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  • Dimus's Avatar
    Today, 00:05
    Your landing guide is a prime source of info for this project. Thank you Sir! The news about the new hangar though is alarming. Is there any photo or video reference for this structure?
    74 replies | 8258 view(s)
  • Stickshaker's Avatar
    Yesterday, 23:29
    Looks like a photograph!
    11 replies | 1294 view(s)
  • greenie's Avatar
    Yesterday, 22:49
    greenie replied to a thread edtracker,LOVE it in Prepar3D
    Sounds good ! ....still going through the for's and against thing, but the against seems to be fading . In fact I think I'll go and get that shopping list updated :) Cheers Alan
    8 replies | 283 view(s)
  • wombat666's Avatar
    Yesterday, 22:36
    wombat666 replied to a thread Prepar3D v3 Screenshots in Prepar3D
    I use an ImageShack paid account as I can copy a shot directly into a post. However, I usually resize them before posting, 4K images are a bit over the top. :encouragement:
    565 replies | 89179 view(s)
  • Montie's Avatar
    Yesterday, 22:32
    Montie replied to a thread Sad news in FSX General Discussion
    Truly sad news. Blue skies my friend.
    58 replies | 1865 view(s)
  • wombat666's Avatar
    Yesterday, 22:18
    That is interesting. I've never had that type of problem as I always run Steam with admin rights. One to file away in the handy to know folder. :encouragement:
    7 replies | 270 view(s)
  • DaveQ's Avatar
    Yesterday, 22:10
    DaveQ replied to a thread Sad news in FSX General Discussion
    I used to read Dave's comments with great interest, and, as someone who lived close by, I always promised myself I'd try to meet up some day. Such sad news that he's no longer with us. Deepest condolences to his family and friends. DaveQ
    58 replies | 1865 view(s)
  • dggoofy's Avatar
    Yesterday, 22:10
    You're right... I repack the original beta version and was concentrate on the question on which picture is the JATO most visible and did simply not "see" the texture. This one would be better : If the admin could change it, it would be fine! Sorry about that.
    2 replies | 135 view(s)
  • roger-wilco-66's Avatar
    Yesterday, 21:56
    On top of this page are the photos that show this nicely. It is interesting how that paint changes it's appearance und different lighting angle conditions. Cheers, Mark
    39 replies | 4143 view(s)
  • roger-wilco-66's Avatar
    Yesterday, 21:52
    I also have my addon scenery folder outside the p3d root or user system profile structure - it's even on a designated scenery ssd. P3d alse resides on an own, designated ssd. The only thing that breaks that design somehow is the ORBX / FTX stuff, which seems to be very intrusive to the default p3d installation. I found the only dangerous thing to do is to call a bad (32bit) dll in the dll.xml on startup. That can force p3d into a ctd on startup. But that's easily remedied by removing or commenting out the specific entries in the file. I won't mention some of the aircraft or secenery peculiarities now, much has been already written about them. Cheers, Mark
    6 replies | 277 view(s)
  • PhantomTweak's Avatar
    Yesterday, 21:49
    I hope, for his sake, you weren't too awful low. I seem to recall the old movies..."Jump out, count to 10, pull the rip-cord". If you were low enough and he counted to 10, his career would be the only thing going flat suddenly. :biggrin-new::biggrin-new::dizzy: Glad you're having fun! That's the whole point, after all... Pat☺
    8 replies | 457 view(s)
  • manfredc3's Avatar
    Yesterday, 21:46
    manfredc3 replied to a thread >Snurk< in FSX General Discussion
    Dang, I wonder which one would consume more juice, the computers or the Piper Cub :biggrin-new:
    11 replies | 631 view(s)
  • dmaloof's Avatar
    Yesterday, 21:42
    Same. he is MIA
    1 replies | 73 view(s)
  • manfredc3's Avatar
    Yesterday, 21:38
    I just downloaded the file with Chrome, and had no issues at all.
    247 replies | 53076 view(s)
  • Bomber_12th's Avatar
    Yesterday, 21:07
    Tom, The anti-glare was/should be blue. While the entire airframe was painted glossy sea blue, the anti-glare was painted non-specular sea blue (which of course just means flat sea blue). The reason why the anti-glare can appear quite light in some conditions, is because the sunlight when it hits it isn't absorbed as it is in the glossy paint. Under other conditions, the anti-glare will appear darker than the glossy paint because it is flat and doesn't reflect the surroundings. What I would experiment with doing first is: Diffuse texture - keep the blue in the region of the anti-glare the same as the rest of the plane, but de-saturate it a bit
    39 replies | 4143 view(s)
  • Flyboy208's Avatar
    Yesterday, 21:04
    The losses within the FS community have been too often as of late .... sad indeed. Warm wishes to his family and friends. Mike
    4 replies | 314 view(s)
  • roger-wilco-66's Avatar
    Yesterday, 21:04
    roger-wilco-66 replied to a thread edtracker,LOVE it in Prepar3D
    I think it is no real drawback if you can't zoom in or out by head movement. You can map that function on a button on the stick and control it manually, this is maybe better anyhow so you have more control over it and don't have to move around so much. Can't wait until that one arrives! Cheers, Mark
    8 replies | 283 view(s)
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