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  • captmercy's Avatar
    Today, 00:27
    Should be releasing alphasim P80A next weekend looking pretty good
    8 replies | 345 view(s)
  • Allen's Avatar
    Yesterday, 23:18
    What P-39 is this?
    3 replies | 262 view(s)
  • lefty's Avatar
    Yesterday, 22:54
    Everything points to the Yak-12 except that rear fuselage profile, which is too deep ? Could it be the Yak-10G ?
    18732 replies | 2721860 view(s)
  • heywooood's Avatar
    Yesterday, 21:59
    lol - looking forward to season 3...
    131 replies | 17199 view(s)
  • e.a.wicklund's Avatar
    Yesterday, 20:29
    Most cool. I will try that. Thank you. Though I think I'll look to see if Maxstuka has made a breaking parts version.
    3 replies | 262 view(s)
  • FlyingsCool's Avatar
    Yesterday, 20:27
    Hi Milton, So I loaded up your CDF model tonight. It looks to me like it would make the perfect model for a TS-2A, except, as you know, it's missing the tailhook and MAD boom that it seems the TS-2A retained after conversion. Interestingly, FWIW, when I load it into ModelconverterX, it's looking for fuseinnerrear.dds. I can't find that texture in any of the S-2's I have loaded. Also, none of the control surfaces show up in ModelconverterX(?). As I said, I use it for checking my repaints. BTW, I just started using the paintkit for the S2F-1. Wow, that's really great, thank you for that. Tom
    118 replies | 28839 view(s)
  • Threedp's Avatar
    Yesterday, 20:04
    Mongoose, I'd like to get in primarily the B-29 and its weapons, with the B-17F a close second. I know Firepower did a bit of an overhaul of the basic game, but I'm guessing a lot of that has been superseded by ETO and such. Nevertheless, I'd like to get as many of the planes in as I can.
    8 replies | 381 view(s)
  • FlyingsCool's Avatar
    Yesterday, 19:53
    I think many of you may find this interesting. And I bet there's more of them out there. This is the USS Randlolph 1966 Cruise book covering VS-34 and their S-2E's and other aircraft, lots of great pics. https://www.navysite.de/cruisebooks/cv15-66/index.html
    118 replies | 28839 view(s)
  • MaskRider's Avatar
    Yesterday, 19:48
    Sounds good, Stuart! Glad you got it sorted. :ernaehrung004: Until later, Chris
    57 replies | 1999 view(s)
  • alcanallen's Avatar
    Yesterday, 19:35
    I have the same problem with BoB_Alpha,the missions runs perfectly but the Campaign BoB Allied add on crashes as soon as i take off,methinks something is missing,perhaps someone can put some light on this odd problem! alcanallen.
    1 replies | 172 view(s)
  • stuart277's Avatar
    Yesterday, 19:33
    Hi MR Thanks for that. I just went back, got rid of all the old pac4a10m files etc Put in the DEM5 mesh. And Bob's your Uncle (means all is well, tested two airfields) I did not install Rhumbas Watermasks. I should have tested your exclude before I wiped out the old pac4a10m files. Cheers Stuart
    57 replies | 1999 view(s)
  • grover1's Avatar
    Yesterday, 19:17
    HI all, Is there a way I can see what's causing CFS3 to crash after 2 or 3 free flights? Similar to a log file included with AnKor's .dll? Thanks!
    1 replies | 172 view(s)
  • MaskRider's Avatar
    Yesterday, 19:11
    So, it sounds as though you are maybe running a bit of a hodge podge? A mix of stock and Rhumba? I am guessing that all those lines(river, shorelines and roads) that you are seeing are the stock lines? Yes? My set up has Rhumbas masks and mesh- and no shorelines, rivers or roads at all. I add all the rivers, shorelines and roads required when I build the scenery. And yes, if you still have the stock rivers and roads installed and activated then they will show at all locations in the Gilberts scenery pack.
    57 replies | 1999 view(s)
  • Allen's Avatar
    Yesterday, 19:09
    That is because the DP says that the plane has breaking parts while the model has no breaking parts so the game clone the model. Open the DP with nopepad/wordpad and check every . If you see a number at the end like below in bold. Stock A6M2 Zero ; System = Nose Structure effect.0=10,LIBRARY,fx_smkpuff_s, effect.1=30,LIBRARY,fx_engfire_s, effect.2=60,LIBRARY,fx_engfire_m,
    3 replies | 262 view(s)
  • Rami's Avatar
    Yesterday, 19:06
    Rami replied to a thread For Rami in CFS2 General Discussion
    Good evening, Made it into Minneapolis, and hotellling in Wisconsin. :very_drunk:
    187 replies | 13148 view(s)
  • stuart277's Avatar
    Yesterday, 18:52
    HI MR Thanks for the reply and thanks for all your great work It is Tabiteuea, but similar patterns are found at Tarawa (and probably other places as well) The install is on old one but it has LOD 7 and 8. It still has the pac4a10m files etc (I should remove these) It has Rhumbas watermasks cst4a00m etc. Do I need Rhumbas watermasks with your scenery? Cheers Stuart Do you have Rami's
    57 replies | 1999 view(s)
  • Jafo's Avatar
    Yesterday, 18:46
    Currently on turn 10 right at the supers and enjoying the sun
    24 replies | 1494 view(s)
  • Shadow Wolf 07's Avatar
    Yesterday, 18:37
    They require Rhumba's mesh.
    7 replies | 1138 view(s)
  • MaskRider's Avatar
    Yesterday, 18:23
    Hiya Stuart, Yes whats going on is that the stock rivers, roads and shorelines are still present. The Gilberts scenery is built specifically for the world of Rhumba's mesh and masks. Rhumbas mesh and masks contain no roads, rivers or shorelines. Back in the olden days when I built G2K scenery to fit the stock install I would always include an exclude bgl to get rid of all the stock lines at whatever location I was building. Interestingly, the Gilbert scenery will work equally well on a stock or Rhumba-ized set-up so long as line-excludes are included for the stock set-up..
    57 replies | 1999 view(s)
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