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  • expat's Avatar
    Today, 01:11
    expat replied to a thread view point in Prepar3D
    I first set the eyepoint in the air.cfg to see most of the driver's side of the panel. However for precision landings - small fields or carrier traps - that's often no good. I find the magnification (+ and - keys) needs to be about at least 70% maybe more in P3D and in FSX was using 80 or 90% magnification. Otherwise, the perspective is too distorted - too distant - and the runway or carrier deck end will "sneak up" on you too fast at the last second and you will find yourself too high or low, etc. On the other hand, increasing the % this way will cause you to lose sight of the critical airspeed and altitude gauges as you become too close or even over the dashboard, so I then move back, but for this by using the Crtl + Shift + return keys - which you can use to adjust the...
    4 replies | 152 view(s)
  • Gordywill's Avatar
    Today, 00:45
    Gordywill replied to a thread ETO Help in CFS3 General Discussion
    Hello Firestorm, cheers for the advice, will keep this in mind,and thanks for the reply :)
    2 replies | 90 view(s)
  • johnwillimas2's Avatar
    Today, 00:27
    Now this is a REALLY trivial point but I raise it just to let the creators of this fantastic bird know that every little area of functionality is being explored. Flying in FSX, halfway from Santorini to Heraklion at 3500 feet over the Mediterranean, Ernie announced "Better open a window, someone's just been sick back there." So, always wanting to keep my co-pilot happy I obliged. So far, so draughty. My problem came once Nancy had cleared up the mess, when I shut the window. The sound of the wind outside cuts out as soon as the window sliding animation starts. In an ideal world I guess it should stop when the window is actually closed. Is this even possible? If not, I guess I'll just have to concentrate on flying more smoothly in future.... :-)
    346 replies | 57172 view(s)
  • SSW1's Avatar
    Today, 00:27
    If anyone asked if the SSW models are "easy" the answer is NO, they were made to be as close to reality as possible and many design decisions are unconventional (like the fact that all more-than-2-states switches must be operated with mouse wheel). But many agree that the feeling is "full immersive" once they are learned. If you are a real pilot as you say (I am also with over 3000 hours of flight and about 2000 with the Starfighter) then you know you can not go near an airplane, kick off tires to see if they are swollen, and then take off. You know for sure that you need to know it and also know the flight manual very well, otherwise you will not live long. It is true that SSW models are not easy and are not for everyone, but are distributed with all the necessary...
    32 replies | 1576 view(s)
  • Gooneybird565's Avatar
    Today, 00:21
    Milton, Mzee1960, I just posted as I was considering having probable misfit or trouble with my own system, as the animation works perfectly here with the Beech 18 (FSX native - Thanks Milton). But this will certainly not prevent me from flying that beauty, further seeing the various additional liveries already available, and I guess much more to come! Now back to pilot's seat :jump: Philippe
    110 replies | 6005 view(s)
  • PeteHam's Avatar
    Yesterday, 23:39
    Thanks for your help :applause: I've got these installed , a few tweaks with various prop textures, and now I'm a happy chappy :jump: Pete.
