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  • Ravenna's Avatar
    Today, 03:26
    I am having a problem with the crew texture in Allen's Sopwith One and a Half Strutter. I'm getting a textured head but nothing below the neck. The texture folder has a pilot bmp but in the sim the crew bodies appear to be white. The same seems to be true of the pilot's seat. I'm having the same problem with all the Strutters. Any ideas?
    0 replies | 7 view(s)
  • mav's Avatar
    Today, 02:42
    Nice shots Paul.:encouragement: Sticky would be nice... when ppl finally wake up. Lol Cheers mav
    9 replies | 639 view(s)
  • Mixxer's Avatar
    Today, 02:24
    nice work mate
    1726 replies | 388307 view(s)
  • Mixxer's Avatar
    Today, 02:21
    Thanks for the info mate
    17 replies | 437 view(s)
  • Mixxer's Avatar
    Today, 02:20
    Hello mate, I was actually using version 1.1 which gave no indication of what was actually wrong other than something was wrong, Ive now grabbed the version that is hosted here which gives you an indication of where the problem lies, in my case it was a mismatch between the model name and the config file, all sorted now. Cheers
    2 replies | 91 view(s)
  • aleatorylamp's Avatar
    Today, 02:19
    Hello folks, The Anzani-10 radials have 2 rows of 5 cylinders, offset by 1/2 cylinder width, and are very part hungry. This required thrifty employment of parts, and the first test was discarded as the casing bled through the cylinders. However, careful re-shaping of the casing parts between, in front of and behind the alternately positioned cylinders bore fruit, and even better, the radials support textures without the dreaded filling-in of empty gaps. Now for a) some decent texturing work, b) the split exhaust rings, and c) proper re-shaping of the forward
    36 replies | 974 view(s)
  • Ganter's Avatar
    Today, 00:53
    The 'mod squad' have been busy with GTN 750 integration if that's of any interest... https://www.avsim.com/forums/topic/533999-a-new-take-on-the-cj2-gtn-750-integration/?page=4 EDit: Sorry, scrub that ryan - thats the mod for the Alabeo CJ2 Citation - I own both. You're right the Eagle could do with something along those lines.
    22 replies | 1990 view(s)
  • pomme homme's Avatar
    Today, 00:38
    If I might accept Walter's invitation and jump in with a photograph that I took last Sunday.
    17831 replies | 2519300 view(s)
  • BorekS's Avatar
    Today, 00:13
    small development project news: Ive decied to optimize finally the Blitz interior gauge logic. no more many of standalone textures for each single gauge, usually 512x512 sources. it loads too much long. the new gauges will be/are mapped from a common library texture gauge sheet, similar way as the CFS3 stock ones. it also keeps the sources low, when using normal maps or so. next, (almost) all the gauges are made from flat layers now, still it appears as 3D like ones and doe the nice Ankor Shader object shadowcasting it looks not too much noticable comparing to the old solution. a sample of the layered gauge logic and the texture gauge sheets below.
    264 replies | 32471 view(s)
  • zswobbie1's Avatar
    Today, 00:06
    Thanks, I'll try putting them into a folder first, just in case I find issues.
