies | 32 view(s)
  • Steven KLein's Avatar
    49 replies | 5529 view(s)
  • Shessi's Avatar
    Today, 15:39
    Shessi replied to a thread Hmmm in CFS3 General Discussion
    Like it, a Turbinelite...interesting to have radar with a searchlight...AND then two Hurri's buzzing around you! Is that your own Havoc? Shessi
    2 replies | 78 view(s)
  • mikew's Avatar
    Today, 15:19
    Do you guys have an effects folder when the super hornet installs? I've installed and uninstalled several times but get no effects folder. Some of the effects are stock P3D effects but not all which may explain the missing effect in the sound barrier shock cone. Also has anyone looked at the paint kit? I was looking forward to painting a little but in my download the panel line layers are all merged together which makes it impossible to use. I have entered tickets at Just Flight for both issues. Love the plane otherwise! Mike
    3 replies | 245 view(s)
  • AussieMan's Avatar
    Today, 15:17
    ​By law the CVR should have been turned on before every flight but for some reason it had not been turned on while operating in NSW.
    1 replies | 34 view(s)
  • mongoose's Avatar
    Today, 15:10
    So this is now very annoying!:banghead: I added some 'sound' guns to a LW airbase facility to represent an ILS system. I even changed the vehicle country from neutral to britain, but they show up as 'blue', not 'red' and therefore don't 'shoot' any sound. I am wondering now whether that's why Ted wanted these as spawn files. In this case that really doesn't solve the issue as the reason I put them in the airbase facility,rather than separate facilities is that placement must very accurate WRT the airbase runway. Any spawn would have the same issue as I found out when trying to do spawn airbase approach lights sometime back. Any ideas here?:wavey::wavey:
    2 replies | 55 view(s)
  • stoney's Avatar
    Today, 14:57
    There is a really nice "Aeromarine 39B" for FSX that I would like to fly in my GW3, but it is apparently not compatible at all with FS2004. Is there a way to convert it backwards to FS9? Just wondering. Steve
    1 replies | 36 view(s)
  • ian elliot's Avatar
    Today, 14:52
    A new entry has been added to Add-Ons Library, category FS 2004 Scenery Description: Luftwaffe seaplane base near the town of List on the island of Sylt, a few miles north of my Westerland airfield scenery. To check it out, rate it or add comments, visit List Sylt Seaplane base FS9.zip The comments you make there will appear in the posts below.
    0 replies | 11 view(s)
  • Daiwilletti's Avatar
    Today, 14:51
    Hi Czinger, :wavey: This is an annoying issue related to the campaign.xml file. I've never seen it in the stock campaign.xml file. Have you modified the campaigns/campaign.xml file? (not the one in the root of the install). Sometimes if you close out of CFS3 and re-open it, the problem goes away. For example, in the MAW expansion for CFS3, it is a known issue when trying one of their campaigns, they say just to close, re-open and try again. Another option would be to use a modified campaign.xml file. HTH,
    2 replies | 72 view(s)
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