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  • Dangerousdave26's Avatar
    Today, 10:14
    That would correspond to the time that the server runs its backups. For a couple of minutes the server because extremely busy as it copies files and the forum database.
    8 replies | 130 view(s)
  • Flamingskull5000's Avatar
    Today, 10:10
    It won't let me install FP from scratch. I get a msg that my CFS3 install is corrupt.....maybe it should be installed to the vanilla CFS3 install?
    2 replies | 27 view(s)
  • Taco's Avatar
    Today, 10:10
    :wavey:Hi there thought you got rid of me. hehe Picture is of Moses's DC-4 and our DC-6. at Aspen.
    92 replies | 2719 view(s)
  • Victory103's Avatar
    Today, 10:10
    No sound issues from the FSX-A users? I get start-up and then nothing, external is fine. kalong, I know many pages are WIP still, but on the ICING page is the temp in Celsius or Fahrenheit? If you plan to expand the HMD, the system looks like the same we used in the UH-60 if you need any real world help.
    131 replies | 5107 view(s)
  • Taco's Avatar
    Today, 10:07
    :jump:Hello, Moses and I had a nice flight from Hanksville (KHVE) to Aspen (KASE) I was flying a little higher than Moses and was having a fair headwind in places it was rock and roll time the up and down drafts were bouncing us around like billiard ball, but we made without running into any mountains or leaving holes in the runway. We both had our flight clocks set for different times, so he landed when it was dark, and us in the late afternoon. Now, to continue the saga of me self and Dudley we will be taking off for KRWL Rawlins, WY. to deliver Snow-cone machine and corn dog sticks. To we are getting some nice bucks for this. hehe.
    92 replies | 2719 view(s)
  • MajorMagee's Avatar
    Today, 09:54
    The trouble with placing Firepower over the top of ETO will be compatibility with the FP pylons, weapons, and special effects. The aircraft themselves will most likely be okay. FP first then ETO is a safer bet.
    2 replies | 27 view(s)
  • Gooneybird565's Avatar
    Today, 09:43
    No problem at all here. Also check here https://www.lifewire.com/403-forbidden-error-explained-2617989
    2 replies | 135 view(s)
  • jmig's Avatar
    Today, 09:37
    I purchased it today. Took one flight out of the new Amarillo Rick Husband airport, which I purchased at the same time. Typical Dino's aircraft. It flies well and is simple to operate. Uses the same basic FSX default commands for things like the battery, generator, etc. I thought the VC was a bit more detailed than the T-45, which I would compare it to. I haven't tried the more complex 300 series with the simi-glass cockpit and HUD. I did try to load it but PD3 went stupid on me. It was not the airplane but PD3 or Win 10. I had to just turn off the computer to kill PD3. I will try it again later today and report back.
    2 replies | 148 view(s)
  • magoo's Avatar
    Today, 09:37
    Check this out, maybe it's helpful: http://www.sim-outhouse.com/sohforums/showthread.php/71359-FS2004-FSX-RealEngine-Aircraft-Limitations-v1-4-zip
    8 replies | 381 view(s)
  • alehead's Avatar
    Today, 09:36
    alehead replied to a thread P3DV4 set up in Prepar3D V4
    Have you changed anything recently in the settings? Andrew Entwistle
    3 replies | 80 view(s)
  • hairyspin's Avatar
    Today, 09:23
    I also remember Bear saying the MAW 110 took a lickin’ but they kept on tickin’!
    2 replies | 95 view(s)
  • jeansy's Avatar
    Today, 09:10
    jeansy replied to a thread Matt's P3D Repaints in Prepar3D V4
    175 replies | 11636 view(s)
  • jeansy's Avatar
    Today, 09:08
    thanks, they're basic as i off my face on painkillers from Monday's shoulder recon, it hard enough squinting and have 5-10mim naps in the chair during the painting Im getting there, i download a heap of images and slowly going through the list anyway the last one for the night
    311 replies | 40687 view(s)
  • erican2's Avatar
    Today, 08:45
    Thanks only time will tell.
    8 replies | 357 view(s)
  • UncleTgt's Avatar
    Today, 08:45
    messing around with something other than paint for a change :untroubled:
    206 replies | 14055 view(s)
  • Willy's Avatar
    Today, 08:34
    Wozza's Gee Bee Z. Nothing like trying to make an emergency landing in a Gee Bee with a sick or dead engine. I was working on adapting his engine damage gauges to the Alabeo Gee Bee Z and was fairly well along with it at one point before something else took precedence and the gauges went on the back of the back burner. Guess I need to look back into it and see where I was at with it. Wozza's were for FS9, but I had them working quite well in FSX. Just needed a little more parameter tweaking for the differences between his Z and the Alabeo Z
    8 replies | 381 view(s)
  • Naruto-kun's Avatar
    Today, 08:32
    Naruto-kun replied to a thread MV/REX Wx Radar in Prepar3D V4
    Actually the ground map mode was available in 32bit sims for a while before the v4 release. It was just a bit buggy and didn’t always work for everyone. Now those bugs are resolved.
    3 replies | 76 view(s)
  • giruXX's Avatar
    Today, 08:26
    That chopper should be the Omega SB-12 Twin (N267B c/n 156) from 1956.
    16563 replies | 2235385 view(s)
  • Flamingskull5000's Avatar
    Today, 08:17
    Yesterday I was looking at backups I had on an old external hard drive and came across my old CFS 3 install. I lost my Fire Power disk years ago and was wondering if I moved all the FP files from the old install into ETO, would it work or am I setting myself up for a CTD nightmare? I also came across an old MAW install that just never seemed to run well on the old rig/Vid card combo, so I dropped that onto my SSD and launched it an it is amazing! I'd forgotten what a target rich environment it is even in Free Flight. Tanks, Ships galore! :encouragement::redfire::very_drunk:
    2 replies | 27 view(s)
  • Kekelekou's Avatar
    Today, 07:53
    Hello, Just a little comment about the last developments of the Damage Mod for the Islander with one good and one bad pieces of news. I am finished with the systems gauges (tested and validated in sim), except the engine ones that are more complicated. The panel gauge will be dealt with later. The prop pitch levers anim is going to be amended just like the throttle levers with the “Intercept, Mask and Pass” C++ gauge, since a damaged prop will not be able to be set to lower pitch. The bad news is that my FSX files somehow got corrupted in the last few days, what has forced me to uninstall the sim and reinstall evertything from scratch. I am not done getting everything back to the normal, so my slow development pace is not accelerating much. I am really sorry about that L The good...
    11 replies | 1177 view(s)
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