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  • noddy's Avatar
    Today, 12:08
    noddy replied to a thread Red Bull & McLaren in Racer's Paddock
    No surprise, wonder if he will have to be the number 2 driver?
    7 replies | 142 view(s)
  • Phantom88's Avatar
    Today, 11:56
    Hello Ian,According to this thread in the DCS VR Forum it doesn't seem so. https://forums.eagle.ru/showthread.php?t=213419
    1 replies | 24 view(s)
  • Ferry_vO's Avatar
    Today, 11:54
    Gasly confirmed at Red Bull Racing in 2019: https://www.autosport.com/f1/news/138147/red-bull-confirms-gasly-as-ricciardo-replacement
    7 replies | 142 view(s)
  • 000rick000's Avatar
    Today, 11:40
    Agreed! Oh wow, Taxiing is still like that? I remember that from XP8. one of the biggest turn offs for me.
    18 replies | 585 view(s)
  • William Njurmi's Avatar
    Today, 11:25
    Further investigations point to the fact that this product seems to be abandoned by its producers. I bought mine from PC Aviator and their exe is version 1b as the Flight1 sells version 1 c. Upgrade seems to be impossible and earlier versions had obviously electric bugs.
    85 replies | 25877 view(s)
  • IanP's Avatar
    Today, 11:15
    The only things I will add to this are that the default scenery in XP11 leaves all the previous versions standing, but its much vaunted flight dynamics are still no panacea, nor even "better" than FSX's. They're just different. Take an aerobatic aircraft (there are a couple of default ones in XP11) and spin it. Or, well, try to. They really don't like spinning, which should be innate in a system supposedly driven by laminar airflow over the wings. Also, the ground dynamics are horrible. Get used to constantly feeling like you're taxying on sheet ice covered with teflon or something equally non-stick. Also, don't try and taxi amphibious aircraft into the water in XP11 - you'll do a neat and extremely unrealistic backflip. That said, I really, really, like XP11. There's a fantastic...
    18 replies | 585 view(s)
  • BorekS's Avatar
    Today, 11:08
    :) I remember such unsuccess attempts for Lippisch P.13a, a ramjet (!) which should start to run when the airplane reached 300 km/h speed, achieved with a rocket booster take off :) However for our Ar 234 project I rather meant it is even not possible to set different fuel flow or thrust even at same type of engine.
    191 replies | 28092 view(s)
  • PRB's Avatar
    Today, 11:01
    You made a funny... :)
    18 replies | 585 view(s)
  • Worthless's Avatar
    Today, 10:49
    Very interesting. Thanks for sharing.
    1 replies | 31 view(s)
  • wiekniera's Avatar
    Today, 10:47
    Wow! great shots gecko ! :encouragement:
    1693 replies | 383270 view(s)
  • greycap.raf's Avatar
    Today, 10:26
    Correct. It's all jets or all piston engines.
    191 replies | 28092 view(s)
  • wolfi's Avatar
    Today, 10:19
    HMS Victorious in US service as USS-Robin Another idea for a short campaign I think wolfi http://armchairgeneral.com/uss-robin-the-victorious-u-s-carrier-that-didnt-exist.htm
    1 replies | 31 view(s)
  • Led Zeppelin's Avatar
    Today, 10:19
    These are immersive screen shots, I like them.
    1693 replies | 383270 view(s)
  • Led Zeppelin's Avatar
    Today, 10:17
    Beautifull, really!
    191 replies | 28092 view(s)
  • Dangerous Beans's Avatar
    Today, 09:26
    Dangerous Beans replied to a thread Oculus Go ? in Prepar3D V4
    It is a VR headset but is only really meant for mobile apps. Think of it as a Samsung Gear VR that you don't have to put your phone in.
    3 replies | 63 view(s)
  • Duckie's Avatar
    Today, 09:22
    OK, everyone, between your comments and suggestions and my T&E I got the texture parameters changed in the model. For Some reason v1.3 of MCX wouldn't accept the changes. I installed v1.4 and everything worked like a charm. Thank you all for taking the time to comment. Steve
    12 replies | 471 view(s)
  • BorekS's Avatar
    Today, 09:20
    If I am getting right what the flight model makers said and what I've tried, the cfs3 engine data sharing same properities. In another words, you cant combine two engines which works that way and the other one(s) which works another way.
    191 replies | 28092 view(s)
  • SiR_RiPPER's Avatar
    Today, 09:11
    Hello DL! You can get the repaint package from the F-4 product page, which includes quite a few real and fictional schemes. I have already done the VMFA-531 scheme you mentioned and will be released in this paint package after the next patch is out. http://simworksstudios.com/products/military-aviation/f-4b-phantom-ii/ Edit: No, that isn't the VMFA-531 era I did. This is the one:
    1 replies | 80 view(s)
  • jmfabio's Avatar
    Today, 09:03
    Hi all! I desperately need help from scenery gurus. I am working on my Morotai scenery trying to finish it up. But unfortunately I had to wipe my hard drive, reinstall Win 10 and reinstall FSX Accel. I reactivated my Morotai scenery (that has worked flawlessly on other installs) that is compiled on another computer and all WAS well until:
    0 replies | 39 view(s)
  • Frosty's Avatar
    Today, 08:39
    Wouldn't they stop automatically if they are programmed with only 30 seconds of fuel? Or if they overheated and seized after 30 seconds? There 's got to be a way to make an engine stop after 30 seconds within the CFS3 limitations. IIRC people simulated a catapult take-off with a rediculous amount of WEP or thrust. Couldn't that be used for your RATO pods? I am thinking of the following: Start the normal engine(s) and then start the extra RATO engine. Set full throttle and you'll get full thrust from your normal engine(s) + the RATO pod. After 30 seconds the fuel for the RATO pod is spend and the 'rocket' stops. Then you'd jettison the visual model. Thinking about this, I don't know if CFS3 allows different fuels for engines. It could well be that all engines run until all available...
    191 replies | 28092 view(s)
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