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  • Sopwith Chameleon's Avatar
    Today, 08:05
    Thanks Chris - here's a rarity ....
    22072 replies | 3602985 view(s)
  • Motormouse's Avatar
    Today, 07:59
    Hi They (DXT) don't degrade by being read by fs, and if anything , load quicker in sim... or at least they did with the systems that were state of the art when fs2004 was released.. its all to do with the number of bits/ bytes they use in memory. With today's systems and multi gigabyte hard drives for graphics and storage, this load time is less of an issue. As you know, DXT3 is a texture compression format. When sampled for compression, a texture is sampled in groups of 4 pixels, within that group 2 pixels are sampled to give the resulting colour swatch for the 4 pixel group. Which is why every time you edit a DXT texture, it progressively degrades. With older, and hence simpler lower initial resolution texture files,( eg 600 x 600) then compression loss becomes a...
    2 replies | 31 view(s)
  • noddy's Avatar
    Today, 07:56
    noddy replied to a thread P3D_V5 Screenshots P3D V 5 in Prepar3D
    584 replies | 44215 view(s)
  • Dangerous Beans's Avatar
    Today, 07:54
    I just checked an I had the same conflict as him and his fix worked for me.
    0 replies | 4 view(s)
  • noddy's Avatar
    Today, 07:37
    noddy replied to a thread P3D_V5 Screenshots P3D V 5 in Prepar3D
    584 replies | 44215 view(s)
  • Mike71's Avatar
    Today, 07:37
    As I understand it, every time you edit a bmp file directly it loses some quality. However, if you do it through DXTbmp or say Photoshop and reload/save it, it won't. Are you using DXTbmp for editing?
    2 replies | 31 view(s)
  • cthornburg's Avatar
    Today, 07:28
    SC you got it. Chris
    22072 replies | 3602985 view(s)
  • mgr's Avatar
    Today, 07:22
    Got it... small.... 2GB... :-)
    1 replies | 28 view(s)
  • aleatorylamp's Avatar
    Today, 07:17
    Hi Ivan, I just had a look at my Russian Airacobra - fortunately its OK with its split flaps. Id forgotten about that, although I do remember deviations from the correct proportions that we managed to so successfully correct. That was a nice and interesting project, and yours came out very well too, in the several variants you provided! I had checked the numerous and detailed Havoc drawings Smilo had sent me,
    25 replies | 4375 view(s)
  • TeiscoDelRay's Avatar
    Today, 07:13
    Is there a web page or site that would show all the variables and entries for light effects ? Like to brighten a few, move a few and find out how and why the gauge lights automatically turn off at sunrise. I did do several searches but not sure I am wording them correctly as the results had nothing to do with the Effects files..
    0 replies | 11 view(s)
  • Tom Clayton's Avatar
    Today, 07:07
    When you launch the sim today (3 December), you should have a small update to download. There's no new version # - it's still, but according to the official forum, it's a nav data update. I think AI traffic also got updated, since that BGL is new too.
    1 replies | 28 view(s)
  • Navy Chief's Avatar
    Today, 06:59 NC:encouragement:
    0 replies | 29 view(s)
  • MDIvey's Avatar
    Today, 06:58
    MDIvey replied to a thread X-Plane Screenshots in X-Plane
    Sopwith Fest... Triplane and Camel
    415 replies | 83236 view(s)
  • MDIvey's Avatar
    Today, 06:55
    MDIvey replied to a thread X-Plane Screenshots in X-Plane
    Work continues on the Spit but we are making headway... 92 Squadron QJB (late Battle of Britain style markings but still with early canopy and De Haviland Prop... climbing out and coming back in 72 Squadron RND. Late style canopy and Fishtail Exhausts...
    415 replies | 83236 view(s)
  • TARPSBird's Avatar
    Today, 06:53
    Duckie, I wanted to ask the same thing. I like the 1943 red-outline stars on your paint job.
    9 replies | 913 view(s)
  • Mick's Avatar
    Today, 06:49
    I think I know the answer to this but I'm guessing, so I hope someone knows the answer for sure. It's about DXT textures. Like anyone who paints models, I learned many years ago that DXT textures are very lossy, and every time you open, edit and change one, it becomes corrupted, more and more so every time it's saved. So for many years I have worked on textures in 32-bit format and released them that way. What I'm scratching my head about is whether DXT textures get corrupted when opened and closed by FS. I suspect not; I suspect that FS simply opens, reads, displays and closes the textures without saving them. If I'm right, they should continue to look right no matter how many times the model they cover is loaded in FS. Does anyone know for sure about that, one way or the...
    2 replies | 31 view(s)
  • Mario Donadon's Avatar
    Today, 06:41
    yes it will be FSX, I forgot to mention it at the beginning, the idea is to make a model for both simulators
    4 replies | 1155 view(s)
  • centuryseries's Avatar
    Today, 06:37
    I admire your optimism. We must remember though that FSX had 2 updates over it's life (from memory) before being dropped by MS, new MSFS will have an update a month for the foreseeable future!
    68 replies | 1910 view(s)
  • Cees Donker's Avatar
    Today, 06:12
    Mario, If this won't run in FSX, why post it here and not in the P3D forum? I appreciate your work but it's for another sim, or am I mistaken? Cees
    4 replies | 1155 view(s)
  • Ivan's Avatar
    Today, 06:05
    Hello Aleatorylamp, I had figured out pretty early on when I started working on my own A-20 Havoc many years ago that it wasn't going to be a simple AF99 project with the level of detail that I wanted. My main problem was that the references didn't seem to agree in basic dimensions. Many dimensional drawings and even specifications in the manuals were simply wrong.... More on that later if you are curious. My visual model hasn't progressed to any great degree, but the amount of documentation I how have is at least 4-5 times what I was working with back then. Remember where we started with the Eric Johnson P-39D? That project also made a pretty similar mistake in putting plain flaps in a P-39 though of course it is much easier to fix that kind of a goof than to ADD plain flaps...
    25 replies | 4375 view(s)
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