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  • fabulousfour's Avatar
    Today, 12:23
    Here is an ultralight before the term was invented.
    20877 replies | 3322349 view(s)
  • thefrog's Avatar
    Today, 12:18
    Does it absolutely have to be installed outside P3D?
    3 replies | 107 view(s)
  • vonstroheim's Avatar
    Today, 12:17
    In the SOH library there is some fresh repaints by L'iguane for the Iris Mig-29. He's very talented! Here's a sample he posted in the FS9 forum: L'iguane uses the old Iris FS9 Mig-29A model, now freeware, but with little or no changes, his repaints work fine with the P3DV4 conversion made in 2018 by IS4G Design Workshop. The virtual cockpit is a bit disapointing thou. Iris released its Mig way back in 2005, and back then this VC was quite ok. But since the IS4G P3D version is actually a regular FSX native model, you can try to merge the exterior Mig-29 with another VC of your choice (Mark Harper's Su-27 VC could be an option...). This will keep you busy, in case you're suffering from cabin fever...
    8 replies | 4509 view(s)
  • Bravo/4's Avatar
    Today, 12:04
    :biggrin-new: Hmm
    2211 replies | 515416 view(s)
  • Cees Donker's Avatar
    Today, 12:03
    Hehehe! I was indeed thinking of Star Wars! Cees:biggrin-new:
    245 replies | 35908 view(s)
  • SiR_RiPPER's Avatar
    Today, 11:58
    Regarding pitch trim are you using an axis or hat? If using a hat switch, under controls, make sure that the "Repeat" slider next to your setting is in the middle. The chute problem has literally just been identified and we'll get to it. Butch, APR-24 Phantoms is a naming convention we adopted. Phantoms that had the APR-24 RWR set didn't get the AFC218 update with the slotted stabilators, so flew different to newer Phantoms (late B/N). This is our way of saying "Phantom with RWR but early B model flight dynamics".
    36 replies | 2166 view(s)
  • Priller's Avatar
    Today, 11:50
    Oh god! that VC is brilliant! Hoping that one day, we'll see a version for FSX/P3D! Priller
    2 replies | 33 view(s)
  • Josh Patterson's Avatar
    245 replies | 35908 view(s)
  • gray eagle's Avatar
    Today, 11:40
    Thanks for the info Alex. BTW what was the APR folder for? Didn't find any info in any manuals...
    36 replies | 2166 view(s)
  • Ferry_vO's Avatar
    Today, 11:34
    More like a four seat Fouga Magister.. Always loved the old Tim Conrad model, so this new one is a welcome addition to the hangar!
    3 replies | 107 view(s)
  • Devildog73's Avatar
    Today, 11:33
    Thanks, Captain Kurt, I will play with them and see what happens. Lee
    7 replies | 80 view(s)
  • l'iguane's Avatar
    Today, 11:30
    Hi Shessi it does look awesome ! Definitely looking forward to, I would love to paint a postwar TT.10 as you plan many version (converted MkX for target towing). These TT10 remained in service up to the 60's. The yellow and black "bumblebee" style made me willing to paint one ! Thank you so much for keeping fs9 alive :ernaehrung004: Cheers L'iguane
    2 replies | 33 view(s)
  • hawk_sh's Avatar
    Today, 11:26
    I did some experimenting regarding texture sizes and formats a few years ago while working on the texture sheet for a ground polygon of a scenery. Here is my experience. My conclusion is: FS9 will only display textures of a maximum size of 1024x1024 pixels. These can either be true 1024x1024 size textures or 1024x1024 size mipmaps of a larger texture sheet. So "HD" is not possible. You will never get any bigger resolution than 1024x1024 pixels to display in FS9. What really makes a difference is whether you use an extended 32bit texture or a compressed DXT format.
    18 replies | 1332 view(s)
  • Shessi's Avatar
    Today, 11:22
    Hi Folks, Been working on this for a while, a Beaufighter NF MkIIF. Trying to make it fairly detailed as I'll be doing the other marks. This is the Merlin XX engined version of the night fighter, around 450 made. A total revamp of Bis13's CFS2 model, with new VC, crew, details, tex etc. With the testers as we speak, so hopefully not long now. Cheers Shessi
    2 replies | 33 view(s)
  • Captain Kurt's Avatar
    Today, 11:22
    I'm not a big fan of VC cockpits so maybe some of the other guys who are can give you recommendations. My focus is always on the exterior model accuracy. For the 2D panels, there is a whole section in the Warbirds Library. Just go here: http://www.sim-outhouse.com/sohforums/local_links.php?catid=46&s= There you can scroll and pick what you like the most. The thumbnail images will show you what each looks like before you choose one. Some cloud choices here are: Tloup's TL_Clouds.zip
    12 replies | 1146 view(s)
  • Alan_A's Avatar
    Today, 11:21
    Got an SP-related question for you - I love the crew door complete with ladder animation. But should having it open, with the ladder extended, really be a critical dependency for engine start? I'm worried that if some virtual crewmember is on the ladder when the number one engine starts up, he or she is going to find out the hard way why it's called the "hamburger door." Details in this Plane Savers episode below - explanation starts at 1:40 and the detailed explanation is at 3:30. Side note - still reading up and checking out videos (and budgets) and hope to be on board with you guys soon.
    63 replies | 2377 view(s)
  • delta_lima's Avatar
    Today, 11:19
    Thanks Cees, By this stage of their operational life, they certainly had a bit of wear and tear. :biggrin-new: In case you're wondering as to the wing "walk" strip - these I'm pretty sure used the non-skid black: https://www.flickr.com/photos/skyhawkpc/40419999172/ This seems to have applied to all the drone varieties, in the various colour schemes. I hope that helps.
    245 replies | 35908 view(s)
  • Captain Kurt's Avatar
    Today, 11:09
    Thank you sir :encouragement:
    2 replies | 251 view(s)
  • Captain Kurt's Avatar
    Today, 11:05
    point 0 is the tail wheel (0) Point 1 is the left main gear (-4) Point 2 is the right main gear (4) These numbers define left/right position relative to the center line of the aircraft, not the height above the ground that the wheels sit on. The wheel height is the next set of numbers after the left/right numbers. Adjust these numbers up or down until you are happy with the wheel positions. Point one and point 2 numbers should be the same as they are the main wheels.
    7 replies | 80 view(s)
  • SiR_RiPPER's Avatar
    Today, 11:01
    VF-154 was added in the PBR upgrade and doesn't exist for the original one. Matt made a couple more, I think VX-4 "Baby Blue" was one of them.
    36 replies | 2166 view(s)
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