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  • ian elliot's Avatar
    Today, 22:44
    Maybe im missing something, but im not sure why texture size should cause CTD's, are you sure thats the culprit. 30MB texture's unzipped ( around 8-10 zipped ) are pretty standard these days.
    20 replies | 1487 view(s)
  • Catboat's Avatar
    Today, 21:40
    Hats off to you Milton and all the Team! One of my all time favourites! Remember them as an ankle-biter (little kid), hanging on the airport fence at West Beach Airport (Napier-N.Z.) when they were with N.A.C. Hanging out for an early or late Christmas-doesn't matter which!
    54 replies | 4919 view(s)
  • gecko's Avatar
    Today, 21:20
    gecko replied to a thread Screenshots! in CFS3 General Discussion
    Aww, chin up Fritz, any landing you walk away from is a good one.
    1868 replies | 404226 view(s)
  • Daiwilletti's Avatar
    Today, 21:07
    I set up a ju88 taxiing vehicle. As you can see, unlike tricycle undercarriages, a "tail dragger" poses some problems when used as a taxiing vehicle!
    31 replies | 714 view(s)
  • Daiwilletti's Avatar
    Today, 21:05
    Hi wiekniera, there are quite a few of that type of spawn set already in existence. Charles Simpson made a number for his DC Diary install; also he worked on the D-Day payware, so it may also have some enemy takeoff spawns. However, if you take a look at the spawn sets for the stock operation Bodenplatte, you will see a good example is available even in the stock setup. My efforts to rewrite these spawns for general use is a bit hit and miss - you need to add the spawns = parameter to the airbase facilities. I will rummage around in my toolbox when I'm there.
    31 replies | 714 view(s)
  • Milton Shupe's Avatar
    Today, 20:49
    Thanks for all your comments. Marty, Andre, and Wellis have done a great job with the textures. Hopefully we will not be much longer. I appreciate your patience as we work through the final stages here.
    54 replies | 4919 view(s)
  • Anthin's Avatar
    Today, 19:58
    Strange you are getting problems at Simv.I have been a member for eight years with no problems. Maybe post there and let Pete know. Antthin.
    4 replies | 426 view(s)
  • Cowboy1968's Avatar
    Today, 19:56
    Thanks guys, it was a good a century. Man, can you believe that!!!!
    8 replies | 235 view(s)
  • Anthin's Avatar
    Today, 19:55
    I have no trouble with Flightsim. You mention new downloads section. All I can see is the old one they have had for a long time. I have not got any nasty things. I am a full paid member and have an add blocker. Anthin.
    4 replies | 426 view(s)
  • mongoose's Avatar
    Today, 19:43
    So these photorealistic tiles you are talking about; is this something you are trying to do for the whole of the CFs3 map?
    1868 replies | 404226 view(s)
  • rtoolooze's Avatar
    Today, 19:24
    Yes, waiting patiently for this one! Thanks Milton!
    54 replies | 4919 view(s)
  • wiekniera's Avatar
    Today, 19:07
    David, Can we make spawn for interceptor from nearby airfield if we're into enemy airspace? like we can still see them on runway and taxing :) I like seeing aircraft taxing which makes the airfield not so empty without activitiy
    31 replies | 714 view(s)
  • wiekniera's Avatar
    Today, 19:01
    Thanks schott !! Here's couple more shots...well it's so sad too leave many good texture images unused but maybe for spare sets if i got bored sometimes :) This photorealistic will fit CFS2 also but if put in the right combination each land tex but i haven't try it yet, CFS2 is a bit hard to get blend because they design fix square tiles only, each texture must be at the same allignment or it will not match each other. Unlike CFS3 design which only need at least only same color temperature even when you mix them as long they not too much different in color hue, it still nice to see them.
    1868 replies | 404226 view(s)
  • Ivan's Avatar
    Today, 18:41
    Hello Gentlemen, I have a list of this type for Combat Flight Simulator 1, but I don't know if it would be useful to you all. It was SUPPOSED to be the 1% standard but there are a lot of errors in it. These guys got a lot of the weights wrong (most of them) and also didn't seem to understand the difference between instrumental velocity and muzzle velocity. I believe I have a much better list, but it is constantly in a state of being updated. The last update was just a few weeks ago when I was working on an old Thunderbolt. - Ivan.
    6 replies | 183 view(s)
  • Daveroo's Avatar
    Today, 18:25
    Daveroo started a thread new dumb question in Prepar3D V4
    ok,the gentleman helped me to be able to activate my trim wheel and all was well,then i broke the throttle,talked about in another thread) and i got the new throttle hooked up,NOW the trim wheel shows as an unknown controller,the red light is on,and the pc makes the noise when i connect the USB,and as i said its as an do i need to uninstall all of my controllers? and start all over?.do i need to remove P3D? i had installed the two part uninstall/install for that V4 update ,then did it backwards again..maybe that was it?..the reason i switched back was none of the controllers worked in the update..mater of fact now i say it,they were all showing as unknown...only the trim wheel continues to not work,one more thing..the trim wheel shows as a windows 7 only item,with no...
    0 replies | 30 view(s)
  • Daiwilletti's Avatar
    Today, 18:12
    Well spotted James, for some reason this game.xml version does not have a big friendly radius. And in any event, there seems to be a bug with friendlyradius. Whilst friendly facilities are created within that radius, enemy ground spawns are created too. I want to experiment a bit to see if I can discourage enemy formations from spawning within the friendly radius, perhaps with judicious use of flags in the ground spawn files or similar technique.
    31 replies | 714 view(s)
  • scotth6's Avatar
    Today, 18:12
    Would there be much benefit getting Active Sky if you have Ultra Weather XP? I just purchased Ultra Weather XP a few weeks back and despite the name it does seem to be more directed at texture upgrades rather than anything to do with the weather itself. The reason I ask is because I am not sure of the capabilities of Ultra Weather XP. I don't mind the default weather in XP11. It seems to create some interesting weather when live weather is set, even if it's not entirely accurate. I also downloaded a free NOAA plugin which I am yet to try. Cheers,
    3 replies | 93 view(s)
  • TuFun's Avatar
    Today, 18:04
    Just curious what LM was talking about changes to the sound system. Rob has built a monter PC, but mention he's testing P3V.5 on his old system. I almost have all the parts to my system build just waiting on SAMSUNG 970 EVO M.2 SSD to arrive. Will be ready for P3V.5! In the mean time I can get back on the C-47 for FSXSE. Leak test video, but you see its massive cooling.
    57 replies | 2520 view(s)
  • sixstrings5859's Avatar
    Today, 17:56
    Looks awesome ! Speechless !
    1868 replies | 404226 view(s)
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