Today, 10:17
Hi Ivan,
No, but I can try, thanks.
That way the model file will not be rendered useless for future SCASMing edits.
Also, perhaps I can increase the copilot´s turning head movement without having to
increase the rudder deflection angle...
Update: I´ve just tried to do it MYSELF in SCASM, but wasn´t successful.
I did a build just involving wings and copilot´s head, with 2 versions: One with a 22-degree rudder-turning angle, and another with a 45-degree angle. Each version had a separately named SCASM .scx file, but unfortunately they are identical, so I have not been trying to identify which part of the text refers to the turning angle.
Perhaps it is something elsewhere that defines the turning angle.
Now I´ll try and do it with ailerons and elevators, to see if they...