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  • Skyhawk18's Avatar
    Today, 16:36
    1387 replies | 102155 view(s)
  • MajorMagee's Avatar
    Today, 16:17
    I believe the DLL you were looking for gets installed as part of the VB6 package.
    8 replies | 263 view(s)
  • SteveB's Avatar
    Today, 15:57
    This Evening I decided too try out something German, that wasn't built by Messerschmitt.
    2456 replies | 544715 view(s)
  • swpierce's Avatar
    Today, 15:46
    I could not find MSVBVM50.DLL in that link. Instead it contains a file called VB6.0-KB290887-X86.exe. Also, I was able to download and install ETO without this particular issue. Does it make sense that MAW is different?
    8 replies | 263 view(s)
  • Daiwilletti's Avatar
    Today, 15:43
    Hi James, I'm catching up on the interesting threads while I've been away. Looks like the air raid siren is created by a gun. Every gun xdp has a SoundName entry. The .wav file is called into play in the sounds.xml under the guns section. You have shown the relevant entry used in a sounds.xml file. So you need to make a siren gun with an associate weapons file. The sound gun needs to be type=Flakgun. Then add the siren gun to a siren vehicle, where you can address relevant parameters in the gunstations section. Then add the siren vehicle overwriting one of the AA gun positions in the relevant airbase facility file.
    3 replies | 71 view(s)
  • Daiwilletti's Avatar
    Today, 15:28
    Hi Priller/dhasdell, using the target select function and then cycling views will enable you to view selected enemy formations, whether ground, ships, or aircraft. F4 cycles views, but one of the views has two toggle options - the Player/Target view. So if you cycle through F4 views and don't see a view of your selected enemy target, it means you have to toggle the Player Target view. IIRC that is Ctrl+shift+F4 when you are in the player target view and you are lloking from the player to the target. There is a related useful document up with the SDKs in the stickies in this forum. It tells you about the various views in the viewUI.xml. Player/Target is one of the views.
    7 replies | 132 view(s)
  • mongoose's Avatar
    Today, 15:27
    I'm not sure one needs a specific name for <Facility Type= but one might for <Facility Type=, as I note many facilities in my folder basically relate to the name of the facility as file AAF_Binbrook-1943_airbase.xml is <Facility Type="RAF Binbrook 4 Group BC" Flags="isAirbase" I sort of think what might be more important is the entry in the sounds.xml. Now looking at the ETO sounds.xml for what might be relevant, I see 2 possibilities 1. As i don't understand the structure of this file I'm not sure how much is relevant and even to what facility or in game action this is relevant to.:dizzy: <gun MinDistance="25" Looping="Yes" No3D="Yes" Relative="Yes" Class="Gun" Stereo="No"> <ALERTsiren INTERNALONLY="NO" looping="no" atten="7" > <sound...
    3 replies | 71 view(s)
  • anels9's Avatar
    Today, 15:27
    What are peoples opinion on the P-38? The JF one seems good, as does the Sky Unlimited one.
    79 replies | 2645 view(s)
  • peperez's Avatar
    Today, 15:11
    568 replies | 98995 view(s)
  • Desert Rat's Avatar
    Today, 15:08
    I was quite fond of the JF Widgeon,
    79 replies | 2645 view(s)
  • Daiwilletti's Avatar
    Today, 15:03
    Ha, ha no that is not what I meant! More that this is a quick way to get some of the advances that have come to CFS3 over the years. It saves running around applying everything yourselves. Also I hope to show enough that people persevere and graduate to ETO v 1.50 and learn to navigate the .bat file system for changing eras. It is worth it!
    18 replies | 3385 view(s)
  • fabulousfour's Avatar
    Today, 15:00
    On with a biplane.
    20640 replies | 3228897 view(s)
  • MZee1960's Avatar
    Today, 14:30
    In Post #79 Rob (@rcbarend) stated : "Very Correct ! What people seem to forget (or don't realise) is, that the Bounty visual model was never designed as an AI-boat. It was designed as a user-pilotable ship, where all animations (like sails configuration, masts angles, anchor position, and alike) are controlled by gauges defined in it's panel.cfg. Which aren't loaded/active when the ship is spawned as an AI-object. I'm not a visual modeller myself (I just made the animation control gauges), and I'm sure Milton will correct me if I'm wrong, but from what I know of modelling it would be quite possible to make a new, single, dedicated visual model of the Bounty that would look better when applied as an AI-ship. "Better" meaning:
    94 replies | 9353 view(s)
  • Victory103's Avatar
    Today, 13:58
    zsoltquack, Sadly it's probably over with that developer's model, although there are few basic TMAP mods one can do to the Razbam A-6. Look over at the P3D forum and see what SWS has going into the future. The T-2 Buckeye and A-7 Corsair are listed, 2 of my old Raz favorites and I had the Tacpack beta SLUF. Maybe we can join forces and request a proper, fully functioning A-6 from SWS, their F-4B/N and T-37B are flying working great for me in P3D.
    4 replies | 214 view(s)
  • Duckie's Avatar
    Today, 13:55
    Just uploaded. Should be available as soon as it's approved.
    13 replies | 1204 view(s)
  • Ferry_vO's Avatar
    Today, 13:38
    Ferry_vO replied to a thread Zandvoort...... in Racer's Paddock
    Which is why I prefer to sit in front of a TV instead of paying 400 euros to sit on a sand dune once (Or when!) I get there.. During other events the access to the track isn't bad; just take the train for the last bit (I park my car in Haarlem) and a brisk walk. BTW I'm not happy how they've turned the 'track in the dunes' into a big slab of tarmac.
    1 replies | 54 view(s)
  • Duckie's Avatar
    Today, 13:37
    AH SB2C-3 Helldiver. FSX Gold. REX ORBX -2020-feb-21-033 by Steve Bryant, on Flickr
    13068 replies | 2785869 view(s)
  • ejoiner's Avatar
    Today, 12:37
    Too bad. I would have liked to have that scenery. I go fishing a few times a year in St. Marks Florida and grew up fishing in the Wakulla river.
    3 replies | 177 view(s)
  • anels9's Avatar
    Today, 12:18
    Completely forgot about the cloud9 phantom. Wonder if its even still available for fs9
    79 replies | 2645 view(s)
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