    4 replies | 297 view(s)
  • hertzie's Avatar
    Yesterday, 23:10
    Ab-so-lu-te-ly fantastic! hertzie
    26 replies | 1876 view(s)
  • roger-wilco-66's Avatar
    Yesterday, 23:09
    roger-wilco-66 replied to a thread view point in Prepar3D
    I love Chaseplane for that. Easy to configure and use, and you don't have to fumble around with the aircraft.cfg. Expecially on larger aircraft, with different crew stations. Cheers, Mark
    4 replies | 152 view(s)
  • roger-wilco-66's Avatar
    Yesterday, 23:06
    Indeed. The bump mapping really is the icing on the cake. I use Chaseplane a lot for camera settings and configured a view for the Bombardier/Navigator in the glass nose. I noticed the bomb sight has an ominous black texture. Is it uv mapped at all, or is there a texture map missing? Cheers, Mark
    110 replies | 6005 view(s)
  • gastonj's Avatar
    Yesterday, 22:50
    Thank's ! I was sure that the only way to dispose of this plane was to do it myself ! A plane of the 30'S and a French one :untroubled: ! JMC
    26 replies | 1876 view(s)
  • PhantomTweak's Avatar
    Yesterday, 22:31
    Wonderful addition! Thanks very much :D As an exersize, probably in futility, I'm going to see if I can't add the effect to the other two guns. And maybe, MAYBE see if I can make them wink, twinkle, flash, whatever you want to say, out of sequence, so they look "as real as it gets" :adoration: Gonna try anyway. We'll see. I've read a lot about effects on the FSDev forum. Worth trying, anyway. Thanks again. Great work! Pat☺
    1 replies | 37 view(s)
  • huub vink's Avatar
    Yesterday, 22:24
    Great work Gaston, really nice to see another aircraft done which doesn't really below the the main stream! :encouragement: Thanks, Huub
    26 replies | 1876 view(s)
  • tankerguy72's Avatar
    Yesterday, 22:01
    Amazing work Gman!!:applause:
    110 replies | 6005 view(s)
  • xpelekis's Avatar
    Yesterday, 20:51
    FSCAI is installed as part of the FSCaptain Beta 4 1.8.0 installation. You will find FSCAI.exe in FSX or P3D/FSCaptain/bin folder that is created after installation of beta 4. Nevertheless, FSCAI.exe can run as a standalone program by double klicking the FSCAI.exe after you're in FSX/P3D environment (eg, Free Flight). Ie, you don't have to run it through the FSCaptain program. Author's intention though, is FSCAI to be activated by FSCaptain when a combat assignment
    21 replies | 3565 view(s)
  • Jafo's Avatar
    Yesterday, 20:43
    REALLY looking good...;)
    52 replies | 2182 view(s)
  • ferondoe's Avatar
    Yesterday, 20:30
    A new entry has been added to Add-Ons Library, category Prepar 3D / P4D Add-Ons Description: P3D AIR FRANCE Douglas DC-3 Dakota Matricule F-BAXI. C-47_Beta_V3.14 Exterior required (C-47_Beta_V3.14.ZIP). By Manfred Jahn. Repainted with Manfred Jahn C-47 V.2 paint kit by Martial FERON. To check it out, rate it or add comments, visit MF_MJ_C-47_AF_FBAXI.zip The comments you make there will appear in the posts below.
    0 replies | 45 view(s)
  • MrZippy's Avatar
    Yesterday, 20:30
    A new entry has been added to Add-Ons Library, category FSX Effects Description: Effects, Sound and README with instructions to add gunfire and sound to the 2 lower nose guns of Milton Shupe's A-20G. This is for FSX and I'm not sure it is compatible with FS 2004. To check it out, rate it or add comments, visit Gunfire for the Milton Shupe A-20G FSX Version.zip The comments you make there will appear in the posts below.
    1 replies | 37 view(s)
  • Mick's Avatar
    Yesterday, 20:30
    Mick started a thread HiViz F-84F.zip in Warbirds Library
    A new entry has been added to Add-Ons Library, category FS 2004 Military skins - Cold War Description: A skin for the Alpha Simulations / Virtavia Republic F-84F Thunderstreak. This F-84F with high visibility markings appears in a photo with no information about its context. The lack of any unit markings suggests that it was fresh from the paint shop at an overhaul depot and not yet assigned to a squadron. This skin will work with either the drop tank or clean model. Skin by Mick on blank USAF textures by "GlobalHobo"
    0 replies | 28 view(s)
  • Penzoil3's Avatar
    Yesterday, 20:26
    Impressive. So far I like the changes in the beta. I've only spent a couple hours with it though. Sue
    5 replies | 187 view(s)
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