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  • Maxstuka's Avatar
    Today, 12:16
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Maxstuka collection Description: Model: Bf-109B-2 Maker: Corrado La Posta, Watchdog22, Michael Vader Improvements: Maxstuka (Maximiliano Scasso) To check it out, rate it or add comments, visit MS_Bf109B-2.zip The comments you make there will appear in the posts below.
    0 replies | 0 view(s)
  • Maxstuka's Avatar
    Today, 12:16
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Maxstuka collection Description: Model: Bf-109D-1 Maker: Corrado La Posta, Watchdog22, Michael Vader Improvements: Maxstuka (Maximiliano Scasso) To check it out, rate it or add comments, visit MS_Bf109D-1.zip The comments you make there will appear in the posts below.
    0 replies | 0 view(s)
  • Mako8841's Avatar
    Today, 12:15
    A new entry has been added to Add-Ons Library, category FSX Military skins - WWII Description: <div>Here is my repaint of the ALPHA Simulations North American P-51D in Red Tails Movie EASY livery.&nbsp; <br><br>Thanks to Alphasim for a nice old model. Works great in FSX Acceleration. <br><br>You can download the aircraft here;</div><div><br></div><div>https://flyawaysimulation.com/downloads/files/9704/fsx-north-american-p-51d-mustang-v11/</div> To check it out, rate it or add comments, visit ALPHA Simulations North American P-51D Red Tails Movie EASY Repaint The comments you make there will appear in the posts below.
    0 replies | 2 view(s)
  • AcWai's Avatar
    Today, 12:14
    I don't know what program you used to display the aircraft. Those are the clear panels where the gauges are mapped on. This is what you should see:
    2 replies | 59 view(s)
  • pilto von pilto's Avatar
    Today, 12:10
    Except have you seen any new people come in to take up the mantle recently. Like to the numbers we saw when FS2004 > FSX? I dont think you will. The amount of time : ROI is too weighted on the time side to make it viable to most other than a hobbyist who has the time ( who has that nowadays :biggrin-new: ) who still not only possibly learn the new development process but the actual techniques of making a plane and using the software. Coupled with the raised bar of the stock aircraft and the communities tendency to cut-down anything that doesnt fit within a very slim set of parameters... well why would anyone do it. My personal opinion is that once Xbox comes in there will be a flow of content. Sure the content might not be what the current community is used to but it will be what the...
    77 replies | 2159 view(s)
  • Sopwith Chameleon's Avatar
    Today, 12:01
    Thanks ! This odd ball shouldn't keep us long .....
    22082 replies | 3605447 view(s)
  • bpfowler's Avatar
    Today, 11:51
    The new version of LIPV is great, also available for V11.50 in a separate DL. The Venice surroundings and objects work very well on a hi-rez ZL18 ortho image. Mirao is a fan of Venice and has a lot of their own pix as research. https://xpfr.org/?body=scene_accueil&sc=343
    0 replies | 5 view(s)
  • bpfowler's Avatar
    Today, 11:47
    bpfowler replied to a thread Black friday: lodestar? in X-Plane
    Thank you sir! Much obliged for this description. I will get it today :encouragement:
    3 replies | 737 view(s)
  • Ivan's Avatar
    Today, 11:45
    Hello Aleatorylamp, I would strongly suggest that you DO NOT shorten the nose on your A-20. ....Or if you feel that you MUST, then do some more research to make absolutely sure that the length corresponds to the version you are trying to represent. Length differences between the early A-20 version and late A-20 versions are NOT the same. I also decided not to represent the inclined thrust line because it is almost not noticeable. The question was really the location of that thrust line in relationship to the fuselage. The slight inclination gave a slight bit of flexibility but I still needed to know the location of the thrust line / centerline of the nacelle before building it. - Ivan.
    31 replies | 4691 view(s)
  • Phantom88's Avatar
    151 replies | 37468 view(s)
  • Phantom88's Avatar
    Today, 11:31
    Meanwhile, we're working on updating all the existing aircraft in the sim with the new visual models of the crew. All the fighters were given the new pilot models where it was possible to do in a universal way previously, and now we're adding the new models to the planes where unique adjustments are required. In the coming update, you'll get the new pilot model for P-39L-1. More detailed pilot appearance aside, this also means that an American or British pilot will be displayed if a P-39 is set to one of the countries in the mission file. Also, our friend Martin =ICDP= Catney have created an additional RAF skin for this airplane.
    151 replies | 37468 view(s)
  • ian elliot's Avatar
    Today, 11:30
    Just appeared in the new release's, for CFS2 but works "out of the box" for FS9, maybe a few gauges missing but looks very nice. Thank you Acwai :encouragement: http://www.sim-outhouse.com/sohforums/showthread.php/122099-Aw-fw-190a8-5 How she looks in FS9--
    0 replies | 15 view(s)
  • Phantom88's Avatar
    Today, 11:29
    267 Hello everybody, Many of you ask us how is the development of the recently announced mobile AAA is going. The physical model of a wheeled vehicle is nearly complete while the visual model of the Soviet GAZ-MM with 72-K AA gun being developed by our partners at Digital Forms has made good progress. You can see the attention to detail on these screenshots, it’s really a labor of love: You may wonder how fast the German half-track chassis can be developed since it is partly wheeled and partly tracked, but in our engine, the player controllable vehicles have a sophisticated module structure where a combination of various propulsion types is possible. We plan to start the implementation of the German AAA half truck soon. On the other hand, the AA gunsights are a new thing, but we...
    151 replies | 37468 view(s)
  • aleatorylamp's Avatar
    Today, 11:20
    Hi Ivan, I went rummaging in Smilo´s Havoc docs, and found two separate folders with detailed drawings of the 2 Havocs with glazed and solid noses. It turns out the 48 ft correspond to the early glazed nose, which was the design I originally intended to produce. Then, the solid nosed version length is 47 ft 4 inches. No problem now, I can easily shorten the nose components. Further to your message just now about engine thrust-line difference to the fuselage line, I had already noticed the 2-degree positive inclination of engine thrust-lines marked on
    31 replies | 4691 view(s)
  • woody901's Avatar
    Today, 11:19
    woody901 replied to a thread P3D_V5 Screenshots P3D V 5 in Prepar3D
    2020-12-4_11-23-44-885 by metal1956, on Flickr
    591 replies | 44489 view(s)
  • roger-wilco-66's Avatar
    Today, 10:56
    > All of Ant’s creations are outstanding! > I have a bunch of them and really enjoy them! I second that! His T-28s are among my favourites. Cheers, Mark
    36 replies | 4792 view(s)
  • Phantom88's Avatar
    0 replies | 11 view(s)
  • lefty's Avatar
    Today, 10:48
    Spot on, Jim. :icon29:
    22082 replies | 3605447 view(s)
  • Zoren's Avatar
    Today, 10:19
    There are 2 products that the throttle comes in. One is the one that comes with the yoke. This throttle system uses the PS2 connector and as far as I know, will only work with the yoke. The second one is just the throttle system which uses a USB connector. Get a look at the connector, if USB, you can use it without the yoke. If it is a PS2 connector, you need the yoke. The yoke will work without either throttle. You can use any throttle you like.
    2 replies | 832 view(s)
  • Maxstuka's Avatar
    Today, 10:18
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Maxstuka collection Description: Model: Fw-189 Uhu Maker: William Dickens,Christian Nölte,Christian Nölte,Joachim Schmidt,Dave Eckert Improvements: Maxstuka (Maximiliano Scasso) To check it out, rate it or add comments, visit MS_Fw189_UHU.zip The comments you make there will appear in the posts below.
    37 replies | 3281 view(s)
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