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  • SPman's Avatar
    Today, 19:47
    Great - nearly missed this. As an aside, I was watching a video of an old Luftwaffe pilot being given a ride in the 2 seat 109. The first time he'd been in a 109 for 74 yrs. Afterwards he was talking about the plane - he likes the 109 for pure flying abilities, but his all time favourite was the 190D, which he flew in the last 6 months of the war - fast, manouvreable, better able to dogfight than a 109 and could more than hold it's own with the majority of allied fighters... and he wasn't shot down in one, which he was in the 109.
    3 replies | 190 view(s)
  • modelr's Avatar
    Today, 19:40
    Pam, I just finished a flight starting from KBDN. It does have two versions, one on top of the other. There are a lot of these in P3Dv5, and ORBX. Reason being P3Dv5 has updated FAA airport info, with a lot of smaller airports having been upgraded to municipal rating/names/ICAO. ORBX still has the older names/ICAO, and it seems elevations are all off by about 3 feet in these. The previous version of ORBX Vector would fix these, however, it doesn't work with V5, because V5's built in vector mapping is much more correct than the older ORBX Vector. A new release does work, (free upgrade for those who have the previous version,) however, it can no longer correct airport elevations. ORBX is working on fixing these, as fast as possible, asking everyone to post in their forum about...
    16 replies | 408 view(s)
  • mongoose's Avatar
    Today, 19:10
    You're correct as usual! Just too lazy!:wiggle:
    48 replies | 16306 view(s)
  • jackryan172's Avatar
    Today, 18:30
    What application do you use to look at texture files? I am trying to find a good set of city textures and Im not having much luck. Any texture suggestions I am open to as well. Sean
    0 replies | 15 view(s)
  • heywooood's Avatar
    Today, 18:29
    here is the target aircraft and her intrepid aviator..
    371 replies | 96224 view(s)
  • heywooood's Avatar
    Today, 18:26
    Work has commenced on this next Roscoe Turner flown aircraft of the Golden Age I have the fuselage infill about halfway done and decided to make my own radial engine for it from scratch.. this is the beginning of that work - here I'm checking the fit of the engine to the cowling
    371 replies | 96224 view(s)
  • nagpaw's Avatar
    Today, 18:23
    Mike71, Thanks for the great information! I fiddled with my numbers for launch_assist and tailhook intermittently all day before I finally found the problem, and I feel pretty stupid. I was using a carrier that wasn't configured to carrier operations. Duh. So I reinstalled AICarriers.net and went back to work. Good news? I think I have numbers that are close. And you're absolutely correct: following the ball works just fine! So, would anyone out there with the Sky Simulations DC-9 be willing to try the numbers out? You'll need to modify the DC-9-20 aircraft.cfg thusly... 1) Comment out the existing section. 2) Add the following text at the end of the file:
    2 replies | 227 view(s)
  • warchild's Avatar
    Today, 18:12
    Thanks Snurdley. I think the 71 gig numbeer is reflecting the OrbX Library files as well, and since those were installed, I didnt need them for last nights re-install. So I ended up with 61 gigs instead of 71. Of the reinstall, I can say only three things: Wow, wow, and WTF?? Wow: The mesh work is the best Ive ever seen. There are parts of Oregon just north of Warm Springs, that No one gets right. FSX didnt get it right, P3D never got it right and XPlane didnt get it right, and thats because its the weirdest place on earth. You see, That part of Oregon used to be at the bottom of the sea, till one day or night, it was thrust up thousands of feet into the air; hundreds of sqaure miles of land just tossed upward like a feather in the wind. The sea floor shattered, creating deep fissures...
    16 replies | 408 view(s)
  • Mike71's Avatar
    Today, 18:03
    Eye to MLG is not an issue - hook to eye value is. That is the controlling issue. The FLOLS roll angle is adjusted for the "hook to eye": vertical distance so that the hook point passes a nominal 14.7 feet above the ramp on a perfect pass, on speed (AoA). This was the case with earlier large deck carriers before they went to three wires, etc. It is likely somewhat different now (hook to ramp value). SOOooo - in th end, A C-9 pilot's eye may cross the ramp much higher than a C-2 pilot's eye, but the hook point for both would clear by the same distance and touch down at the same point on the deck on a perfect, on speed (AoA value) pass. AOA controls body angle, which controls hook to eye; it all falls into place when done "the Navy way". As an additional note ,the wing span would...