    3 replies | 88 view(s)
  • wout's Avatar
    Today, 00:02
    The twinfinner is the STUR-001 by Thomas E. Sturgeon. Registered N277TS, completed 1986, Lycoming O-235 engine and detachable wings. Open House, please
    17831 replies | 2519300 view(s)
  • Motormouse's Avatar
    Yesterday, 23:50
    or, alternatively drop them in the scenery/world/scenery folder. Fs is pre-programmed to always use the highest definition mesh it finds. Ttfn Pete
    3 replies | 88 view(s)
  • rgatkinson's Avatar
    Yesterday, 23:40
    Hi Mark, Iím certainly enjoying it. Many thanks for sharing it with us. Is there the equivalent of a paint kit available for it? I fancy doing a tribute to the recently departed Monarch Airlines. I could just edit an existing image but I suspect a layered file will make it easier, Taff 😁
    2 replies | 187 view(s)
  • simtech's Avatar
    Yesterday, 23:11
    Thank you, Ed... This is a neat little strip. I took a very light Manfred's C-117 into it under real time weather conditions of fog at night. That was fun. If I hadn't seen the black line outline of your scenery in the fog, I would have never found it. I can only imagine what the neighbors would think when the Super 3 starts roaring on t/o. Good job. My frame rates were usable, not stellar. No biggie, it worked fine...only stumbled on playback with multi-windows open.. Thank you for F69 and Tangier Island...Now I have another one of your gems to enjoy...........Terry
    14 replies | 507 view(s)
  • Javis's Avatar
    Yesterday, 22:19
    Javis replied to a thread PMDG Boing 747-8 release in Prepar3D V4
    Are you the same Kiki who thought that the wheels of the Maam-Sim DC-3 (R4D) were too small, waaaaay back then ??.... Just curious and if afirm, i'm the guy responsible for that and you might've been right there too.. Hehe.. Just to tell you i remember.... :) cheers, Jan
    19 replies | 295 view(s)
  • PhantomTweak's Avatar
    Yesterday, 22:11
    Well, I see one problem. The COP3 stuff is all in pop-up, 2D panels. Unless you open them manually, I don't see any way to call them, and unless they are opened, the gauges never load. I don't know if this is correct or not. I always put the COP stuff in FS9 in the VC, s they would load automagically. Maybe this could have a bearing on it all? Pat☺
    19 replies | 571 view(s)
  • pilto von pilto's Avatar
    Yesterday, 22:05
    First let me say that this is interesting to see how others go about texturing. I had a long post on the possible pitfalls of PBR and the communities reactions to it and the changes required, but I then realised that Gman5250 probably will address them. Are you thinking of making a tutorial on how you would make a psd based paintkit from the quixel/substance workflow ? I look at the screenshot that you posted and the layers stack would be murder for some of the repainters that contact our helpdesk.
    115 replies | 4892 view(s)
  • PhantomTweak's Avatar
    Yesterday, 22:00
    My middle, of three, daughter is named Arwen, does that count? She is a Marine, like daddy, although also...ummm...inactive reserve?...now, like me. She was in Iraq, Iran, all over "over there". When she left, I gave her my K-Bar, for good luck. It worked for me, anyway. She got some interested looks from the older Marines, and a couple Mossad agents ("They have dead eyes!"), she met :biggrin-new: Not many Marines wear a well-worn K-Bar on their web gear any longer. Pity, too. HECK of a great knife! And she wore it on her left shoulder strap, upside down, just the way it should be worn. Goooood girl! Of course, she got (gets!) interested looks by most men. Tall, leggy, blonde, slim waist, nice...figure. Good looking young lady. The title brought all this to mind....
    1 replies | 57 view(s)
  • Javis's Avatar
    Yesterday, 21:59
    Javis replied to a thread PMDG Boing 747-8 release in Prepar3D V4
    What i wonder about is why does the PMDG 747-8 blurb say : compatible with P3Dv3.4 (and up) and not P3Dv4.x. Isn't it like P3Dv4.x is a totally different animal compared to P3Dv3.x ?.... ( i mean, 64bit versus 32bit for one thing...) I don't understand why there is no mention of P3Dv4.x specifically... @ Jeansy or anyone else who purchased the -8 extension : do you indeed get the option to install for P3Dv3 or P3Dv4 during purchase or during installation ??.... ( just curious, i *do* have the PMDG 747.... We're all just milkcows, aren't we..) Is there any significant difference to notice regarding FPS between the -4 and -8 versions ? ( preferably from the VC taxiing at a major airport) Btw, did anyone care to zoom in on the external cockpit of the PMDG 747-4 ?... That's about...
    19 replies | 295 view(s)
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