Yesterday, 23:06
Hello all
I recently made many tests to set up guns and barrels animations in models, and the results I constated let me interpretate some items slightly differently. All the values from M to V seem to be for the AI guns animations, and if your model is not animated with gunx, barrelx animations, it don't seems of any use to set it up.
the values M, N, O are X, Z and Y offsets in this order, and define the center of a turrel or a scarf ring, the relevant values for muzzle flashes in the lines must be defined from these offsets.
the value P seems to be the angle, in degree, of the drawn barrel, from the horizontal, clockwise when seen from the left.
I didn't made any test for the value Q
the last other values seem to be as defined by Gedm.
you can "manually" try to set up...