    2 replies | 227 view(s)
  • Jafo's Avatar
    Today, 17:44
    Bumping again...;)
    31 replies | 3325 view(s)
  • Rami's Avatar
    Today, 17:23
    Kdriver, My apologies, I did not mean for this to slip through the wickets, great work! :wiggle:
    6 replies | 256 view(s)
  • Rami's Avatar
    Today, 17:20
    Greg, Many thanks for all of your efforts on this overhaul, especially incorporating all of the new scenery!
    29 replies | 4632 view(s)
  • ian elliot's Avatar
    Today, 17:19
    A new entry has been added to Add-Ons Library, category FS 2004 Scenery Description: An important airfield near the then border between India and Burma (now the state of Bangladesh) for offensive and transport missions during the Burma campaign, Although primarily an RAF airfield, it was used extensively by the USAAF as well. To check it out, rate it or add comments, visit RAF Chittagong Burma FS9.zip The comments you make there will appear in the posts below.
    0 replies | 13 view(s)
  • avi8tor4321's Avatar
    Today, 17:18
    A new entry has been added to Add-Ons Library, category P3D / P4D Add-Ons - Warbird repaints Description: Repaint for the Warbirdsim P-51 "Restored- Part 2" North American Aviation P-51D-30NA, serial no. 44-74427, registered F-AZSB, owned and operated by Christian Amara as "Nooky Booky IV", based at Melun-Villaroche Airfield, France. To check it out, rate it or add comments, visit Warbirdsim P-51 'Nooky Booky IV' 2020 Repaint.zip The comments you make there will appear in the posts below.
    0 replies | 19 view(s)
  • Daiwilletti's Avatar
    Today, 16:36
    Took a break from campaign missions. Owen (HH) wrote quite a few scripted missions for Pat's BoB. One of my favourites is Mission 707, where you have to defend a convoy off the east coast of England. A combination of AA and defending aircraft combine to bring down this Ju88 over the convoy. Boy this Ju87 burns well
    15 replies | 467 view(s)
  • HighBypass's Avatar
    Today, 16:33
    I took the Pucara for a night flight - nice red glow on the instrument panel. Landing lights are great - never realised that there's one on the nose leg which of course steers with the wheel. :cool: I note the crew figures have a green glow on them. I presume that this is from the green HUD - still looks good either way.:ernaehrung004:
    33 replies | 3345 view(s)
  • Daiwilletti's Avatar
    Today, 16:21
    The flight to the intercept point is fairly uneventful. Then we meet 16 Do 17s in two flights, together with 6 escorting Me109Es. The Me109s hold us up at high altitude whilst the mission target slips by below at about 12,000 feet. Some bombers target the mainland, but others seem attracted to a small battle group of a cruiser with three destroyers. We are busy surviving the Me109s; luckily the flak from the warships accounts for some of the bombers Ankors shaders and good skins make our targets look pretty good. . . We do not do much damage to the bomber formation but enough for the mission objectives to be met. Only five out of eight spitfires manage to return to base, and some are looking pretty sorry for themselves. I crashed on landing - very lucky to walk away. But...
    15 replies | 467 view(s)
  • Daiwilletti's Avatar
    Today, 16:05
    progress is being made on a Campaign Package for Pat's BoB. To start with, a global_layer selector is used, where you choose a global layer depending on whom you wish to fly for: RAF 10 Group, 11 Group, German, Italian, etc. The global layer for flying a career as a 10 Group fighter pilot restricts the available airbases to those found in 10 Group (more or less). Spawning also needs to be set - no spawns (for scripted missions) or spawns for flying as an Allied or Axis nation. So before even starting a new campaign two bat files need to be run.
    15 replies | 467 view(s)
  • Daiwilletti's Avatar
    Today, 15:50
    Hi James, your two choices are intercept and intercept_bomber. But all of this stuff is in the Mission Scripting SDK: your go-to for writing missions?
    48 replies | 16306 view(s)
  • avi8tor4321's Avatar
    Today, 15:18
    Thank you most kindly for compliments and information, bomber12th! Very interesting- it would seem you have a wealth of knowledge on the P-51! Hope you're enjoying the paints- I also have another I've been fiddling with heading up to the library now. Also for the "Restored Part 2" add-on, but as discussed should work for the others with some minor tweaking.
    18 replies | 828 view(s)
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