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  • giruXX's Avatar
    Today, 23:43
    The Lascurain Sport, methinks
    21399 replies | 3424436 view(s)
  • falcon409's Avatar
    Today, 22:39
    The Volpar Tri-gear for instance? I'm retexturing the interior right now and then I'll move to the exterior. It's a nice looking airplane.
    8 replies | 1943 view(s)
  • AnKor's Avatar
    Today, 22:12
    I've never seen it before, but if I understand correctly 0x8007007E in shader compiler means that some DX9 dlls are missing. Try to install the full DX9 Runtime from here:
    4 replies | 1490 view(s)
  • Sundog's Avatar
    Today, 20:41
    Hi Mods, please move all of the modeling comments to a thread on FS2020 Modeling. I didn't mean to get this thread off track. Then delete this post when you're done. Thanks, Ken
    16 replies | 480 view(s)
  • TuFun's Avatar
    Today, 20:23
    You'all know DC Designs the P-61 guy! His statement on Facebook. Okay, so, the NDA on Microsoft Flight Simulator remains in place, but we learned recently that it had been lifted very slightly so that we developers could announce our plans in a little greater detail than before. With an improved Software Development Kit on the way and a new exporter for Blender, the modelling software that I use, I am now able to detail my plans for the new simulator. Microsoft Flight Simulator ( from now on written as MSFS ) has many differences in its structure and formats, meaning that there are many changes that need to be made to aircraft and systems for them to function correctly. Fortunately, my aircraft have been built specifically to be “easy”, if that’s the word, to upgrade when...
    16 replies | 480 view(s)
  • Allen's Avatar
    Today, 20:06
    I'm going to guess an sound or panel alias is set to an aircraft you don't have.
    6 replies | 1115 view(s)
  • MajorMagee's Avatar
    Today, 19:37
    Are there files created at C:\Users\Mitch\AppData\Local\CFS3ShaderCache\D X9\CFS3 ETO Expansion\Texture.fx.bin?
    4 replies | 1490 view(s)
  • Marty's Avatar
    Today, 19:31
    Thanks alot that is what I was searching for and thant to you I have it now. :encouragement:
    2 replies | 570 view(s)
  • Javis's Avatar
    Today, 19:28
    Wouldn't that contradict with Tufun's post here above ?... Remember, once, Gmax came for free with FS ? (may have been FS2K possibly) I wouldn't be surprised if MS has the same plan for Blender/MSFS ?...
    16 replies | 480 view(s)
  • Javis's Avatar
    Today, 19:14
    Particularly DC-2 Gmax files you mean ??... Hé Rob, you simply cannot let this go, can you, i mean MSFS... :cool: Would be great fun, huh, the Uiver in MSFS... Now she may well get stuck in the mud for real in Albury ! Anyway, good to see your here, maat. :D proost, Jan
    16 replies | 480 view(s)
  • MaskRider's Avatar
    Today, 17:22
    Good call Ravenna. I think you probably nailed it. Steve, had you by any chance just added a bunch of repaints to a basic MZ aircraft? MR
    6 replies | 1115 view(s)
  • gecko's Avatar
    Today, 17:20
    gecko replied to a thread Screenshots! in CFS3 General Discussion
    Well I didn't take a picture of the first dozen plus attempts that ended in a fireball. And after all of that the erk still seems completely unimpressed!:banghead:
    2325 replies | 545571 view(s)
  • mrjmaint's Avatar
    Today, 16:49
    I can't get it to work. Below is a copy of the d3d8.log file. Maybe someone could let me know what is happening. 0.00: LoadSettings - Start. 1.46: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 59, 22 1.49: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 59, 22 1.49: D3DWrapper::CreateDevice - NVIDIA GeForce GTX 1650 with Max-Q Design (Driver Version: 1.49: D3DWrapper::CreateDevice - Hardware Vertex Processing 1.49: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x42 1.49: D3DWrapper::CreateDevice - Windowed: 0, Width: 1920, Height: 1080, Refresh: 0, Format: 22, Multisampling: 0 1.49: D3DWrapper::CreateDevice - AutoDepthStencil: 1 Format: 75
    4 replies | 1490 view(s)
  • Ravenna's Avatar
    Today, 16:10
    Steve, just taking a long shot here but are the names of you texture folders the same as the texture entry in your aircraft.cfg files? Could you post a screenshot of your opened aircraft folder along with the text of your aircraft.cfg for that plane?
    6 replies | 1115 view(s)
  • Stevo4557's Avatar
    Today, 15:42
    Howdy! Yes, exactly right. They don't show in any of the drop downs. There aren't multiple "layers" of folders either, so I'm at a complete loss. Everything seems to be in there; model, texture, panel, sound, the cfg file, air file, dp file. Nothing seems missing in any of them, which is why I'm completely baffled at this point. I'm looking at just re-downloading them, but I fear I'll hit the same snag. Steve
    6 replies | 1115 view(s)
  • Moses03's Avatar
    Today, 15:23
    I need a cold drink. We are are on an endless treadmill of 97-100F days.:pop4:
    21399 replies | 3424436 view(s)
  • mongoose's Avatar
    Today, 15:21
    Only a real pilot could do that!:ernaehrung004:
    2325 replies | 545571 view(s)
  • Ravenna's Avatar
    Today, 15:17
    Lovely work Stuart. Many thanks!:applause::applause:
    4 replies | 2323 view(s)
  • Panther_99FS's Avatar
    Today, 15:14
    Panther_99FS replied to a thread Hulkenberg!!! in Racer's Paddock
    3 replies | 689 view(s)
  • FlyingsCool's Avatar
    Today, 14:58
    As I noted a few months ago, he apparently requested all his files be removed. I imagine if he wanted to say why, he would have.
    7 replies | 1375 view(s)
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