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  • AusWilko's Avatar
    Today, 20:05
    Interesting in a vague sort of way, 2 planes/jets/helicopters ??? coming out next year, they will be A2A good and for those that like them, I have the Cub, 182 and Cherokee, they will probly pony up and grab them. I'm still seriously torn on what [ath I go, P3Dv4 or XP11, got email from iBlueYonder saying that Plum and Minute Man are available for XP11 now but A2A and others are all going P3Dv4 so I don't know. Either way I will be watching to see what ever they come out with, haven't been interested in any of their latest craft but that's just personal choice, their planes are top notch and you can't go wrong with them.
    2 replies | 103 view(s)
  • proptwister's Avatar
    Today, 19:55
    proptwister replied to a thread panel in FSX General Discussion
    OK, I HAVE ALSO TRIED EVERYTHING RECOMMENDED TO JOAP. I'M TELLING YOU THERE IS PADDING BETWEEN THE SEATS AND THE INSTRUMENT PANEL. I AM ABLE TO BRING THE EYEPOINT THRU THE PADDING AND THERE IS ALL THE INSTRUMENT PANEL WITH MM. ONLY PROBLEM IS YOU ARE SO DARN CLOSE TO THE PANEL. I FLY FSX AND JUST LIKE JOAP THE V12 WORKS FINE. I'LL KEEP BEATING MY HEAD AGAINST THE WALL AND KEEP POASTING ANY POSITIVE RESULTS.:banghead::banghead::banghead: PROPTWISTER DCA 1845 DICK SWANN
    32 replies | 1606 view(s)
  • falcon409's Avatar
    Today, 19:29
    Maybe a link? http://a2asimulations.com/forum/viewtopic.php?f=23&t=62386
    2 replies | 103 view(s)
  • falcon409's Avatar
    Today, 19:27
    I found the first part of this statement surprising. . . ."scenery I never use". . . .FTX Global and Global Vector aren't 3rd party sceneries you "use". . .They are ground textures and landclass that make up the world you fly over. . .they are the Sim World you explore not something you fly over one day and then turn off or put away because you're bored with it (like the airplanes we spend money on then never fly). Yes, if you uninstall that world your Sim might load a bit faster but is that really that important that you give away a great view of the world below for "default". Vector shouldn't have that much of an affect on FPS either. . .if at all. Sometimes after deleting things we think are causing a drop in FPS we "think" we see an increase because we want to, not because it actually...
    2 replies | 83 view(s)
  • goodyzero's Avatar
    Today, 19:08
    goodyzero replied to a thread P3D v4 Screenshots in Prepar3D
    271 replies | 31342 view(s)
  • Tom Burnside's Avatar
    Today, 18:21
    For those you have not visited their forums lately they have announced that they are due to release two Accu-sim aircraft early next year plus more info about what is going on over there in the same thread.
    2 replies | 103 view(s)
  • strykerpsg's Avatar
    Today, 18:20
    strykerpsg replied to a thread Virtavia C-17 in Prepar3D
    Using the Add on folder in documents, not the simobjects in the game directory?
    10 replies | 588 view(s)
  • RyanJZ's Avatar
    Today, 18:18
    The Avanti usually lands at about 115-120 kts. In the sim its about 130-135. I know I'm nit-picking there, but that's just one example
    5 replies | 432 view(s)
  • 000rick000's Avatar
    Today, 17:58
    Added Vortex tufts, Final bits are the visible panels. This is difficult because they changed over time and testing what panels were actually there. So It will end up being a slight hybrid and simplified for quality sake. But should be true to the spirit of the various modifications that were made. So far I have the original paint. The Phase II, Phase III Original White, and this one, which will also have the X's aboard.
