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  • banjoman1960's Avatar
    Today, 01:10
    banjoman1960 replied to a thread Screenshots in MSFS (FS2020)
    :applause: Thank´s, that fix my repaint i do for me! cheers Ralf
    3658 replies | 388328 view(s)
  • FrankPilot's Avatar
    Today, 00:53
    Join me in the beaut Cirrus SR22 for a visit to the very scenic & very, very challenging 2NC0 Mountain Air airstrip, and nearby strips in The Great Smoky Mountains, the USA's most visited National Park & a World Heritage Listed Area. Details are provided if you wish to replicate the flight for yourself. Hope you enjoy. Cheers.
    0 replies | 8 view(s)
  • YoYo's Avatar
    Yesterday, 23:06
    Sorry, it isnt the true. The operation of lever for flaps is reversed (labels too, as few people noticed it before). No info about this postion in official vintage manual: Here is picture with labels UP - forward, DOWN - backward.
    58 replies | 2928 view(s)
  • YoYo's Avatar
    Yesterday, 22:51
    Sorry, custom view has a problem still in VR and 2D image too. Default pilot view is too close of front panel for me, so I had to save custom MSFS view (you can check how it works during next beta tests https://forums.flightsimulator.com/t/guide-how-to-configure-cockpit-views-cameras-using-custom-camera-controller-assignments/171116 ). If you set up 0 lb (or about) the new issue arrives here (which is even worse :very_drunk: )- no pilot on external view, so Custom view have an issue. Pls ask Anthony how he solved it in his Drifter (if you have questions). The Pilots face and body is hidden automatically, and it also works like this in every default model of MSFS. 190lb (pilot body is visible in virtual cockpit too, you are "in"): With "cheat" Zero lb (ok, no pilot body inside...
    58 replies | 2928 view(s)
  • DaveWG's Avatar
    Yesterday, 22:48
    DaveWG replied to a thread Screenshots in MSFS (FS2020)
    Yes, thanks to John (Bomber 12th) for the hint on that.:encouragement:
    3658 replies | 388328 view(s)
  • fani's Avatar
    Yesterday, 22:30
    Great work Captain . Great pilot . There are no textures for machine guns ??? :medals::medals::medals:
    57 replies | 2297 view(s)
  • aussie's Avatar
    Yesterday, 22:22
    Hi Andrew, Yes that ones been around for many years and prevents the prop from stopping at content rpm. You will often see it as prop_anim_ratio=0.99 Cheers Aussie
    1 replies | 41 view(s)
  • Javis's Avatar
    Yesterday, 22:17
    Ahhh! Flight helmet talk ! (my fav hobbyhorse, you should see my collection..:)) RAF MK2 and 2A white helmets (also olive green) could be seen inside a Chipmunk office f.i. during the 'Cold War' period. But read this from a dedicated Chippy forum: At the beginning of its RAF career Chippy pilots/trainee's can be seen wearing WWII 2nd pattern RAF Type C leather flying helmets with WWII pattern H Type O2 mask and Mark 8 goggles.
    58 replies | 2928 view(s)
  • vipgroup's Avatar
    Yesterday, 22:13
    You may wish to check again the manual you provided. Section 17 ("Flaps control") states that flaps are UP when the lever is fully forward, and the flaps are at 30 degrees when the lever is aft. Your lever animation indeed is reversed. Also, the engine sounds (as heard from the cockpit), appear to be too high pitched. There are some good comments on some YouTube reviews from real-life Chipmunk pilots regarding maximum RPM, and the engine sound inside the cockpit. Otherwise, a very enjoyable model to fly, with a nicely-balanced flight dynamic.
    58 replies | 2928 view(s)
  • DaleRFU's Avatar
    Yesterday, 21:32
    DaleRFU replied to a thread Screenshots in MSFS (FS2020)
    This was not in multiplayer, only me using JoinFS, it has an FSRecorder type function...not as good in my opinion but still pretty good.
    3658 replies | 388328 view(s)
  • AcWai's Avatar
    Yesterday, 20:30
    Kurt, Very nice! I wish that you can update it with animation in the VC and add the break apart wing logic. Andrew
    57 replies | 2297 view(s)
  • AcWai's Avatar
    Yesterday, 20:28
    Special thanks to UncleTgt for this tip. If you add this one line to your aircraft, you will see very nice animation of the propeller. For example: title=AW P-47D sim=P47D model=
    1 replies | 41 view(s)
  • p14u2nv's Avatar
    Yesterday, 18:31
    Heide, Tell your son thank you very much and extremely well done. Glad to see a younger generation step up and take an interest in one aspect of our history and through this sim.
    2 replies | 82 view(s)
  • Bomber_12th's Avatar
    Yesterday, 18:23
    Bomber_12th replied to a thread Screenshots in MSFS (FS2020)
    All of which is of course purely to Carenado's credit. With the metal, to better match the polished finish on the real aircraft, I just tweaked the green channels of the complete maps to add a bit more polish to the aluminum, without taking it too far (just removing some of the "oxidation" :)), and I adjusted the green and blue channels of the complete maps as well as adjusted the albedo texture values for the silver-painted sections, so that they would have the proper look to them for the silver paint used on this particular aircraft. BTW, for anyone who is doing repaints for this model, I've noticed that a lot of the repaints released thus-far have the exterior model tied to the base "Model" folder. Unfortunately, however, that seems to be a lower-LOD model, and there are...
    3658 replies | 388328 view(s)
  • aussie's Avatar
    Yesterday, 17:01
    Hi Hiede, Just goes to show what can be achieved using the right methods, well done to your son. :applause: Cheers Aussie
    2 replies | 82 view(s)
  • heywooood's Avatar
    Yesterday, 16:52
    Thanks for the quick reply - I'll review the dox in the package folder then.
    58 replies | 2928 view(s)
  • bazzar's Avatar
    Yesterday, 16:48
    The flap handle movement is correct. If you take a look in the Pilot's Handbook provided (in the Documentation folder) you should see it there.:engel016:
    58 replies | 2928 view(s)
  • dvj's Avatar
    Yesterday, 16:47
    dvj replied to a thread Screenshots in MSFS (FS2020)
    DITTO! (sorry for the caps)
    3658 replies | 388328 view(s)
  • Spad54's Avatar
    Yesterday, 16:42
    Our N3N-3 land plane is complete and now working on the float plane version. We’ll get some screens posted soon.
    4 replies | 384 view(s)
  • heywooood's Avatar
    Yesterday, 16:38
    The plane is beautiful and a pleasure to fly Bazzar - thanks Can you say if the flaps handle movement will be reversed (full forward should be 'flaps retracted' then pull the handle back for actuation) from the AOPA website "On the right, a lever similar to the brake handle is used to operate the flaps. Lift it to the first notch for 15 degrees and to the second and final notch for 30 degrees." I expect that 'lift' in this case means 'pull' and not push about halfway down the page here De Havilland DHC-1 Chipmunk - AOPA
    58 replies | 2928 view(s)
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