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  • Flamingskull5000's Avatar
    Today, 04:51
    I was playing around last night with the screen resolution in CFS Display Options menu and of course saw dramatic increases in FPS while trading sharpness etc in some settings and wondered what most of you are using and what is the criteria for optimum results?
    0 replies | 1 view(s)
  • expat's Avatar
    Today, 04:50
    Interesting they have brought this out. Particularly when you can "own" their very good PC-12 for about the same price (as opposed to in IRL!!).
    1 replies | 286 view(s)
  • expat's Avatar
    Today, 04:43
    Thanks guys for the replies. Interesting, I have yet to try the 707 vc in another model. I merged the CS 727 vc with a native Tu-154 exterior and also the TDS 727 and surprisingly it all worked perfectly. Obviously, the "extra" animations user interface (engine covers; doors, etc) for the CS exterior model are no longer functioning (but you get the nice TDS ones). I guess with the 707 (which I believe CS did before their 727) there are some panel/vc systems and functions tied to the model? Don't think CS tend to proliferate model variations the way other devs do. And when they do, it comes at a price . .
    4 replies | 487 view(s)
  • zsoltquack's Avatar
    Today, 04:00
    10299 replies | 1714732 view(s)
  • wout's Avatar
    Today, 03:46
    Thank you PH for the museum list. Seems a visit to the museum it more than worthwile! :encouragement:
    14340 replies | 1752414 view(s)
  • wout's Avatar
    Today, 03:42
    Hi Mike :very_drunk: The Mitchell Kitalina AFB it is. AFAIK there were plans, by new owner at the time, to fit a more powerful engine and PA-38 Tomahawk wings in a mid-wing configuration. However, could not find out this ever took place. The N5577 registration was cancelled in April 2015 at which time she was in the register as the Deakin AFB. Please go ahead and surprise us.
    14340 replies | 1752414 view(s)
  • Motormouse's Avatar
    Today, 03:41
    Trouble with turboprop is the ms datum model is PW PT6 a la King Air, now , when taxiing a turboprop you are in what is known as beta range, ( where moving the throttle also gives you direct control of prop pitch. This is achieved by clever mechanical linkages , which effectively disable the propellor governor by resetting the speeder spring to a range where it will not interfere (except in prop ultimate overspeed only, ie the never exceed limit), while at the same time allowing throttle lever control of prop pitch. Trouble is ms couldnt program this. They made a hash of the PT6 by not understanding its workings, then passed that off as an acceptable turboprop flight model. The method I was taught to taxi turboprops (rw btw if...
    13 replies | 321 view(s)
  • aleatorylamp's Avatar
    Today, 02:55
    Hello folks, The split flaps now work almost fine - when lowered completely the glue gluing them to the rear nacelle fails. Then, there are now 3 crew and then also 2 nose guns, the upper of which is for the bomb aimer who sits next to the pilot, a dorsal one whose gunner is just a head, and a ventral gun in the belly canopy, and you canīt see the gunner. Landing-gear struts donīt bleed, and with a parts count of now 148%, I think I just about have enough parts for the 3 wheel doors and wells, (the rear wheel was also retractable) and the thick antenna on the cabin. Letīs see... Cheers, Aleatorylamp
    33 replies | 1141 view(s)
  • SSI01's Avatar
    Today, 02:17
    I get this now and then in aircraft from all manner of makers - freeware and payware. They will creep on the tarmac at idle no matter what you do, regular brakes or parking brakes, and when you release either brake - some of them bolt forward out of the chocks, and some accelerate so rapidly they are at 60-70KIAS within a few plane lengths. I've noticed turboprops seem to be the biggest offenders, and no matter what combination of engine/prop you use, or how you juggle fuel flow, they still do this. One of the biggest offenders was the KBT P-3 Orion, no matter what I tried using the controls in the cockpit that thing was seriously nose-bobbing all the way down the taxiway because of constant brake application and release - highly unrealistic, and a real off-putter. I've seen these...