    246 replies | 17904 view(s)
  • dvj's Avatar
    Today, 17:33
    dvj replied to a thread B25 coming!?! in FSX General Discussion
    Wow, a new B-25. I can't believe it. Could be a dream come true. -d
    8 replies | 919 view(s)
  • dvj's Avatar
    Today, 17:14
    dvj replied to a thread B25 coming!?! in FSX General Discussion
    Wow, a new B-25. I can't believe it. Could be a dream come true. -d
    8 replies | 919 view(s)
  • SSI01's Avatar
    Today, 16:56
    OMG! I've been looking at the heater and defrost switches on the floorboards; in the other Mustangs I've got that's precisely where the designers put the wing tank gauges. Thanks for the tip! Next time I'm up there, I'll slide over in the seat a little and take a look down, not at the corner or front of the seat pan, but more on the side just aft of the corner, looks like. That fuselage tank gauge, I see, is also back there but that requires some fidgeting around in the seat, I never realized it was so far back. My lack of experience is based on where another developer put their fuselage tank gauge, which, again, was sort of perched on the top of the seat back, between the headrest and the side of the seat back. A quick glance over your left shoulder would give you your fuel...
    7 replies | 373 view(s)
  • Bomber_12th's Avatar
    7 replies | 373 view(s)
  • Penzoil3's Avatar
    Today, 16:31
    Thanks Wombat. And scroll, and scroll, and scroll... LOL Sue
    21 replies | 428 view(s)
  • Bomber_12th's Avatar
    Today, 16:29
    With regard to the gauges, they're all there (there is no way they can be missing, as they are modeled into the aircraft). As pfflyers explains, you just have to move your viewpoint around in the cockpit to see them, just as you have to do with the real aircraft. We didn't make any concessions - unlike other Mustang products, ours was actually modeled for visual accuracy/authenticity, and more often than not, directly from the original engineering blueprints. The gauges are located just as they are in the real aircraft (if you find them located in any other way on another flight sim Mustang, I'm sorry, it was done wrong). The switches for the drop tanks are different in different variants of the P-51D/K, as per original. On early P-51D's/K's, the drop tank/bomb switches are located on...
    7 replies | 373 view(s)
  • blanston12's Avatar
    Today, 16:07
    blanston12 replied to a thread Virtavia C-17 in Prepar3D
    I have actually installed the FSX version of the C-17 into my P3D V4.1 external folder and have had no trouble using it. Sorry I could not be much help.
    10 replies | 588 view(s)
  • Josh Patterson's Avatar
    Today, 16:00
    Is this the "Mustang Tails" collection from Warbird sim? I have that and the Cripes 'A Mighty Then and Now from them and they both work in FSX Gold. I did however have a similar problem (if your gauges are missing from the instrument panel) with Razbam's Banshee. My gauges showed up, but no indicator needles. To solve that problem I reinstalled the Banshee to a folder on my desktop and manually copied the gauges into the gauges folder, then everything worked. (I also had a no gauge problem on one variant of Virtavia's Gloster Javelin. No gauges at all. The panel folder for the early variant was missing the cab file, so I copied and pasted it from the other panel folder.)
    7 replies | 373 view(s)
  • strykerpsg's Avatar
    Today, 15:39
    strykerpsg replied to a thread Virtavia C-17 in Prepar3D
    I guess I spoke too soon. It seems that every time I select this beauty, P3D fails to load properly and crashes. Anyone else have initial difficulties getting it operational?
    10 replies | 588 view(s)
  • strykerpsg's Avatar
    Today, 15:36
    I noticed that too but also discovered bloom and brightness are enabled if you are using HDR. I moved the scales a bit too much and everything was nuclear bright, moved towards the halfway point, bit better. Ultimately, I still have to play with it to get it right, but your assessment was the same as mine, too dark initially.
    2 replies | 83 view(s)
  • Penzoil3's Avatar
    Today, 15:26
    "Our Second New England Airports Pack for X-Plane is Here! Minute Man - Plum Island for X-Plane 11 Released" iblueyonder.com/portfolio/minute-man-plum-island-xp/ If you have it for FSX/P3D check your account for a download link. Dumbass me, I bought it again... Heron's Nest is also available for X-Plane 11, and still free. LOL Sue
    0 replies | 29 view(s)
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