Yesterday, 23:58
As both a real-world PPL pilot and sim developer, my personal take on the flight model is that it seems to have been built to showcase the effect of the movement of air on the aircraft ( great ) at the expense of anything else ( not great, obviously ). The reduction of tables used to refine control surface movements have resulted in the "choppy" rudder that everybody knows about, especially on take off, whereby rudder is virtually INOP below a certain airspeed and then comes in with a huge bang, clearly not the way it should be.
Flight characteristics are not quite so bad when you're flying, but there certainly is not the ability for developers to fine-tune flight models like there used to be. I hope that Asobo have a plan for improving this, but I already know that a letter sent by...