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  • Moparmike's Avatar
    Today, 07:17
    Yup. Have done it many times in the past. Not only in PS or PSP, but I do it at work in Rockwell FactoryTalk View Studio too. Having been a die-hard PSP user for so many years, I've just gotten so used to having "F12" as a one-key Save As... shortcut that I will remap to that key on any program that allows remapping. Yeah, I know Ctrl+Shft+S is an easy one-hand command but one key is easier to do and rememeber than a three-finger-salute. :) I'm a "chronic saver"...even with an auto-backup feature I save my work excessively often. If I always use the Save As..., the pop-up dialog for filename/type is an easy reminder to double-check if I've been merging down layers or changing formats for export. If no change, just hit enter again to go ahead with the current name/type. ...
    13 replies | 362 view(s)
  • Dev One's Avatar
    Today, 07:14
    Well deserved Milton, & thank you for all the help you have given me. Keith
    9 replies | 367 view(s)
  • scotth6's Avatar
    Today, 06:49
    scotth6 replied to a thread vACMI almost for all in Prepar3D V1-3
    There won't be any conflict NC. I have both installed as the SSW models can use either Tac Pack or vACMI. You set the desired weapons engine in each aircraft's ini file. As to whether you need both of them, the only real way to tell is to try them both. They are both basically weapons engines for flight sim but being separately developed they obviously have their differences. I can't really go in to specifics just because I don't know enough about them. Cheers,
    4 replies | 111 view(s)
  • jeansy's Avatar
    Today, 06:45
    jeansy replied to a thread vACMI almost for all in Prepar3D V1-3
    No conflicts observed with vacmi and tacpack in the same platform However vacmi is the freeware but limited lil brother You can get the tacpack 3rd party config files for any aircraft at vrs that does the same thing with more options if your concerned about conflicting code
    4 replies | 111 view(s)
  • boxcar's Avatar
    Today, 06:44
    Outstanding, Rick, very photo-real. :cool: The sole bits of constructive criticism to offer is: The numbers and word spacing on tail and fuselage are spaced a bit wide here and there, one example being the 3 in FU-513 has more spacing between it and 1 than do the other numbers/letters. The 24513 number would have been spray painted on with a stencil, and U.S. Air Force on the tail would be a little larger, taller font. Just depends how much realism you're after and how fussy you want to be, as it's already a top-shelf livery. . .
    22 replies | 536 view(s)
  • Mick's Avatar
    Today, 06:42
    The perennial on my list is the original Vought Corsair series, O2U/O3U/SU, which I now have some reasonable hope of seeing at some indeterminate point in the future. I'm with Stoney on the Travel Air R and the Pitcairn Mailwing, and a Laird Solution would be great to go with Scrubby's Super Solution. In the same vein, a Wedell-Williams would be nice to have, and maybe a Keith Rider. The whirlybird I most wish for is a Sikorsky S-56/HR2S/H-37 Mohave. (A new H-21 would be great too; we have one but it seems to be overscale and towers over other aircraft and buildings when it's on the ramp.)
    14 replies | 388 view(s)
  • jeansy's Avatar
    Today, 06:38
    jeansy replied to a thread helis in 4.2 in Prepar3D V4
    No its nemeth i have the other one, it was thier first fsx native @ expat did you install content along with the cilent?
    5 replies | 111 view(s)
  • Mick's Avatar
    Today, 06:31
    Tony LeVier dd a traveling road show like that with the P-38 when pilots started getting shy about the Lightning's single engine performance.
    4 replies | 164 view(s)
  • Mick's Avatar
    Today, 06:29
    Sweet! Recognition well deserved! :ernaehrung004:
    3 replies | 134 view(s)
  • wombat666's Avatar
    Today, 06:06
    I think I'll hang back on this for a while, not quite my Carenado type. :encouragement:
    4 replies | 559 view(s)
  • Navy Chief's Avatar
    Today, 05:31
    I have TacPac for V4. Do I need vACMI as well? And if I install it will it conflict with TacPac? NC
    4 replies | 111 view(s)
  • aleatorylamp's Avatar
    Today, 05:27
    Hello Smilo, So it was the Dp files that weren´t functioning properly! That´s also why only the Cannon were working, not the MG´s. How strange, thanks a lot! It wouldn´t have occurred to me! It just goes to show, two minds work much better than one! I´ll take it from there. I´ll wait for the rest of your "more later" report, and then I´ll download the Lancaster and use those Dp files, adapting the boxes and bombload, and adding 2 lateral firing guns
    166 replies | 4860 view(s)
  • txnetcop's Avatar
    Today, 05:21
    Thanks Denny it is an amazing demo of things to come...
    4 replies | 690 view(s)
  • scotth6's Avatar
    Today, 04:32
    scotth6 replied to a thread vACMI almost for all in Prepar3D V1-3
    Awesome! Thanks for the heads up and for the great planes and programmes. Cheers,
    4 replies | 111 view(s)
  • beepee's Avatar
    Today, 03:40
    Thanks UT and Wolfi for this nice addition Beepee
    7 replies | 283 view(s)
  • Phantom88's Avatar
    Today, 03:26
    Picture for above post.
    23 replies | 4276 view(s)
  • smilo's Avatar
    Today, 03:22
    preliminary dp report; at first, i was unable to get the "gunship" guns or bombs to function in freeflight, or the quick combat modes. long story short, i took up the raf662 lancaster, and tested it in all flight modes. yes, guns and bombs do function. instead of bothering with the ju52 dp file, i renamed the lanc dp and replaced the ju52 dp. the gunship now has tg2 aft firing guns and dropping bombs,
    166 replies | 4860 view(s)
  • Phantom88's Avatar
    Today, 03:10
    **Update** "While we’ve already undertaken the development of an engine model with the Viggen, we decided last year to completely redesign this portion of our simulation framework, in order to create an much more in-depth and realistic simulation of a turbofan engine. This will also help us in recreating the P&W TF-30 engines for the F-14A, as well as other turbofan, turbojet, or turboshaft engines for our future product lineup. The F-14B is powered by two F110-GE-400 turbofan engines with variable exhaust nozzles and afterburner augmentation.They are dual-rotor engines consisting of a three-stage fan driven by a two stage, low-pressure turbine and a mechanically independent, aerodynamically balanced, nine-stage high-pressure compressor driven by a single-stage, air-cooled,...
    23 replies | 4276 view(s)
  • stansdds's Avatar
    Today, 02:59
    Great article and thanks again to Milton for all of his hard work and dedication to the flight sim community.
    3 replies | 134 view(s)
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