    13 replies | 321 view(s)
  • John Pirnie's Avatar
    Today, 02:14
    Thanks, I got it. John :applause:
    11 replies | 424 view(s)
  • noddy's Avatar
    Today, 02:11
    Looks Great.
    34 replies | 2419 view(s)
  • lefty's Avatar
    Today, 01:45
    Who knows what kind of interesting things you have hidden away in that cache, Dave ? :devilish:
    5 replies | 246 view(s)
  • Motormouse's Avatar
    Today, 01:43
    Hi Huub, in win7 and on a shadow cfg is stashed in your User profile location, something like user/your name/app data/roaming/microsoft/fs9 Its not a normal aircraft.cfg file so you can't edit that one! However, reading your post again, when a flight is saved all the details are stashed both in the flights folder and the backup flights folder listed in same location as backup aircraft folders above, something to do with the .flt file Edit: Corrected the path now to how it shows on my win10 rig.
    1 replies | 130 view(s)
  • dhasdell's Avatar
    Today, 01:31
    In P3D the default aircraft.cfg will hardly let the aircraft move on grass even at full power. To overcome this, edit: power_scalar =1.5 (edited from 1.0) This also works for the GAS DH60 Moth.
    23 replies | 3687 view(s)
  • dhazelgrove's Avatar
    Today, 01:27
    See the Boss - hat on! Dave
    10299 replies | 1714732 view(s)
  • zsoltquack's Avatar
    Today, 01:24
    10299 replies | 1714732 view(s)
  • ndicki's Avatar
    Today, 01:13
    Already done 112 Squadron - in the RAF pack. Although those are Tomahawks anyway....
    6 replies | 181 view(s)
  • DaveB's Avatar
    Today, 01:10
    Cheers Tom. I'll try and remember that if it happens again. Odd thing was, it was only on this pc. My tablet was fine as was my laptop:dizzy: ATB DaveB:)
    5 replies | 246 view(s)
  • StormILM's Avatar
    Today, 00:53
    That's is correct, I tried using my CS 707 VC with a native E-3 model and it simply wouldn't work properly. I keep wishing someone (like CS) would expand to the 135 variants but I'm not holding my breath.
    4 replies | 487 view(s)
  • dhasdell's Avatar
    Today, 00:17
    Got it. Thank you ☺
    23 replies | 3687 view(s)
  • Daiwilletti's Avatar
    Today, 00:09
    Hey we should add it as a compulsory "Victory Area" for 1944 and 1945 ETO campaigns!
    6 replies | 289 view(s)
  • hschuit's Avatar
    Yesterday, 23:53
    I converted the HJG KC-135E, it was a cumbersome process because the landing gear animations did have zero key frame issues (which I managed to fix using one of Bjoern's guides). I do not think the Captain Sim 707 VC can work with another model, I gave up after several attempts and went for an old school 2D panel from Roc Dolenek.
    4 replies | 487 view(s)
  • Dev One's Avatar
    Yesterday, 23:46
    Thank You Keithb77 - I had not noticed that it was set to =1 & must check next time I use someone elses config file, my normal base one is set =0. Keith
    52 replies | 3558 view(s)
  • mjrhealth's Avatar
    Yesterday, 23:41
    Have to many already , mostly turboprops 7373, couple of choopers. No more til xplane 11 arrives
    3 replies | 145 view(s)
  • roger-wilco-66's Avatar
    Yesterday, 23:40
    Great, stuff, thanks for sharing! I've been working with the Autodesk Character Generator myself. Cheers, Mark
    2 replies | 111 view(s)
  • magoo's Avatar
    Yesterday, 23:30
    Oooops. I misread.....we're looking for the FS9 version. Look here>>>> (
    23 replies | 3687 view(s)
  • Killer Svend's Avatar
    Yesterday, 23:17
    It was not the case,sorry. Killer Svend
    2 replies | 150 view(s)
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