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  • dvj's Avatar
    Today, 19:51
    dvj replied to a thread Screenshots in MSFS (FS2020)
    Many tanks! Not sure why the image is slightly blurry overall. Love HK sunsets and sunrises. -d
    1474 replies | 91198 view(s)
  • sixstrings5859's Avatar
    Today, 19:19
    Problem fixed. Nice to have this aircraft in other installs beside just CFS3 ETO. A real ground pounder !
    2 replies | 338 view(s)
  • DennyA's Avatar
    Today, 18:36
    Glad it not disheartening. :-) I'm really enjoying it -- it's nice to fly a plane that departs realistically if you abuse it (the Sportwing) vs. a plane that departs if you cough too loud (the IL-2 series ;-).
    4 replies | 116 view(s)
  • SeanTK's Avatar
    Today, 18:32
    SeanTK replied to a thread Area51 OH-58 in Prepar3D
    Which version of P3Dv4 are you using? In 4.5 I'm getting ctds immediately with the Kiowa. Would be great to see this back in the sim.
    8 replies | 829 view(s)
  • Spad54's Avatar
    Today, 18:26
    We expected the rivet counters that have no skill but to criticize to post. This was our first pass. Wait until you see the Stearman. It’s all good.
    4 replies | 116 view(s)
  • SeanTK's Avatar
    Today, 18:08
    SeanTK replied to a thread Blade slap sound in Prepar3D
    The slap sound should only be audible above certain bank angles and/or at certain descent rates. If it operates like the FSX edition, a helo static on the ground or in level flight won't generate the blade slap. Version 1 way back in 2012 operated under the following parameters (thanks to an old post at FSDeveloper): 1. Below 40 kts with high bank angles (slap-volume depending on bank angle) 2. Descending between 110 / 45 kts (slap-volume depending on descend-rate) 3. At speed > 125 kts with pitch to forward Can you double check your installation paths and then try to listen with some heavy maneuvering as outlined above?
    1 replies | 66 view(s)
  • ryanbatc's Avatar
    Today, 18:04
    ryanbatc replied to a thread Screenshots in MSFS (FS2020)
    Epic skies dvj!
    1474 replies | 91198 view(s)
  • DennyA's Avatar
    Today, 18:02
    Fun little flier. The folks on the official MS forum are pretty down on the texture resolution in the cockpit -- expectations are set really high with MSFS in the visuals department.
    4 replies | 116 view(s)
  • Seahawk72s's Avatar
    Today, 18:01
    Thanks for the offer. This may be the same manual as mentioned in message #80. Definitely looking for a better copy with clear, sharp photos and drawings.
    148 replies | 17108 view(s)
  • Bomber_12th's Avatar
    Today, 17:53
    Some screenshots from my first flight:
    3 replies | 123 view(s)
  • Bomber_12th's Avatar
    Today, 17:51
    Spectacular screenshot, DVJ! Thank you Jankees for sharing your repaints for the Spitfire!
    126 replies | 6486 view(s)
  • Bomber_12th's Avatar
    Today, 17:45
    Thank you DVJ...sometimes just the right combination of aircraft/scenery makes it very easy.
    7 replies | 127 view(s)
  • dvj's Avatar
    126 replies | 6486 view(s)
  • dvj's Avatar
    Today, 17:13
    dvj replied to a thread Screenshots in MSFS (FS2020)
    1474 replies | 91198 view(s)
  • SeeRyFly's Avatar
    Today, 17:12
    The screenshots are nice but I am absolutely thrilled at the scenery!! I can't wait to send this to my friends and fly there. We are there for real the entire week, every year. Thank you for pointing it out!
    7 replies | 127 view(s)
  • Smokeman's Avatar
    Today, 17:08
    Youtube and my brother sucked me into DCS. The immersion looks fantastic. My current computer is a 7 year old, upgraded to the stops potato, but I have another machine coming soon that should run DCS nicely. I have the Thrustmaster 16000M HOTAS. Looking forward to much fun when I get my new machine.
    0 replies | 33 view(s)
  • rcbarend's Avatar
    Today, 16:53
    Hi dl, Sorry to report that a.o. real-life priorities and shifted interrests (like the new MSFS) are reasons that no further update (== Rel. 1.2) should be expected for this FSX/P3D F4 conversion project. Personally, I regret that very much. But I do understand (and respect, with highest regard) the choices made by JP and Ulrich. They are both great guys. I had a great time last year working with them, in adding some stuff (in Rel. 1.1) to this wonderfull project. I have some new updates wrt. Multiplayer visibility and FDE drag (weapons/chute) prepared, but without the required modifications in the visual models to match them (which I can't do myself). these are void ..... Also, please understand that getting everything right (within the constraints of the original package)...
    357 replies | 36890 view(s)
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