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  • MaskRider's Avatar
    Today, 16:26
    Don't know if this adds any useful information to the investigation, but even with lso.gau renamed, when pausing, a momentary black rectangle shows where the LSO used to show. Also, I noticed in your screenshot Capt Kurt, that your LSO shows bottom center. Mine always shows top left quadrant. Is it something one can drag around the screen and then it will remain wherever you last dragged it to from then on? MR
    7 replies | 336 view(s)
  • Obie311's Avatar
    Today, 16:15
    Obie311 replied to a thread Milviz PC-6 Porter in Prepar3D V4
    What an amazing airplane. What a set of cojones.
    39 replies | 3722 view(s)
  • Captain Kurt's Avatar
    Today, 16:06
    That brings up an interesting question. That is, what causes the gauge to activate and the LSO pops up? I believe it is the proximity of the player aircraft on approach to the carrier because the gauge doesn't show in any panels or air file. In some Navy A/C cfg files there is an LSO entry for a landing speed adjustment, but not in all carrier aircraft. For example, the Wildcat cfg does not have an LSO section. Just to check the hypothesis, I took a P-40 and set up a landing approach to the Essex and Bingo, the LSO popped up to guide me in, then waved me off after I was close enough for him to determine I had no tail hook. Just for fun I tried it again in a C-47 with the same result. :playful: So it seems there isn't any way to selectively disable the LSO for individual...
    7 replies | 336 view(s)
  • MaskRider's Avatar
    Today, 15:57
    Thanks Bearcat. That did the trick. That LSO kept popping up not only when I got withun the approach "cone" of a carrier but also whenever I got withing the approach cone of one of Usio's ships. It got a little pesky. WRT Usio's ships triggering the LSO, I think I may have cured it by using Usio's "target-only" dps, but, still for some reason his ship icons still show as carriers in the MB layout window. No worries. The LSO is gone. Thats a definite improvement IMHO. Cheers, MR
    7 replies | 336 view(s)
  • Daube's Avatar
    Today, 15:48
    The worst is that you are not allowed to use the sim without the instructor. Pure frustration. And waste of money.
    5 replies | 379 view(s)
  • SSI01's Avatar
    Today, 14:57
    Haven't heard a thing from AH developers about this issue, and they've got my email. Not going to reinstall it until I hear from them about possible fixes - I'd like to see if they concur with your estimation of the cause. BTW this is an excellent addition to the sim, shame to have this problem with it. I never realized the He-111 didn't have parking brakes - those chocks were vital on the ground. Your eyes are moving around the cockpit a lot in that thing, instruments seemed to be installed wherever there was room for them, although to be sure the primary flying instruments were where they belonged, in front of the pilot.
    4 replies | 700 view(s)
  • Shessi's Avatar
    Today, 14:14
    M, You absolute star! At last confirmation that they used perspex/glazed panels...:jump: Many thanks Shessi p.s B, I appreciate the B17/24 etc had open gun positions and bomb bays, and as you say these are big birds full of 'vent holes'. The Ar234 was small and not full of 'holes'. As for jet bombers with open bomb bays. Yes they has internal open bomb bays but they were sealed off from the rest of the pressurised ac, even the B29 had this system.
    9 replies | 916 view(s)
  • Victory103's Avatar
    Today, 14:01
    Haha, that rock on her finger might say otherwise. Got her on Instagram, she took a long break from flying.
    5 replies | 379 view(s)
  • TiAr's Avatar
    Today, 13:50
    Sent the new approvements of interior/exterior to Rotorhub to verify VR behavior. On my system I have no impact on frames with V2. In V2 there will be 16 different models with 22 different repaints. Including Falcon 20, Falcon 200 and HU-25 Guardian. At least 3 new Cargo versions are in the package.
    164 replies | 34884 view(s)
  • Skyhawk18's Avatar
    Today, 13:40
    12660 replies | 2639185 view(s)
  • rhumbaflappy's Avatar
    Today, 13:37
    Best wishes for your surgery and recovery!
    253 replies | 25252 view(s)
  • Alan_A's Avatar
    Today, 13:13
    Alan_A replied to a thread X-Plane IS TRULY BEAUTIFUL in X-Plane
    You know, even when it's not beautiful, it's beautiful. I just did an MD-80 flight from KBWI to KISP in real weather - July haze - and the view out the window was so realistic, I had to keep telling myself I was in the sim. Not having that experience in P3D these days. I've experimented with X-Plane in the past but now I think I'm on the way to becoming a convert. Either it's reached critical mass or - more likely - I have. Looking forward to more explorations. Big Q8 Pilot fan, by the way, but hadn't seen this one - thanks for posting.
    1 replies | 397 view(s)
  • mooringj's Avatar
    Today, 13:03
    Hi, Does this help?
    9 replies | 916 view(s)
  • falcon409's Avatar
    Today, 12:54
    falcon409 replied to a thread FSX Gone! in FSX General Discussion
    No, I should have finished my original post by saying that after all of that I would be doing a fresh install. I haven't flown XPlane since April I guess.
    4 replies | 351 view(s)
  • BoeingvsAirbusNKL's Avatar
    Today, 12:49
    I am Testing out A.F. Scrub's FJ-3 Fury... but the only way to takeoff is the normal way... no catapult. Is it possible to add the necessary aircraft.cfg coordinates to allow catapult assisted takeoffs?
    0 replies | 94 view(s)
  • dhasdell's Avatar
    Today, 12:45
    dhasdell replied to a thread FSX Gone! in FSX General Discussion
    I was wondering that, too. I'd agree - FSX-SE includes a lot of added stuff (remember that SP1 to get bridges?) and seems to give a better frame rate. I haven't found any incompatible addons either.
    4 replies | 351 view(s)
  • Bjoern's Avatar
    Today, 12:29
    Bjoern replied to a thread FSX Gone! in FSX General Discussion
    So it's all X-Plane now?
    4 replies | 351 view(s)
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