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  • aleatorylamp's Avatar
    Today, 22:58
    Hello Shessi, Hello Ravenna, Yes, it is definitely very interesting, this new business. I got some similar information from Kdriver yesterday along the same lines - i.e. using scrape points. He mentioned a paddle steamer built for the sim that works with water sounds, so it seems that we are going to get somewhere. Letīs see if I can get some experimenting on the subject done today. I was thinking of duplicating the 4 contact-point lines for the two floats (type 4) in the Aircraft.cfg, and giving those a Type 2 scrape point designation, with a really high damage threshhold, to see if I can get any reaction
    8 replies | 133 view(s)
  • Allen's Avatar
    Today, 20:55
    To move the axis of a part you need to click on the Hierarchy tab than use Affect Pivot Only. now you should be able to move the axis around and rotate it if needed.
    9 replies | 206 view(s)
  • Victory103's Avatar
    Today, 20:45
    Can't wait to add those paints Matt, as soon as I figure out where my gauges went in the 1.02 update. Anyone else have an issue? 1.00 work fine w/ Tacpack.
    36 replies | 1492 view(s)
  • gaucho_59's Avatar
    Today, 20:31
    :applause::applause::applause::applause: One minor thing... I think the outboard engine cooling flaps on the right side never got painted.... on the natural metal finish easy enough to correct.... Keep up the good work, G.
    12 replies | 593 view(s)
  • gaucho_59's Avatar
    Today, 20:26
    Available as usual... Could make a nice livery for the new project by Tufun, I think... or whoever it is...lol G. For closer look, https://www.flickr.com/photos/106421158@N06/48779633906/in/dateposted-public/
    930 replies | 198544 view(s)
  • Marty's Avatar
    Today, 20:02
    I tried them and many of the campaign has trees in the middle of the runways. Getting around that the other campaign mission fly well until they encounter a aircraft shot down the the game stops and lockup. many misspelled aircraft in the missions and other problems. I guess i will just wait until someone correct them or makes a better one. Thanks for all the help I have got from other people in doing this project.
    7 replies | 310 view(s)
  • Jafo's Avatar
    Today, 19:55
    ....and the other 3...
    42 replies | 3742 view(s)
  • Jafo's Avatar
    Today, 19:53
    While we all wait for the enhanced graphics for the model from TiAr, I've today uploaded my renditions of 2D Panels for the 410. They're high-res and essentially straight copies from the VCs . I took a wee liberty with the FG model with the glass nose...so you'll see the ground rushing up at you from bottom/right....not essentially accurate angle of sight, but it's all fun...;)
    42 replies | 3742 view(s)
  • mike_cyul's Avatar
    Today, 19:44
    Thanks, everyone! :) Here's a couple of WIP screenshots of another scheme, this version featuring the armoured cockpit side windows (as well as the armoured windscreen).
    12 replies | 593 view(s)
  • heywooood's Avatar
    Today, 19:24
    The Guillow Aeronca Champ '85 is complete
    316 replies | 61185 view(s)
  • jankees's Avatar
    Today, 19:17
    Very nice! I'm looking forward to this one
    12 replies | 593 view(s)
  • Jorge's Avatar
    Today, 19:07
    Dave, Just wondering if you had anything taken down as far as the notes from Usio. Even a bad google translation is better than nothing. Just wondering what he meant by "whole" in the scene. Maybe from context I could glean something from it. I'm asking about the Usio files or notes since the "mount" doesn't seem to be working. The whole turret disappeared. I keyframed. Nothing. I even tried grouping the three together and nothing. Before the "mount" entry was added the guns would just flail around under one particular axis, but I couldn't figure out which one it was. It looks like they need to be aligned to object instead of world? Also, any mention of settings for export from gmax with regards to keeping or not keeping certain settings? I'm just wondering if there is...
    9 replies | 206 view(s)
  • dvslats's Avatar
    Today, 17:40
    Tis, isn't it. Very curious to see what happens. :emmersed:
    8 replies | 133 view(s)
  • dvslats's Avatar
    Today, 17:31
    Hi Jorge, Here's something that may shed more light on the subject. Download these files paying close attention to the one named cfgse_DP. If there is any problems opening the files you may need to add an exception to any anti-virus or maleware programs on your computer. Don't fret, these files are safe. It's due to the fact that each is an *.exe. Once it's open, scroll down to or search X , Y, Z coordinates ...from this point down is the sections Usio had refered to.
    9 replies | 206 view(s)
  • tgycgijoes's Avatar
    Today, 16:39
    All positive. Absolutely fantastic job. Thank you for all your efforts and honored to cooperate in completion in this quality. :loyal:
    95 replies | 14641 view(s)
  • b24_witchcraft's Avatar
    Today, 16:21
    Totally agree - nice looking paint too! :applause::applause:
    12 replies | 593 view(s)
  • b24_witchcraft's Avatar
    Today, 16:08
    Great work so far mike_cyul. :) Took these pics the other day of the Collings Foundation's "Witchcraft".
    32 replies | 3075 view(s)
  • Ravenna's Avatar
    Today, 15:54
    This is a fascinating thread.:encouragement:
    8 replies | 133 view(s)
  • Ravenna's Avatar
    Today, 15:48
    Robert, Without your great objects Flanderites would be floundering. Your dead trees and barbed wire are inspired ideas. The variety of dead trees gives an extra depth to Simonu's western front landclass. Many thanks for all your work!:encouragement:
    3 replies | 63 view(s)
  • ian elliot's Avatar
    Today, 15:02
    What F4 is that Hooky, is that the old Virtavia or the Milviz offering
    12776 replies | 2685625 view(s)
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