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  • pirosch's Avatar
    Today, 22:23
    Hi Yo Yo! Ok i understand. Yes, then we'll see if something comes from Asobo and if not, it doesn't matter. But thanks for the answer. :adoration: Have a nice day to you all Chris ... :wavey:
    111 replies | 7154 view(s)
  • zswobbie1's Avatar
    Today, 22:13
    I hope you are enjoying South Africa, I'm in Cape Town. Anyway, I'm putting up my hand for FS2004...
    20 replies | 808 view(s)
  • YoYo's Avatar
    Today, 21:47
    YoYo replied to a thread Antonov An-2 [WIP] in MSFS (FS2020)
    Looks a little like Minecraft's plane ;). Personally, Im waiting for AT Simulation's An-2. This year I hope :wavey: :
    2 replies | 94 view(s)
  • AudixDude's Avatar
    Today, 20:49
    Alrightee then :) Just a bit more information and a questions. 1. RCS B25 version information. The development of the B25 was originally for FS 2002 (FS8) using Gmax. Before it was released, FS 2004 (FS9) hit the shelves. Whilst there were numerous new features available within FS9 as far as Gmax/model/textures were concerned, due to the urgency of getting the B25 released and not delay it even further to convert/modify model/textures to take full advantage of the new FS9 features, virtually none of these were explored or utilised. We also realised that the FS8 model would run in FS9 but a "full FS9" version would not run in FS8, so to keep it simple, we used the FS8 model/compiler which would allow completion/development on one model our end but would run in both versions of FS at...
    20 replies | 808 view(s)
  • cthornburg's Avatar
    Today, 20:25
    That's it. Chris
    23649 replies | 4542671 view(s)
  • manfredc3's Avatar
    Today, 20:22
    manfredc3 replied to a thread Antonov An-2 [WIP] in MSFS (FS2020)
    Thanks for the heads-up. Even though I am eagerly awaiting a AN-2 for FS2020, this one still need a lot of work. I'll hold till it's closer to a v1.0
    2 replies | 94 view(s)
  • manfredc3's Avatar
    Today, 20:10
    That is definitely great news.
    2 replies | 121 view(s)
  • Victory103's Avatar
    Today, 18:32
    Good to know as I figure the sim out. Already had the "insert game disc 1" issue the very next day after flying fine on day 1. Ran through everything in on the Zendesk page to get going again. I feel like I have limited control going through the "Community" folder like adding/removing liveries and such. Years of being used to FS/P3D I guess.
    13 replies | 531 view(s)
  • Sopwith Chameleon's Avatar
    Today, 15:46
    Perhaps the Sealion has stolen his toupe - Atlantic/Focker model 13
    23649 replies | 4542671 view(s)
  • MZee1960's Avatar
    Today, 15:42
    MZee1960 replied to a thread Installing MSFS2020 in MSFS (FS2020)
    Now, with respect to MSFS updates...... I read in another thread that before running any updates, rename the Community folder to something else (or add a description like 'old'). Run the update, the open MSFS as if to do a flight, close MSFS, go to look for the update-created 'new' folder called 'Community', then delete this one and rename your original 'Community' folder back to same name. Apparently this eliminates update issues which may pertain to addons and prevent MSFS from updating successfully. Still, however, I think you would have to launch each addon after a successful MSFS update if truly want to find out they are all compatible with the update, as I don't think MSFS will tell you on it's own that addons X, Y, Z ,,,, etc are not compatible with the latest MSFS...
    13 replies | 531 view(s)
  • Tom Clayton's Avatar
    Today, 15:35
    https://flightsim.to/file/21874/antonov-an-2-wip It looks a bit low-poly and is still early in development, but it might scratch an itch some may have had.
    2 replies | 94 view(s)
  • MZee1960's Avatar
    Today, 15:16
    MZee1960 replied to a thread Installing MSFS2020 in MSFS (FS2020)
    This is a good point, Denny. The MSFS app can be easily moved to another drive down the road, anyway. I think then having both the app and the 'rest' (in a custom folder) on a separate, dedicated drive is probably best, just in case C drive fails.
    13 replies | 531 view(s)
  • MZee1960's Avatar
    Today, 15:05
    MZee1960 replied to a thread Installing MSFS2020 in MSFS (FS2020)
    Yes. Too many threads exist about MSFS addons and various issues, .... but very few threads exist regarding "How to install MSFS2020 from the MS Store 'the way which will minimize issues down the road' " on a W10 computer. Right ?
    13 replies | 531 view(s)
  • mikezola's Avatar
    Today, 15:00
    Thank you- It's good to hear good news now and then... -Mike Z.
    2 replies | 121 view(s)
  • mongoose's Avatar
    Today, 14:30
    Requirements. 1. Must use Ankors Shaders and sdsbolt app as seen in http://www.sim-outhouse.com/sohforums/showthread.php/123237-Release-of-sdsbolt-s-radar-plus-app-More-than-meets-the-eye A new beta version will be provided. 2. Must like night flying bombers and Night fighters. 3. Must also check out the accompanying mission readmes. This is still a beta version install but good enough for serious mission testing. If interested, PM to me here.
    0 replies | 56 view(s)
  • mongoose's Avatar
    Today, 14:19
    Well so far no result. Another point that I have just thought of, is, that one also needs lights on the home base for take off, so if the spawn doesn't work, then it's not a good idea to start with!:pop4::dizzy:
    2 replies | 144 view(s)
  • Tom Clayton's Avatar
    Today, 14:10
    2210Z - I just got straight in. I wonder if they were under another attack...
    25 replies | 1099 view(s)
  • Tom Clayton's Avatar
    Today, 14:09
    It seems like I remember that someone in the know stated that Asobo is looking at a zoom slider for VR. I don't fly with the goggles, so I didn't really pay attention.
    2 replies | 101 view(s)
  • Daube's Avatar
    Today, 13:59
    Daube replied to a thread Size of things in VR in MSFS (FS2020)
    I think the scale of things you see in VR might be depending on your adjustment of the distance between your eyes (pupils ? I forgot the technical name). Not sure anymore if this is true... In any case, if something feels out of scale in VR, chances are it IS actually out of scale. I remember quite a few cockpits in P3D were out of scale, simply due to bad modeling. One helicopter from Virtavia for example, had a cockpit that was almost as large as a 737 cockpit :D This wasn't really a problem before, but VR kind of "revealed" it. To me, this "world scale adjustment" thing sound like some workaround that shouldn't really exist, in my opinion.
    2 replies | 101 view(s)
  • AcWai's Avatar
    Today, 13:54
    Thanks John for all the nice new weapons. :applause:
    11 replies | 283 view(s)
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