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  • Pat Pattle's Avatar
    Today, 00:09
    Not quite Andy, they ditched that for the D1 model which may well have been the type available in 1940 had production not been halted. It would fit in well with cfs3's "what if?" theme.
    18 replies | 539 view(s)
  • Penzoil3's Avatar
    Today, 00:03
    Suddenly, with the same graphics settings, ( and the same hardware ) I'm getting .4 FPS "this is all your hardware will do" messages. Besides that I have to run in Win & compatibility mode or it CTDs. What did they change from B3 to b4 ? It was smooth as silk before. My main non beta install still is. I may never update my main X -11 install if this is going to happen. Lowering the graphic settings doesn't change anything. Sue
    7 replies | 300 view(s)
  • BendyFlyer's Avatar
    Yesterday, 23:58
    Something to consider: For ages I have chased shadowing inside the VC's of various aircraft. I have spent a lot of time on shaders and boned up on DX9, DX10 etc, installed and uninstalled DX10 fixer (my PC not the product). It is one of those aspects of flight simming that I have not really stopped to think about in terms of what we actually trying to achieve here? So I can have ground shadows and aircraft shadows via FSX without DX10 and that is ok but it was the issue of VC shadows and some screen pics of a few recent releases and some other screenshots that had brought me to a halt about this aspect - It is this - in a long career as a professional pilot I have spent a lot of time in various types of aeroplane cockpits, small and big, day and night and in all sorts of cloud...
    0 replies | 9 view(s)
  • lazarus's Avatar
    Yesterday, 23:49
    Where's the drool emoticon??
    17 replies | 683 view(s)
  • lazarus's Avatar
    Yesterday, 23:45
    It's certainly homely. Strike that. It's bloody ugly! :biggrin-new: I still think the Goodyear inflate-a-plane is the ne plus ultra of portable aircraft. There was also a L-bird prototype that folded up in a box- horribly ugly, like somebody cleared all the remnants of a lightplane yard sale, banged 'em together and pronounced it an airplane.
    1 replies | 139 view(s)
  • YoYo's Avatar
    Yesterday, 23:42
    Over Norway, VC is near completed. Default radio stock, F1, Mindstar, RXP compatible also + default Milviz 530/430 including MV weather radar. P3D+FSX. Release? Weeks...so really soon :wavey: .
    25 replies | 1857 view(s)
  • lazarus's Avatar
    Yesterday, 23:38
    You can also unload the xml from the zip, change the duration from L=100 to L=170, it will still run the L=100 animations. I was finding a longer stroke lift was too abrupt, pulling the lift through the model, or launching the harrier out of the lift well like a jack in the box! Funny, but undesirable. Lengthened it out to L=170 to smooth out a long stroke deck to hangar lift. Not changing the duration, the gauge would stop the animation stroke at L=100. I also found that all the animations- ambients, have to be the same duration as the lift animation, or you get a pause at the shortest animation duration. Had to double the radar ambient to L=170
    51 replies | 3644 view(s)
  • jbtate's Avatar
    Yesterday, 23:35
    Flew FSX Van Sant after reading about problems in the August 2017 Smithsonian Air and Space. And other fields, home and otherwise. Cool.
    0 replies | 18 view(s)
  • roger-wilco-66's Avatar
    Yesterday, 22:50
    roger-wilco-66 replied to a thread FR DC-4 released in Prepar3D
    Thanks for the head up, Pat. Got it. That's a must have for us prop heads, isn't it. Off to go flying now :-) Cheers, Mark
    1 replies | 114 view(s)
  • PhantomTweak's Avatar
    Yesterday, 22:25
    PhantomTweak replied to a thread xml for add on ships in Prepar3D
    Each different model is a different deck configuration, or set up. All the different versions have a brief description in the AICarriers menu. Empty Deck, Port Call, Recovery, and so on. The only way I know of to get a picture of them all is to load each one, take a screen-shot and place them someplace easy to access. Make a folder on your desktop and place them all in it, so you can look at them quickly and easily, for example. Actually, the functionality is identical between the two versions. The big advantage the .NET version has is that it uses much fewer computer resources. It seems a bit more reliable, as well, not staying loaded after the sim closes, not crashing the sim, ect. I'm pretty sure it does, Rob. Never heard anything to the contrary, yet. Nothing in Orion's FSDT...
    5 replies | 156 view(s)
  • jeansy's Avatar
    Yesterday, 20:27
    jeansy replied to a thread P3D paints in Prepar3D
    86 replies | 5356 view(s)
  • jeansy's Avatar
    Yesterday, 20:26
    153 replies | 21228 view(s)
  • jeansy's Avatar
    Yesterday, 20:25
    I didnt but thank you
    153 replies | 21228 view(s)
  • lefty's Avatar
    Yesterday, 20:25
    Hmm, getting into slightly murky waters again ! This is the Descamps A.2 - this version, with the W-12 Lorraine-Dietrich 450hp motor, is also called the DB-17. I think. It could, of course, also be called a Caudron ......
    16123 replies | 2126790 view(s)
  • xpelekis's Avatar
    Yesterday, 20:18
    Here it is. Though half an hour tutorial, the "procedure" to fly a ready CCP.mis with FSCAI in FSX/P3D takes few seconds and is less than easy as video demonstrates... Video tutorial covers : - How to place simobjects in FSX/P3D and save as a CCP mission - Info & Customization of FSCAI - How to fly a combat scenario using CCP & FSCAI
    35 replies | 4190 view(s)
  • xpelekis's Avatar
    Yesterday, 20:14
    Looks nice...
    2 replies | 117 view(s)
  • Anthin's Avatar
    Yesterday, 20:11
    I will have to wait as well.The Australian dollar is worth less than the Mongolian Yak. Does the Carvair come with an Aer Lingus Texture ? Anthin.
    14 replies | 516 view(s)
  • Cirrus N210MS's Avatar
    Yesterday, 20:07
    Cirrus N210MS started a thread lag in DCS Combat Simulator
    anyone been getting any extra frame rate hit since the latest patch? i have not changed any settings seems like of laggy
    0 replies | 20 view(s)
  • CIMOGT's Avatar
    Yesterday, 20:07
    In the modeldef.xml in the sdk's of fsx, the door animation take 100 frames
    51 replies | 3644 view(s)
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